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1943, Spring – Back to the Grindstone[/size]
As Spring comes, it is time for a bit of Spring cleaning. Not much is happened in Europe outside of some partisan activity. It looks like I missed one in Sweden and he has escaped judgment long enough to put the Swedes back on the map. Why all these French didn’t attack him, I couldn’t say (this will be a recurring problem: my friends surround enemy partisans and never fight them). In Norway, I have a partisan unit that has free reign because apparently the Norwegians haven’t been given enough Infrastructure to reach every corner of their own territory! I will have to waste my time sending a fleet all the way over there if I want to root out those troublemakers. I think this is terrible map design.
Reviewing the political scene, I now have enough minister candidates available to make it worthwhile to check to see if I should replace anyone. I see that I now have a ‘Man of the People’ available, so Eqrem Libohova moves in as Minister of Security. Bowing to pressure from the local Albanian economists, harsher occupation laws are implemented in both Sweden and Romania to try and get more industrial output from these areas. If these people would only just happily submit to being part of the Albanian Empire such laws would not be necessary.
In an emotional session of the government, Emperor Zog hears a petition from the people of Tirane. After losing the
Pride of Tirane off Cyprus and the
Pride of Tirane II off Australia, the people feel that such events are too heartbreaking to the morale of the city and no longer wish to be associated with warships of the Royal Albanian Navy. While saddened by this news, Zog will respect the wishes of his people. There are more than enough Admirals at the moment who won’t mind being in the public eye.
Down in the War Office, it is time to discuss the renewed attack on China. Albanian power has only gone up marginally since the last visit to those shores, and Australia will likely need to be garrisoned. Any further actions there may require a bold plan.
”Well, now, uh, Lancelot, Galahad, and I, uh, wait until nightfall, and then leap out of the rabbit, taking the French, uh, by surprise. Not only by surprise, but totally unarmed!” – Sir Bedevere
4 April: After many months the Chinese are back.
6 April: Attack on Brisbane, the new Aussie capital.
10 April: Taking Brisbane puts the Aussies at 97% surrender. One more VP ought to do it.
17 April: The CAS unit I had on license is finished. Albania has an Air Force! Those ICs are redirected to buying Marines from Japan.
19 April: I move into the undefended Perth, and it is all over for Australia. Now I’m about ready for round two with the Chinese. It will take a while however for my troops to move by rail from the Outback back to the Australian ports. Zog awards a medal to the commander of the Albanian forces in Australia. Next time though, I will make sure my generals come from Luxembourg.
21 April: Turkey mobilizes. I decide to gamble and give them a DoW. My puppets have lots of troops here, and my original concern with not wanting to have a border with the USSR is now invalid. I’m also hoping that if we have a war here, my puppets might give me some more troops that I will badly need in China (both thoughts will prove correct later).
30 April: Latvia mobilizes.
1 May: My puppets swarm to Turkey.
”That guy! Swarm! Swarm!” – Jerry Seinfeld
Looking around at the Albanian core provinces, I’m a little puzzled. I don’t see a single one that contains IC, so I don’t know how the game was accounting for the little amount that I had at the beginning. Not even Tirane has ICs in it! I have completed my first level of Fortifications there, however. Just in case we tackle with the Russians and lose, I want to be able to say that Albania held out.
7 May: My bombing attacks on the Chinese troops near Vietnam reveals that these areas are incredibly overstacked. I have a bit of a plan in mind for them. I’m also still struggling to get my Officer Ratio back up- 129% at the moment.
9 May: For some reason that partisan Militia in Sweden was a very tough nut to crack, so I had to take extreme measures and send in more troops. Note the troops of my French puppet minding their own business.
21 May: I get caught by a USA fleet while shipping men back to China. This battle costs me a Transport but luckily little else since they weren’t fully laden. As I watch the progress of my ships, it looks like USN is trying to pursue them. Run for it, lads! Err- swim for it, lads!
22 May: I *am* being pursued, and a different fleet gets caught the next day. Again I get lucky in the aftermath. Reviewing all my warships after this battle is over, I find out that the credit for this win couldn’t have gone to a more deserving vessel…
25 May: Another Light Cruiser done, time to order up some more from Japan.
26 May: I need to make one more trip at least to Australia to pick up troops, so I reshuffle my two working fleets around so that I am sending ships that are all 90% repaired or better. Not too much progress going on in Turkey, but that front just mainly gives my puppets something to do.
30 May: I’m wondering if I should take the time to clean out every Dutch port, since the USN may be hiding in one or more of them.
4 June: My Officer Ratio is back up to 140%. I will then change the Conscription Laws to One-Year Draft so that the IC costs of my ground units are drastically lowered. This will allow me to get more of them queued up and produced. With the reinforcement cost changes in FtM, I don’t know if in the long-term it is more IC efficient to try and build units as regulars no matter what the price, but I do know that this will be the most cost-effective way to just get divisions on the map when I am IC-limited. At the moment that is all I care about. As an example, my Mountain Infantry that are on license had an IC cost of 3.08, now they are 1.17. I’m not clear on what I will have to pay later to get these men up to 100% strength, but as I said before, I’m trying to push harder to get more units produced. To take advantage of this, I buy more troops on license.
7 June: A fleet is coming back from Australia with troops. It is heavily laden and if the USN sinks any Transports before they get to China, I will lose brigades.
10 June: I am now ready for a bold stroke against China. My first target is to pocket and eliminate the stack of troops at Qinzhou on the coast. I will do this by landing in Beihai and attacking the province of Xiaodong that is above Qinzhou from two sides. When I have Xiaodong, then the troops in Qinzhou will be unable to retreat and I can pick them off. Then I can do a similar move with the Chinese stack that is facing off with me near Hainan Island.
12 June: I take Turkey and my plan for China is in action. I can see many of these units here are gifts from the USA. I then notice that I received another 5 divisions as gifts from my puppets. Just the thing to garrison Turkey. I will also set them to ‘Military Government’ as their Occupation policy. There will be no question for the Turks that the government in Tirane has its eye on them.
”Master, there are some people here to see you. I think they are from the government.”
“How do you know?”
“They are wearing shoes” – Renfield & Count Vladimir Dracula
21 June: My plan isn’t going well since I am taking too long.
26 June: My plan has failed; I may have to wait until I have Marines handy before I try again. Luckily the USN does not pop by to attack the ships that are carrying away my retreating men.
”Whoopi would have made it work” – Bruce Vilanch
30 June: Nationalist China takes Mengkukuo out of the war. My failed attack will cost me an HQ unit that is stupid enough to retreat into the Chinese interior instead of to my waiting ships.
Spring moves into summer. Outside in the streets of Tirane, children are engaged in play but the men inside the government buildings are grim. A new plan needs to be hatched to make an offensive in China.