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BrotherM

Second Lieutenant
31 Badges
Sep 14, 2011
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I've got bunch of inquiries about so called revolutions, which may occur in late game. Usually I have finished my games around 1700-1750, so I have a little expierence about how it works in reality (I know the mechanism for these events, but it is just a theory).

Colonial revolutions:
1. Are there any real chances that American nations will be created? Although my provinces are cores for Mexico (half of it), Lousina, Canada, Quebec and the US (just 15%), I doubt that any of them will be succesfull. So far have risen 30k US soldiers (20k of them tried to ambush my 40k army in one province, good choice Mr President) and 3000 Mexicans, but none of them will stand against my 80k soldiers. Except events (colonial assembly -that's awfull one, having an advisor doesnt prevent this one in case of US) no harm is done. Besides why cant I release any of these nations?
2. Same thing but for AI nations. Does it quite often happend that AI cant handle with revolters? It seems so, if I take in consideration how weak are their (AI) armies in Latin America.
3. Can revolutinaries arise in country, which have capitals in America (ex. 85% cores of US belong to the Netherlands, which moved their capital to the Manhattan)? Shall I expect US-Netherlands civil war sooner or later?

Revolution in Europe:
1. Is it common to see a succesfull revolution in Europe? If I am not wrong, country must have prestige below 0 to occur such an event and it rather wont happend for 10+ province countries (in my case, only big and powerfull ones remains on continent).
2. Can I change my gov into rev gov in normal way or only through chain of events?
 
You can get rev. empire/republic trough some "cheats" if we now shall call them that. You write their event in the console and you will become that. But the only way in game, without using the console is trough the revolution events.

I have never seen a revolt for an independent american state here so I have no idea about that....
 
Colonial revolutions:
1. Are there any real chances that American nations will be created? Although my provinces are cores for Mexico (half of it), Lousina, Canada, Quebec and the US (just 15%), I doubt that any of them will be succesfull. So far have risen 30k US soldiers (20k of them tried to ambush my 40k army in one province, good choice Mr President) and 3000 Mexicans, but none of them will stand against my 80k soldiers. Except events (colonial assembly -that's awfull one, having an advisor doesnt prevent this one in case of US) no harm is done. Besides why cant I release any of these nations?
Yeah, if you let them siege and defect then they will be created, but if you stay on top of rebellions like you have so far, it shouldn't be a problem. You can't release them because by default they have unique cultures that are not in the game unless you start at a later date (for example, you cannot release the USA because their capital must be 'American' culture, which doesn't exist unless you start after ~1750 (probably later)).

2. Same thing but for AI nations. Does it quite often happend that AI cant handle with revolters? It seems so, if I take in consideration how weak are their (AI) armies in Latin America.
AI isn't great at handling rebellions, especially overseas ones, so yeah, it's possible colonial revolters will pop up in their territory.

3. Can revolutinaries arise in country, which have capitals in America (ex. 85% cores of US belong to the Netherlands, which moved their capital to the Manhattan)? Shall I expect US-Netherlands civil war sooner or later?
I'm not sure on this one, sorry. I'd assume it could still happen though, which would be kind of silly. If you were to find the event, look for something like 'capital scope = region america' or something (that's probably totally incorrect syntax).

Revolution in Europe:
1. Is it common to see a succesfull revolution in Europe? If I am not wrong, country must have prestige below 0 to occur such an event and it rather wont happend for 10+ province countries (in my case, only big and powerfull ones remains on continent).
European revolutions are a lot harder to orchestrate and control. Read the wiki page, it's kind of confusing though:
http://www.paradoxian.org/eu3wiki/Revolutionary_countries

2. Can I change my gov into rev gov in normal way or only through chain of events?
Aside from editing the save, no.
 
In my current game (Brandenburg->Prussia->Germany, now 1786), I essentially control mainland Europe (half of France, half of Italy, all of Germany, Eastern Europe and half the Balkans), so there's been a lot going on in the relatively untouched New World. I've seen, as revolting states that gained independence, Haiti (in Colombia), Canada (on Hudson Bay, in Louisiana, and the Bahamas), Mexico (in western Mexico mainly), the USA (in Central America), Chile (right spot), La Plata/Argentina (the right spot mostly, though only the North as Austria relocated), the UPCA (Central America), and Venezuela (the Carribean).

So revolters definitely can and do rise up and gain independence in the Vanilla game without player involvement. As to Revolution, I haven't noticed anything, but then again in trying to deal with my Germany most nations have fallen far behind in tech due to inflation costs.
 
...they have unique cultures that are not in the game unless you start at a later date (for example, you cannot release the USA because their capital must be 'American' culture, which doesn't exist unless you start after ~1750 (probably later)).
Do the Euro-American cultures just not show up from a 1399 start?

If not, they probably should pop in appropriate cultures by event to represent cultural divergence between the motherland and the long-establish colonies and the trouble this can cause.
 
having a colonial governor advisor after 1750 will prevent new world revolutions in your territory. however, if a revolution breaks out in an AI neighbour, it will spread to your territory and you will lose provinces-this is why its sensible to ensure that you are the only country in the americas.
 
having a colonial governor advisor after 1750 will prevent new world revolutions in your territory. however, if a revolution breaks out in an AI neighbour, it will spread to your territory and you will lose provinces-this is why its sensible to ensure that you are the only country in the americas.

Looking at the event for the U.S. but I don't see where it says a colonial governor advisor will prevent revolts: http://www.paradoxian.org/eu3wiki/American_Quest_for_Independence

Can anyone confirm this?
 
I just had a game in which a Scottish cultured UPCA (in the correct location!) revolted as a revolutionary republic, and they sarted wars against Scotland itself (invading Scottish Vinland) and Austrian and Brandeburgian Mexico and Irish Colombia. It was fun to see! After those wars only English Lousiana (sort of Greater Confederate states) and Saxon Canada in California became independent. And some minors in South Amrica but it was fractured, so OPM Brazil and Venezuela (also both in their correct locations).
 
he doesnt prevent revolts, but he does prevent the event where the entire usa declares independence.

That doesn't seem to be the case in my latest beta install -
Code:
# Canada's quest for independence
country_event = {

	id = 1025
	
	trigger = {
		NOT = { exists = CAN }
		NOT = { has_country_flag = canadian_nationalism }
		CAN = {
			NOT = {
				is_core = 991			# Ottawa
				is_core = 992			# Algonquin
				is_core = 999			# Nunavik
				is_core = 1000			# Cree
				is_core = 1001			# Sault
				is_core = 1002			# Abitbi
				is_core = 1003			# Moose Cree
				is_core = 1007			# Ojibwa
				is_core = 1004			# Attawapiskat
			}
		}		
		OR = {
			owns = 1000		# Cree
			owns = 1001		# Sault
			owns = 1002		# Abitbi
			owns = 1003		# Moose Cree
		}
		year = 1750
	}
	
	mean_time_to_happen = {
		months = 480

		modifier = {
			factor = 0.9
			NOT = { centralization_decentralization = 0 }
		}
		modifier = {
			factor = 0.9
			NOT = { centralization_decentralization = -2 }
		}
		modifier = {
			factor = 0.9
			NOT = { centralization_decentralization = -4 }
		}
		modifier = {
			factor = 1.1
			centralization_decentralization = 1
		}
		modifier = {
			factor = 1.1
			centralization_decentralization = 3
		}
		modifier = {
			factor = 1.1
			centralization_decentralization = 5
		}
		modifier = {
			factor = 0.9
			NOT = { stability = 0 }
		}
		modifier = {
			factor = 0.9
			NOT = { stability = -1 }
		}
		modifier = {
			factor = 0.9
			NOT = { stability = -2 }
		}
		modifier = {
			factor = 1.1
			stability = 1
		}
		modifier = {
			factor = 1.1
			stability = 2
		}
		modifier = {
			factor = 1.1
			stability = 3
		}		
		modifier = {
			factor = 0.9
			year = 1760
		}
		modifier = {
			factor = 0.8
			year = 1780
		}
	}
	
	title = "EVTNAME1025"
	desc = "EVTDESC1025"
	
	option = {
		name = "EVTOPTA1025"
		set_country_flag = canadian_nationalism
		CAN = {
			add_core = 991			# Ottawa
			add_core = 992			# Algonquin
			add_core = 999			# Nunavik
			add_core = 1000			# Cree
			add_core = 1001			# Sault
			add_core = 1002			# Abitbi
			add_core = 1003			# Moose Cree
			add_core = 1007			# Ojibwa
			add_core = 1004			# Attawapiskat
		}
		colonists = -1
		random_owned = {
			limit = { is_overseas = yes }
			colonial_rebels = 1
		}
	}
}


# Colonial assembly
province_event = {

	id = 1034
	
	trigger = {
		revolt_risk = 3
		is_core = CAN
		NOT = { exists = CAN }
		owner = {
			has_country_flag = canadian_nationalism
		}
		NOT = { has_province_modifier = loyalist_stronghold }
	}
	
	mean_time_to_happen = {
		months = 60

		modifier = {
			factor = 0.9
			owner = { NOT = { stability = -1 } }
		}
		modifier = {
			factor = 0.9
			owner = { NOT = { stability = -2 } }
		}
		modifier = {
			factor = 0.9
			owner = { NOT = { advisor = statesman } }
		}
		modifier = {
			factor = 0.9
			owner = { NOT = { ADM = 4 } }
		}
		modifier = {
			factor = 0.9
			owner = { NOT = { DIP = 4 } }
		}
		modifier = {
			factor = 1.1
			owner = { ADM = 8 }
		}
		modifier = {
			factor = 1.1
			owner = { DIP = 8 }
		}
		modifier = {
			factor = 1.1
			owner = { advisor = statesman }
		}
		#for the domino effect..
		modifier = {
			factor = 1.25
			NOT = { exists = VNZ }
		}
		modifier = {
			factor = 1.25
			NOT = { exists = CAM }
		}
		modifier = {
			factor = 1.25
			NOT = { exists = QUE }
		}
		modifier = {
			factor = 1.25
			NOT = { exists = PEU }
		}		
		modifier = {
			factor = 1.25
			NOT = { exists = PRG }
		}
		modifier = {
			factor = 1.25
			NOT = { exists = MEX }
		}		
		modifier = {
			factor = 1.25
			NOT = { exists = LOU }
		}		
		modifier = {
			factor = 1.25
			NOT = { exists = LAP }
		}		
		modifier = {
			factor = 1.25
			NOT = { exists = HAT }
		}		
		modifier = {
			factor = 1.25
			NOT = { exists = COL }
		}		
		modifier = {
			factor = 1.25
			NOT = { exists = CHL }
		}	
		modifier = {
			factor = 1.25
			NOT = { exists = CAN }
		}			
		modifier = {
			factor = 1.25
			NOT = { exists = BRZ }
		}		
		modifier = {
			factor = 2.0
			NOT = { exists = USA }
		}		
	}
	
	title = "EVTNAME1023"
	desc = "EVTDESC1023"
	
	option = {
		name = "EVTOPTA1023"		# Attempt to find a diplomatic solution
		ai_chance = { 
			factor = 1 
			modifier = {
				factor = 0
				owner = { has_country_modifier = diplomatic_negotiation }
			}
		}		
		owner = {
			clr_country_flag = canadian_nationalism
			add_country_modifier = {
				name = "diplomatic_negotiation"
				duration = -1
			}
		}
	}
	option = {
		name = "EVTOPTB1023"		# The days of diplomacy are over
		ai_chance = { factor = 1 }		
		owner = { stability = -1 }
		add_province_modifier = {
			name = "colonial_tensions"
			duration = -1
		}
	}
}

Which in Canada's case (as above) makes sense, towards the end of the game a few rebellions did spur the BNA Act creating Canada as a Dominion.
 
That doesn't seem to be the case in my latest beta install -
Code:
# Canada's quest for independence
country_event = {

	id = 1025
	
	trigger = {
		NOT = { exists = CAN }
		NOT = { has_country_flag = canadian_nationalism }
		CAN = {
			NOT = {
				is_core = 991			# Ottawa
				is_core = 992			# Algonquin
				is_core = 999			# Nunavik
				is_core = 1000			# Cree
				is_core = 1001			# Sault
				is_core = 1002			# Abitbi
				is_core = 1003			# Moose Cree
				is_core = 1007			# Ojibwa
				is_core = 1004			# Attawapiskat
			}
		}		
		OR = {
			owns = 1000		# Cree
			owns = 1001		# Sault
			owns = 1002		# Abitbi
			owns = 1003		# Moose Cree
		}
		year = 1750
	}
	
	mean_time_to_happen = {
		months = 480

		modifier = {
			factor = 0.9
			NOT = { centralization_decentralization = 0 }
		}
		modifier = {
			factor = 0.9
			NOT = { centralization_decentralization = -2 }
		}
		modifier = {
			factor = 0.9
			NOT = { centralization_decentralization = -4 }
		}
		modifier = {
			factor = 1.1
			centralization_decentralization = 1
		}
		modifier = {
			factor = 1.1
			centralization_decentralization = 3
		}
		modifier = {
			factor = 1.1
			centralization_decentralization = 5
		}
		modifier = {
			factor = 0.9
			NOT = { stability = 0 }
		}
		modifier = {
			factor = 0.9
			NOT = { stability = -1 }
		}
		modifier = {
			factor = 0.9
			NOT = { stability = -2 }
		}
		modifier = {
			factor = 1.1
			stability = 1
		}
		modifier = {
			factor = 1.1
			stability = 2
		}
		modifier = {
			factor = 1.1
			stability = 3
		}		
		modifier = {
			factor = 0.9
			year = 1760
		}
		modifier = {
			factor = 0.8
			year = 1780
		}
	}
	
	title = "EVTNAME1025"
	desc = "EVTDESC1025"
	
	option = {
		name = "EVTOPTA1025"
		set_country_flag = canadian_nationalism
		CAN = {
			add_core = 991			# Ottawa
			add_core = 992			# Algonquin
			add_core = 999			# Nunavik
			add_core = 1000			# Cree
			add_core = 1001			# Sault
			add_core = 1002			# Abitbi
			add_core = 1003			# Moose Cree
			add_core = 1007			# Ojibwa
			add_core = 1004			# Attawapiskat
		}
		colonists = -1
		random_owned = {
			limit = { is_overseas = yes }
			colonial_rebels = 1
		}
	}
}


# Colonial assembly
province_event = {

	id = 1034
	
	trigger = {
		revolt_risk = 3
		is_core = CAN
		NOT = { exists = CAN }
		owner = {
			has_country_flag = canadian_nationalism
		}
		NOT = { has_province_modifier = loyalist_stronghold }
	}
	
	mean_time_to_happen = {
		months = 60

		modifier = {
			factor = 0.9
			owner = { NOT = { stability = -1 } }
		}
		modifier = {
			factor = 0.9
			owner = { NOT = { stability = -2 } }
		}
		modifier = {
			factor = 0.9
			owner = { NOT = { advisor = statesman } }
		}
		modifier = {
			factor = 0.9
			owner = { NOT = { ADM = 4 } }
		}
		modifier = {
			factor = 0.9
			owner = { NOT = { DIP = 4 } }
		}
		modifier = {
			factor = 1.1
			owner = { ADM = 8 }
		}
		modifier = {
			factor = 1.1
			owner = { DIP = 8 }
		}
		modifier = {
			factor = 1.1
			owner = { advisor = statesman }
		}
		#for the domino effect..
		modifier = {
			factor = 1.25
			NOT = { exists = VNZ }
		}
		modifier = {
			factor = 1.25
			NOT = { exists = CAM }
		}
		modifier = {
			factor = 1.25
			NOT = { exists = QUE }
		}
		modifier = {
			factor = 1.25
			NOT = { exists = PEU }
		}		
		modifier = {
			factor = 1.25
			NOT = { exists = PRG }
		}
		modifier = {
			factor = 1.25
			NOT = { exists = MEX }
		}		
		modifier = {
			factor = 1.25
			NOT = { exists = LOU }
		}		
		modifier = {
			factor = 1.25
			NOT = { exists = LAP }
		}		
		modifier = {
			factor = 1.25
			NOT = { exists = HAT }
		}		
		modifier = {
			factor = 1.25
			NOT = { exists = COL }
		}		
		modifier = {
			factor = 1.25
			NOT = { exists = CHL }
		}	
		modifier = {
			factor = 1.25
			NOT = { exists = CAN }
		}			
		modifier = {
			factor = 1.25
			NOT = { exists = BRZ }
		}		
		modifier = {
			factor = 2.0
			NOT = { exists = USA }
		}		
	}
	
	title = "EVTNAME1023"
	desc = "EVTDESC1023"
	
	option = {
		name = "EVTOPTA1023"		# Attempt to find a diplomatic solution
		ai_chance = { 
			factor = 1 
			modifier = {
				factor = 0
				owner = { has_country_modifier = diplomatic_negotiation }
			}
		}		
		owner = {
			clr_country_flag = canadian_nationalism
			add_country_modifier = {
				name = "diplomatic_negotiation"
				duration = -1
			}
		}
	}
	option = {
		name = "EVTOPTB1023"		# The days of diplomacy are over
		ai_chance = { factor = 1 }		
		owner = { stability = -1 }
		add_province_modifier = {
			name = "colonial_tensions"
			duration = -1
		}
	}
}

Which in Canada's case (as above) makes sense, towards the end of the game a few rebellions did spur the BNA Act creating Canada as a Dominion.

I just checked the Events file for 5.1 and it's identical to Shadowkano's post. If the colonial advisor thing was there before, it isn't there now. Perhaps the Wiki needs updating?
 
He prevents any colonial assembly event except the US one. Check and compare the following:

http://www.paradoxian.org/eu3wiki/Colonial_Assembly

http://www.paradoxian.org/eu3wiki/Canadian_Colonial_Assembly
Note the tags on those articles indicating they haven't been updated since before the second expansion.

I don't see any events with colonial_governor in the triggers. All the colonial assembly events are slightly less likely if you have a Statesman though.

And there is no event where the USA (or other colonial revolters) declare independence; only events that add revolt risk and cores and various other modifiers.