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It could be. I am trying to stick with modern names, would you have a more modern spelling maybe?
Ifriqiya should be the correct spelling, I believe it is a transliteration from the Arabic.

In your readme you say:

DoK Readme file said:
Countries names:

As a rule I have decided to not use dynastical, tribal or descriptive names for countries, so the Idrisids are Morocco, the Polans are Polania and the Papal States just Rome.

I don't know if you'd go for Aghlabites in Tunisia (THU), then! Ifriqiya sounds more ancient Arabic...

I am not sure, FAT should definately become THU once it seizes Kairouan but I cannot recall if this has been scripted, if it has then it does not work anyway so feel free to have a look at it if you come upon a decent source.
I would stay for FAT and get the cores. Then no more Tunisia as the Fatimides conquered the whole North Africa and founded Al-Qahira (Cairo). So we need events to conquer Morocco and Egypt. The Kutama Berbers should give quality.

The sources I have are the already said about Sicily and a couple of (some readable parts of) google books about the Fatimids:

A History of the Maghrib in the Islamic period (Jamil M Abun-Nasr)
The Empire of the Mahdi (H Halm, M Bonner)


There is no country.txt that I am aware of and both countries.txt and countries.csv look fine to me. :huh:

Here in countries.txt:

Code:
THU = { #Thuringia
	picture = "gfx\scenarios\picture_MIN.bmp"
	color = LightYellow
	techgroup = latin
	leader_language = HEI
	gfx = {
		army = GER
		navy = VEN
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 5
		serfdom = 9
	}
	history = { }
}
 
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I do not really like the idea of having FRL in 888. Another solution could be to push back the arrival of Wido and tweak the dates of the events so that ITA is vassalized by GER just before SPL dows. This way, ITA's alliances will be broken and it will have to fight SPL on its own.
Afaik, the vassalization has happened after the crowning of the French king as Berengario needed Anrnulf's support against Wido.

However I see that there is an issue in the way the engine considers the actions in the events. In event ITA_228003 the AI always go with action B. I don't know why. But after I have added the letters a and b, the AI now picks always action A.

So I think I am going to submit all my events with the traditional a, b, c actions.


Another issue I find is that Spoleto and Salerno try to enter unbalancing alliances. Couldn't Salerno be in Pope's and Capua's alliance, whilst Spoleto as vassal to ITA, from the beginning of 888 scenario?

I have thought SPL was already, that's why event SPL_382000 breaks the vassalization.


I have re-edited post #243 and I am now scripting some good events for the battle of Garigliano River.

Pornocracy in Rome and The Fatimids with the Emirate in Sicily are now on hold.

I'll focus on Italian historical facts now. Flavour events will be done if any, but they are currently postponed.

I need to speed up to 962. ;)
 
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Ok, so here it is. Castellon told me that we could use several threads the General User Modifications, then when they deem that there are too many of them, we will be moved to a subforum. :cool:

I have decided not to attempt to split the original thread because many posts, especially mine, belong to different topics and because references to posts IDs will match neither in the old thread nor in the new ones, also Garbon would not answer my PMs anyway :glare:. I will open threads for discussions en cours and these will be linked to from the second post of this thread, while important posts in this thread will be linked to from the first post of their dedicated thread.

The 'Dawn of Kingdoms' thread should now be used solely for general discussion, bug reports and patch announcements. If you want to start a discussion about a new topic or continue one from here that is not covered in the existing new threads, I would prefer if you PMed me or post here before because I would rather keep control of thread titles and regional divisions.
 
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Using this thread as a bugs report thread for now.


However I see that there is an issue in the way the engine considers the actions in the events. In event ITA_228003 the AI always go with action B. I don't know why. But after I have added the letters a and b, the AI now picks always action A.

So I think I am going to submit all my events with the traditional a, b, c actions.
Weird, I am not seeing this but I think it should be dealt with. Are you using the 'historical' setting for events, which is the default one for this mod for test purposes? If you are, then I will post my event to see if it differs from yours in any way. The only other explication I can think of is that I am using the 1.3 beta and you are not, so maybe this particular problem has been fixed since 1.2.
 
Using this thread as a bugs report thread for now.


Weird, I am not seeing this but I think it should be dealt with. Are you using the 'historical' setting for events, which is the default one for this mod for test purposes? If you are, then I will post my event to see if it differs from yours in any way. The only other explication I can think of is that I am using the 1.3 beta and you are not, so maybe this particular problem has been fixed since 1.2.
I have used the normal setting just to see some alternative but still consistent path. Is it maybe due to the less balanced action A?

In case, we could probably reduce the revolts in ITA_228030 to just one for each of the targetted provinces.
 
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I do not think it could have anything to do with the balance between actions. I have run several quick tests on Normal setting, and the AI went for option A every time, here is my event:
Code:
event = {
    id = 228003 #triggered by FRA_198000 A / B (888)
    trigger = {
        monarch = 064500 #Berengario I
    } 
    country = ITA

    name = "Guido's aim at the Italian crown"
    desc = "After Charles the Fat's death. The Empire was split in kingdoms and kings were elected by great nobles. Seeing his candidacy for the King of West Franks rejected by the Magnates, Guido di Spoleto turned his ambitions to the crown of the Kingdom of Italy currently held by Berengario del Friuli who was legitimated by Arnulf King of the Eastern Franks."

    action = {
        name = "We keep Berengario del Friuli as king"
        command = { type = setflag which = [Feudal_Anarchy] }
        command = { type = stability value = -3 }
        command = { type = revolt which = 662 } #Spoletan party in Ivrea
        command = { type = revolt which = 665 } #Spoletan party in Pavia
        command = { type = revolt which = 665 }
        command = { type = revolt which = 667 } #Spoletan party in Milan
        command = { type = revolt which = 667 }
        command = { type = revolt which = 668 } #Spoletan party in Placentia
        command = { type = revolt which = 668 }
        command = { type = province_revoltrisk which = 662 value = 30 } #Secusia
        command = { type = province_revoltrisk which = 666 value = 30 } #Novara
        command = { type = province_revoltrisk which = 665 value = 30 } #Aquae
        command = { type = province_revoltrisk which = 667 value = 30 } #Milan
        command = { type = province_revoltrisk which = 668 value = 30 } #Placentia
        command = { type = revoltrisk which = 60 value = 20 }
        command = { type = trigger which = 382000 } #SPL: The Kingdom of the Lombards
    }
    action = {
        name = "Guido di Spoleto"
        command = { type = wakemonarch which = 064501 } #Guido
        command = { type = wakemonarch which = 064502 } #Lamberto
        command = { type = independence which = FRL }
        command = { type = independence which = IRA }
        command = { type = vassal which = SPL }
        command = { type = trigger which = 228024 } #ITA: Strenghtening the throne
        command = { type = trigger which = 382003 } #SPL: Guido IV
    }
}
If yours looks exactly the same, then we must assume that the issue you are describing has been fixed in the 1.3 betas.
 
If yours looks exactly the same, then we must assume that the issue you are describing has been fixed in the 1.3 betas.
Yes, it is the same. Probably an episodic b choice by the AI repeated thrice in a row.

About the posted ITA event I have submitted some tweaks in Italy thread according to our previous discussions on German vassalization and ITA and SPL being out of ahistorical alliances.
 
Wasn't Calabria already conquered by the Normans in 1102? Even part of Sicily probably.

EDIT: what's the reason under 1031 as starting the third scenario? I would have thought about a starting year with the possibility to play as the Normans in Italy. :)
 
Yes, Apulia and Sicily are Norman, I think you are confused by the same colour for Sicily and Almoravids. Now if you have any suggestions, I would rather have you post in the regional threads.


EDIT: Yes, it would have been nice, I remember we discussed that once. 1031 is mostly about Iberia: end of the Caliphate and the apex of Sancho III's Navarra, and there is also Knut's empire in the North. Now, the first settlement in Aversa was in 1030, if I remember correctly, but it would mean removing a south-italian minor to have them.
 
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Now, the first settlement in Aversa was in 1030, if I remember correctly, but it would mean removing a south-italian minor to have them.
Better not, we would need Capua province for a Norman Aversa. I'd prefer having them directly in Bari to form the county of Melfi in 1042 or some extended possession of provinces in following years.

About proper events to form the Norman county, I don't know if Salerno or Byzantium should release the vassal, but that's a DOK Italy topic.

I can't really figure out which scenario would be preferable. Which would be the situation in Iberia and in the North if not in 1031 but afterwards then?
 
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@Bordic,

I am really sorry that I could not answer you properly these last few days. I am in the process of completing the 1102 scenario and compling 0.5. I would like to release it before February 13th, that is before CK II is out, so I am very short on time.

Also, there seems to be a problem with IRA and TOS events in this post. They freeze the game while loading the scenario. When I comment out both IRA and TOS events file in events.txt, the game loads normally. I could not find anyhting wrong with them so maybe you could have a look. Thanks.

I will get back to you in the Italy and North Africa threads as soon as I have the time. :)
 
I am really sorry that I could not answer you properly these last few days. I am in the process of completing the 1102 scenario and compling 0.5. I would like to release it before February 13th, that is before CK II is out, so I am very short on time.
I hope to be in time for some North African events up to 915. I have already written the descriptions. I only need to add something related to Sicily. Maybe I'll add it in a future update of these events.

Also, there seems to be a problem with IRA and TOS events in this post. They freeze the game while loading the scenario. When I comment out both IRA and TOS events file in events.txt, the game loads normally. I could not find anyhting wrong with them so maybe you could have a look. Thanks.
Yes, maybe I forgot to test them originally as I dedicated myself to Southern Italy soon after. Sorry.

At a first glance it seems that we have here an issue:

Code:
		command = {
			trigger = { 
				NOT = { event = 322000 } #PRO: The Kingdom of the Lombards
			}
			type = trigger which = 322000  #PRO: The Kingdom of the Lombards
		}

I couldn't remember if any event, when already triggered, it can be triggered again. If not that trigger is unecessary if not causing CTD.

EDIT: I have found some missing brackets in TOS 371001, IRA 226001, missplaced brackets in ITA 228030...

EDIT2: I have reposted a debugged sequence in DOK Italy thread.
 
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0.5 has finally been released, see first post for download link and changelog. I uploaded a full version as this will remove many obsolete files, and the patches were getting quite big anyway.


@Bordic, I am sorry that I could not find the time to include everything you suggested, I will get back to you tomorrow about the things that were left out.
 
0.5 has finally been released, see first post for download link and changelog. I uploaded a full version as this will remove many obsolete files, and the patches were getting quite big anyway.
...

Is the link in post 1 correct? I get a file not found error from that.
 
Nice mod. I've always liked EU style play vis-a-vis the styles of other Paradox games, but I'm more interested in the Middle Ages as a historical period. Your mod offers the best of both worlds, so to speak. Do you recommend any country in particular for a first game?
 
Thank you.

Auvergne, Spoleto, Capua, Cordoba, Neustria should be fun to play, maybe a couple others I forget. Any feedback on buggy or incoherent chains of events is much welcome by the way. :)
 
I'll do that if I notice any.

I look forward to a few tries at Northumbria, Kievan Rus, and maybe an Irish state. These are all places in which I have had a historical interest, better with which I never really had a satisfactory medieval gaming experience.

It's a very nice looking map, as well.