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It may be worth it to move those spaceports ASAP, since spaceports improve cargo handling times they may be better used on a place that is more of a hub in our economy.

Like PDCs and Academies, Spaceports cannot be moved.
 
Like PDCs and Academies, Spaceports cannot be moved.

PDCs can be prefabricated and assembled somewhere else, although I'm not sure whether you can dissassemble them and move them again.

Financial centres are also part of the list of stuff you have to build on site (threw a bit of a spanner in the works of creating my centaurian financial hub... ;().
 
Like PDCs and Academies, Spaceports cannot be moved.

lol. Right.
So that both explains why it's still there and why we absolutely want to colonize El Dorado after we're done cleaning up the dig sites.
 
PDCs can be prefabricated and assembled somewhere else...

Yes I know... I've mentioned several times in the thread that I've built pre-fab PDCs and shipped them out to the colonies for assembly. Even the brand-new colony on Remagen has one.

...although I'm not sure whether you can dissassemble them and move them again.

No.
 
So... What should we do with the Mountain-II class Light Carriers once the Constellation class Fleet Carriers are fully on-line? Six Constellations can carry over 350 Fighters between them. Should we convert the Mountains to FAC carriers? To Assault Carriers (carrying small, fast Drop-Ships for planetary invasion by Marines)? Or keep them as Light Carriers for Fighters?
 
Very long-range active sensors (like the 993 m-km sets in the Blinks) are terribly expensive in displacement... putting them in a Destroyer would cripple its functionality in nearly every other respect. It could than carry almost nothing in terms of armor, shields, weapons and fire control. In what sense would it still be a "Destroyer"? Best to keep Battle Management ships as a seperate class until we have the tech to make active sensors that are both very long range and quite compact.
Sorry, using destroyer as the size classification here.
How big are your blinks then, anyway?


The problem there is that there is only one way to find out what sort of damage we would have taken from an enemy missile salvo that gets past the Rocks. That's by actually taking the damage.
Well, you know the salvos they fired, you should have some idea of how the CIWS systems and armour plating of your fleet ships compare to the Rocks..
And that still doesn't answer the question on whether the Prix could/would have reached the fleet (and that you should be able to estimate from the (estimated) dispositions at the time it must've fired at the Rocks)

Again I must remind people that as long as the Prix move at double our movement rate, there is no such thing as a minor defeat... if we start losing a battle, we face total destruction of the entire fleet, since it is simply not possible for us to disengage from a losing battle.
Having the enemy fire at your battle fleet doesn't typically translate as losing a battle. Although it IS generally a prerequisite, true.

So... What should we do with the Mountain-II class Light Carriers once the Constellation class Fleet Carriers are fully on-line? Six Constellations can carry over 350 Fighters between them. Should we convert the Mountains to FAC carriers? To Assault Carriers (carrying small, fast Drop-Ships for planetary invasion by Marines)? Or keep them as Light Carriers for Fighters?
Team them up with a battlecruiser for "presence" purposes, possibly after a bit of a redesign?
 
So... What should we do with the Mountain-II class Light Carriers once the Constellation class Fleet Carriers are fully on-line? Six Constellations can carry over 350 Fighters between them. Should we convert the Mountains to FAC carriers? To Assault Carriers (carrying small, fast Drop-Ships for planetary invasion by Marines)? Or keep them as Light Carriers for Fighters?

I really like the assault, marine ship idea. Sounds cool. Do we need to add FAC? the fighters are filling that niche quite well, but we do lack drop ships, and smaller fast drop ships could also be used for boarding of crippled vessels. So that idea is by far the coolest one.
 
Sorry, using destroyer as the size classification here.
How big are your blinks then, anyway?

Destroyer-sized. 8,650 tons.


Well, you know the salvos they fired, you should have some idea of how the CIWS systems and armour plating of your fleet ships compare to the Rocks..
And that still doesn't answer the question on whether the Prix could/would have reached the fleet (and that you should be able to estimate from the (estimated) dispositions at the time it must've fired at the Rocks)

The enemy was certainly close enough to fire at the battle fleet, yes. I had seriously underestimated their range, because I estimated it based on the range of the active sensor that they carried. It turned out that their missile range was at least 50% greater than that, and the other ships (the Qaras) were painting me for them. Using my own favorite tactics against me!

Having the enemy fire at your battle fleet doesn't typically translate as losing a battle. Although it IS generally a prerequisite, true.

True, but my point is that we should run dangerous experiments when we have little other choice, or when the detachment present at the battle is already obsolete and about to be replaced. It seems irresponsible to me to run dangerous experiments just in order to see what happens.
 
I really like the assault, marine ship idea. Sounds cool. Do we need to add FAC? the fighters are filling that niche quite well, but we do lack drop ships, and smaller fast drop ships could also be used for boarding of crippled vessels. So that idea is by far the coolest one.

Yeah. Boarding capabilities are something we are still lacking and having the older generation carrier fill that niche sounds like a fine idea to me. Not in the least because we haven't seen any boarding ops in this game yet.
What kind of modifications would be needed to the mountains for that anyway? Does it even require any modifications at all? Does it need something other than just a sufficiently sized hangar deck?
 
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I really like the assault, marine ship idea. Sounds cool. Do we need to add FAC? the fighters are filling that niche quite well, but we do lack drop ships, and smaller fast drop ships could also be used for boarding of crippled vessels. So that idea is by far the coolest one.

The Drop Ships loaded on the Assault Carriers would be purpose-built FACs. That would give the Assault Carriers the flexibility of being able to off-load their Assault FACs and reload with Bombardment FACs or Air-Superiority FACs instead, if desired.

What kind of modifications would be needed to the mountains for that anyway? Does it even require any modifications at all? Does it need something other than just a sufficiently sized hangar deck?

No special modifications, except perhaps to the sensor layout, and (optionally) to the magazines. I'll be upgrading engines, armor, fuel stowage, etc anyway.
 
True, but my point is that we should run dangerous experiments when we have little other choice, or when the detachment present at the battle is already obsolete and about to be replaced. It seems irresponsible to me to run dangerous experiments just in order to see what happens.

Pen and paper exercises? How do you think real life navies decide if a ship class should be scrapped? :p

All I'm saying is that I would favour scrapping the Rocks *if and when* possible - they complicate doctrine and tactics :(
 
Maybe keep 3 Mountains as FAC carriers and the others as dedicated Assault Carriers?

Converting them to FAC carriers allows them to load with either Boarding Shuttles, Assault Shuttles, Air-Superiority FACs or Bombardment FACs, whichever load they wish to carry on that occasion.
 
Not included on the summary pages given on the previous page are about TWO HUNDRED AND FIFTY ship components that I currently lack the shipping space to transport to Earth for examination.
 
The Drop Ships loaded on the Assault Carriers would be purpose-built FACs. That would give the Assault Carriers the flexibility of being able to off-load their Assault FACs and reload with Bombardment FACs or Air-Superiority FACs instead, if desired.
I thought drop ships were dedicated ship components.

I'm partial to ForzaA's idea of sending the outdated carriers to colonial stations at the far reaches of the empire, showing the flag and serving as a QRF, while the battle fleet can be sitting pretty on Earth until something serious erupts.

Edit: scratch that, the things don't have jump drives so they wouldn't be much use without heavy company.
 
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I thought drop ships were dedicated ship components.

I'm partial to ForzaA's idea of sending the outdated carriers to colonial stations at the far reaches of the empire, showing the flag and serving as a QRF, while the battle fleet can be sitting pretty on Earth until something serious erupts.

Drop Pods are ship components.

Drop Ships are full-sized ships which contain Drop Pods suitable for dropping a whole Brigade (composed of or equivalent to five Battalions). Used for planetary invasion.

Drop Shuttles are FAC-sized (<= 1000 tons) craft which contain Drop Pods for a single Battalion. They can be carried on Assault Carriers. Used for planetary invasion.

Boarding Shuttles are FAC-sized (<= 1000 tons) craft which contain Drop Pods for a single Company. They are used to capture badly-damaged enemy ships.

Assault Carriers are large (Carrier-sized) FAC-tenders which carry Assault Shuttles for planetary invasion... although since FAC are more-or-less interchangeable, they could also carry Boarding Shuttles, Bombardment FACs, Air-Superiority FACs, etc.
 
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So basically we'd be turning our escort carriers into the spaceborn equivalent of these nifty USMC heli+harriers-carriers. I approve of that :-D
 
By the way... the above list shows that there are two ways to invade a planet... not including the third method of just landing a Troop Transport on it and unloading.

You can move your Drop Ship into orbit around it and drop the whole brigade in one go. This works great if there are no anti-ship defenses still operational. It's not so cool if you are being shot at.

Or you can move your Assault Carrier into position a safe distance from the planet... perhaps a hundred million km or more... then load your attack units into the Assault Shuttles, launch them, and perform the orbital drops with FAC-sized Drop Shuttles instead of with ship-sized Drop Ships.

The advantage of the second approach is that FAC are much smaller (lower radar, thermal and EM signature), much faster (harder to hit with a missile or beam weapon) and much cheaper to rebuild if lost... and also that losing a Drop Ship during the approach will also mean losing an entire Brigade of ground troops, while losing an Assault Shuttle only costs you a Battalion.