Created another thread, and then I found this one, how embarassing..
Reposting here, so:
Some suggestions to traits, ally interaction, levy rising and searching for suitable council candidate
1) Is it possible to rebalance trait system? You can see women-expirienced troop leaders, ingenius imbecils, trusting deceitful persons, etc currently in the game.
2) Currently you can raise your levies, lead them thousand miles away from home, dismiss there - and get them again for raising in home province the same moment - which is ridiculous and ruins strategic aspect of war.
3) Is it possible to add means for inviting some person to your court for granting him position in council? Currently, when I haven't got a suitable council candidate at my court and is trying to find one in my realm and invite him, even if he has appropriate ambition on him and doesn't have any job position or land titles in his homeland, he will refuse due to "base reluctance and no reason to move". Its understandable, of course, but how should I convey to him that actually there is a reason - a council position I'm intending to offer? An, of course, if he'll lose the job, he can return home again (probably, on random dice throw or something, taking into account how long he stayed and does he have huge cultural\religious differences with local population and nobles)
4) Is it possible to make some controls to interact in some way with your allies during a war? Currently their movements rather hectic, and you can't predict them effectivly and plan general strategy. You can't say "hey, lets team up and go break that siege on nearby ally castle" or "please, help me, I'm your nephew and invading army of infidels smash me really bad", and they can't neither. Let's do an example: foreign army closing borders of your kingom and you are humble count. Your king raising levies, but it isn't enough, and you and some other loyal vassals raise your personal levies and hire additional mercs rather than seat in their castles waiting for them been taken down one by one. So now you all need some means to propose campaings to other nobles leading their armies in vicinity and make plans together (like choosing in diplomacy menu "propose campaign" or "propose allied assault"), and receive tasks from your liege (like "head to that province and break siege here" or "I'm planing descisive battle here and will need your asisstance ASAP"). Something like that already have been presented in Mount&Blade series, so I don't think it impossible to implement.
The probability of them cooperating should depend on their opinion of you, are they your allies (I mean through marriage) or not, on their personal judging of situation and probability of gaining faim and glory and loot against possibility to perish in uneven battle, on your personal (and, may be, state) martial skill's relation to their (so, even if you've got 10, while they have at most 5 they will listen to you open-mouthly), on some specific traits (so, even if you are God of War if you've got some "Proud" and "Stupid" and "Stubborn" snob as the allied troop leader, there is a huge chance he will turn your great plan down just because he doesn't like the idea of some smartass ordering him around and teaching how to wage his wars; or he is just plain "Coward" and refuse to participate even having army twice bigger; or he is "Paranoid" or you luring him to clever set up trap, etc), on your prestige (little, so) and on size of your army relatively to their. Think this will enhance war aspect of the game greatly, currently it is way too simplistic and decorative.
Reposted this to the "1.07 suggestions and wishes" so this thread is abandoned now.
Reposting here, so:
Some suggestions to traits, ally interaction, levy rising and searching for suitable council candidate
1) Is it possible to rebalance trait system? You can see women-expirienced troop leaders, ingenius imbecils, trusting deceitful persons, etc currently in the game.
2) Currently you can raise your levies, lead them thousand miles away from home, dismiss there - and get them again for raising in home province the same moment - which is ridiculous and ruins strategic aspect of war.
3) Is it possible to add means for inviting some person to your court for granting him position in council? Currently, when I haven't got a suitable council candidate at my court and is trying to find one in my realm and invite him, even if he has appropriate ambition on him and doesn't have any job position or land titles in his homeland, he will refuse due to "base reluctance and no reason to move". Its understandable, of course, but how should I convey to him that actually there is a reason - a council position I'm intending to offer? An, of course, if he'll lose the job, he can return home again (probably, on random dice throw or something, taking into account how long he stayed and does he have huge cultural\religious differences with local population and nobles)
4) Is it possible to make some controls to interact in some way with your allies during a war? Currently their movements rather hectic, and you can't predict them effectivly and plan general strategy. You can't say "hey, lets team up and go break that siege on nearby ally castle" or "please, help me, I'm your nephew and invading army of infidels smash me really bad", and they can't neither. Let's do an example: foreign army closing borders of your kingom and you are humble count. Your king raising levies, but it isn't enough, and you and some other loyal vassals raise your personal levies and hire additional mercs rather than seat in their castles waiting for them been taken down one by one. So now you all need some means to propose campaings to other nobles leading their armies in vicinity and make plans together (like choosing in diplomacy menu "propose campaign" or "propose allied assault"), and receive tasks from your liege (like "head to that province and break siege here" or "I'm planing descisive battle here and will need your asisstance ASAP"). Something like that already have been presented in Mount&Blade series, so I don't think it impossible to implement.
The probability of them cooperating should depend on their opinion of you, are they your allies (I mean through marriage) or not, on their personal judging of situation and probability of gaining faim and glory and loot against possibility to perish in uneven battle, on your personal (and, may be, state) martial skill's relation to their (so, even if you've got 10, while they have at most 5 they will listen to you open-mouthly), on some specific traits (so, even if you are God of War if you've got some "Proud" and "Stupid" and "Stubborn" snob as the allied troop leader, there is a huge chance he will turn your great plan down just because he doesn't like the idea of some smartass ordering him around and teaching how to wage his wars; or he is just plain "Coward" and refuse to participate even having army twice bigger; or he is "Paranoid" or you luring him to clever set up trap, etc), on your prestige (little, so) and on size of your army relatively to their. Think this will enhance war aspect of the game greatly, currently it is way too simplistic and decorative.
Reposted this to the "1.07 suggestions and wishes" so this thread is abandoned now.
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