Hi all,
Naval battles always give +0.1 warscore for victory, regardless of the length of the battle or the losses inflicted. Is this because the impact of winning a naval battle (naval superiority) already contributes significantly to warscore (through blockades)? I'm just curious if that's the rationale, because it doesn't quite show the impact of, say the Japanese sinking of 2 russian fleets in the russo-japanese war in the far east. Not that the game needs to mimic real events, but I'm saying that perhaps there should be some way that the game shows that the destruction of a significant portion of a nation's fleet should put pressure on them to sue for peace (especially russia, which is notoriously difficult to make sue for peace).
Thoughts?
Thanks!
Naval battles always give +0.1 warscore for victory, regardless of the length of the battle or the losses inflicted. Is this because the impact of winning a naval battle (naval superiority) already contributes significantly to warscore (through blockades)? I'm just curious if that's the rationale, because it doesn't quite show the impact of, say the Japanese sinking of 2 russian fleets in the russo-japanese war in the far east. Not that the game needs to mimic real events, but I'm saying that perhaps there should be some way that the game shows that the destruction of a significant portion of a nation's fleet should put pressure on them to sue for peace (especially russia, which is notoriously difficult to make sue for peace).
Thoughts?
Thanks!