Thanks UncleJJ, Grubnessul and Skyhunteren. I thought something was amiss. Plus I haven't seen the resource mentioned yet.
Strange. It ahould be within two hexes of your capital and looks abit like a dwarven village in a swamp.
Thanks UncleJJ, Grubnessul and Skyhunteren. I thought something was amiss. Plus I haven't seen the resource mentioned yet.
LoLSee you in a few years then..... ( facepalm )
Not crazy about DLC in general, but I liked this. Really enjoyed having another way to play Monsters, and it would be cool to get one for something similar for Humans and Undead as well eventually.
Yeah, but Koatls have strong early game units, and really good ranged damage, which monsters don't really have otherwise. Just seems like koatls were designed to compliment them. And you have to choose between having a strong early game and getting your trolls out ASAP, so I think it balances out pretty well too instead of just straight up making monsters more powerful.You could customize your mage to have Koatls near your capital of the other race.
Yeah, but Koatls have strong early game units, and really good ranged damage, which monsters don't really have otherwise. Just seems like koatls were designed to compliment them. And you have to choose between having a strong early game and getting your trolls out ASAP, so I think it balances out pretty well too instead of just straight up making monsters more powerful.
Humans and undead need strong front line fighters more IMO, so I'd rather use minotaurs or dwarves with them instead of koatls.
Oh okay, that makes sense. I'll have to try that out, I don't play humans much.Humans have strongest mid-tier fighters (Veterans) and weakest mid-tier archers (Rangers). And they don't have any top-tier units without temples, so turtles come out quite handy as well.
Aren't Magisters top tier units?
Oh okay, that makes sense. I'll have to try that out, I don't play humans much.