Ad Astra! ... an Aurora Forum Game, run by blue emu

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Current research projects:

G074_Game.jpg

G075_Game.jpg

G076_Game.jpg

G077_Game.jpg
 
Our first Battle-II class Heavy Cruiser has been launched... the ENS Trafalgar.

Battle II class Heavy Cruiser 15000 tons 1542 Crew 3502.2 BP TCS 300 TH 836 EM 450
5573 km/s JR 3-50 Armour 5-54 Shields 15-250 Sensors 1/16/0/0 Damage Control 17 PPV 42
Annual Failure Rate: 0% IFR: 0% Maintenance Capacity 2481 MSP
Magazine 362

J15000(3-50) 2045 Military Jump Drive Max Ship Size 15000 tons Distance 50k km Squadron Size 3
Magneto-plasma Drive E8.4 (19) Power 88 Fuel Use 84% Armour 0 Exp 10%
Fuel Capacity 805,000 Litres Range 115.0 billion km (238 days at full power)
Delta R250/17.5 Shields (6) Total Fuel Cost 105 Litres per day

CIWS-200 (1x6) Range 1000 km TS: 20000 km/s ROF 5 Base 50% To Hit
Size 6 Missile Launcher (6) Missile Size 6 Rate of Fire 45
Size 1 Missile Launcher (6) Missile Size 1 Rate of Fire 10
Missile PD Fire Control 2046 FC14-R1 (70%) (2) Range 14.8m km Resolution 1
Missile Fire Control 2046 FC73-R100 (70%) (1) Range 73.9m km Resolution 100
Size 6e 2043 ASM (48) Speed: 30,700 km/s End: 23.3m Range: 42.9m km WH: 9 Size: 6 TH: 204 / 122 / 61
Size 1e 2043 AMM (74) Speed: 48,200 km/s End: 3.5m Range: 10.3m km WH: 1 Size: 1 TH: 305 / 183 / 91

Active PD Search Sensor 2046 MR15-R1 (70%) (1) GPS 140 Range 15.4m km Resolution 1
Active Search Sensor 2046 MR69-R100 (70%) (1) GPS 6300 Range 69.3m km Resolution 100
EM Detection Sensor EM2-16 (1) Sensitivity 16 Detect Strength 1000: 16m km

Rather than use the freed-up slipway to lay down another one... as I had originally planned... I will use it to make some very minor modifications to the Blink class fast recce ships launched only a few months ago. It has just occurred to me that the Blinks contain one component (the sensor) that cannot be repaired using the maintenance stores carried on-board, and if this component were to malfunction during a mission, the ship would be left in the embarrassing position of having to abort the mission and return to Earth for repairs. A relatively simple and quick fix will allow the ship to carry just enough maintenance stores to repair any component on-board. The minor refit will be complete before the two Battle class Heavy Cruisers have finished refitting to Battle-II.
 
Another free tech found in the ruined city... this must be about 20, by now... increasing our Construction Factory efficiency by another +20%.
 
Our first three Constellation class Fleet Carriers have been launched: ESN Perseus, ESN Cassiopeia and ESN Andromeda. They cannot take part in fleet missions until they are equipped with Fighters and the Hero class Battlecruisers are available to escort them through jump points... so I have temporarily given them to NPC captains in order to start training the crews.

While the refits to the Battle / Battle-II Heavy Cruisers are being completed, we should decide which Prix-dominated system will be our next target.

There are several such systems near The Nexus:

G078_Game.jpg


... seven of them in this area alone. Should we start cleaning this area up? Or hunt Prix elsewhere? There are at least five other known Prix-dominated systems, scattered around in ones and twos.
 
Well, if the capital only has similar level of tech, by the time we get there we might be even further advanced.
 
10 Tauri.

10 Tauri has the nicest planet... on the other hand, it's also the system that's furthest from our operating bases. Not that distance is an insuperable handicap... we have Fleet Tankers, after all.

If we took 10 Tauri, we would want to colonize it quickly, before someone else snapped it up now that the Prix are gone. Being so far from our other bases, it's an awkward spot to colonize. Still quite do-able, though.
 
are there any drawbacks to colonizing a planet and leaving it to fend for itself until you want to invest in it? like an unavoidable upkeep or something?
 
are there any drawbacks to colonizing a planet and leaving it to fend for itself until you want to invest in it? like an unavoidable upkeep or something?

The people get upset if the amount of life-support infrastructure is insufficient to keep pace with colony growth. Ground forces deployed on the planet can intimidate them into behaving themselves, though. They also get upset once they grow beyond several million colonists, if you don't have ships or PDCs deployed in the system to protect them.

What I've been doing to counter that is to build pre-fab PDC components on Earth, ship them out to the colony along with Construction Factories or Engineers, and assemble an Airbase PDC on the colony. Then as we build new-model Fighters, we can deploy our old-model Fighters out to the colonies as "Police" forces.
 
Can we see a map with the other suspected areas where prix may be?

G079_Game.jpg


I count six more places, in addition to the seven already mentioned near The Nexus.
 
Go for the closest Prix to any of your centres of powers, with that I mean Earth or Nexus.
 
My personal favorite would be cleaning out Fomalhaut (top left on the first map), followed by colonizing the two class-0 worlds in Xi Bootes and Gliese 687, before the Chix get them.
 
My personal favorite would be cleaning out Fomalhaut (top left on the first map), followed by colonizing the two class-0 worlds in Xi Bootes and Gliese 687, before the Chix get them.

... although now that I think of it... I never FOUND that class-0 world in Gliese 687. It shows on the Galaxy map, but I can't actually FIND it in the system itself.
 
82 Eridani.

Those jerks killed one of our player characters, true.

EDIT: The Battle-IIs will be out in a month, and we can head out hunting Prix any time after that. I suppose I could overhaul the fleet first, to make sure all the equipment is nice and shiny.
 
If we want technology, Tauri is probably the best bet, if the Prix are depended on habital planets as well.

If we just want to clear out the systems, go for the ones who are in our path of expansion or just threathen our colonies.

Though we don't want to exptent our supply lines too much, we are already running into difficulties with our current dig site, so we must make sure that we can ship out any new finds and yet keep our other operations running. While we have gained much from El Dorado, it have slowed down our other projects.
 
Last edited: