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johho888

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Werewolf LXXXIV: Aces of the Pacific

wwpi.jpg

THE SETTING

Date: March 16 1942.
Location: Lupo Lupo atoll, Marshall islands, Pacific Ocean.
Mission: Stop the advancing Japaneese.

Pearl Harbor was attacked three months ago, Singapore fell last month, the Dutch East Indies capitulated last week and Bataan might not hold much longer. To secure the sea route to Australia it is imperitive to hold Lupo Lupo with its airfield so the high command has assembled the remains of the allied airforces from this theater. And to man this motley collection of machines any pilot to be found in the region and that could be persuaded to volunteer has also been shipped here. So here you are, ready to serve your king or queen, uphold your constitution or whatever was the reason you signed up.

But already before the first mission has been flown things have started to go wrong, supplies have mysteriously been lost, several aircrafts have gotten flat tires, the native stone statues were moved to the runway, the commanding officer was found dead and it looked like he had been chewed upon by something hairy and the canteen has been serving haggis for days in a row. Are there Japaneese spies at work among you or is there something more sinister happening?

If you want to play just say so in a post in this thread. Game rules can be found in post #2 and list of players in post #3.​


Sign up is now closed!

Roles have been handed out. First Night will fall 21:30 CET (20:30 GMT) Monday the 22nd.
 
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THE RULES

The players represent a village where each member has a role that is kept secret. Most of them are just plain, ordinary Villagers, but there are some Werewolves lurking in their midst. The goal of the Villagers is to eliminate all of the Werewolves, while the goal of the Werewolves (and allies) is to achieve 1:1 parity with the villagers (at which point they can openly rise up and overwhelm the Villagers, thereby winning the game). Of course only one pack can remain.

The game is split in two sections, Night and Day.

The game begins with a Night, the time when the Werewolves decide among themselves who to eat and special abilities are used. The Werewolves and the "special villagers" submit their choices/orders to the Game Moderator. Any orders not delivered in time will be IGNORED.

Nightly orders are handled in the following order:

1. Lover
2. Sorcerer
3. Seer
4. Priest
5. Hunter
6. Guardian Angel
7. Doctor
8. Werewolf
If multiple attack orders are sent from the same pack, the last order submitted is the one that counts. Only one werewolf attack takes place during the night (unless no valid hunting order is submitted, in which case there is no werewolf attack at all), no matter how many werewolves or werewolf packs there are.
8. Witness

During the Day, the Villagers (including the Werewolves, who have assumed a human form) meet together to decide who is the Werewolf and therefore to be lynched for the greater good of the village. When a player has decided whom to vote for, they type vote Player X in bold font and preferabbly at least size 3, this to ensure that your GM notices the vote. It is not allowed to edit a vote. If a player decide to change his vote, he types unvote Player X - vote Player Y.

Abstaining from voting without declaring absence three times during the game will result in autolynching (or being substituted by another player).

The deadline for nightly orders as well as voting is 21:30 CEST (19:30 GMT) and shortly after this the lynching takes place and the result of the Nightly activites is presented. Post submitted 21:30 will count while posts submitted 21:31 will not.

No new players will be admitted into the game once it has started but it is possible to substitute for dropouts.

Spectators and Ghosts ("dead" players) may haunt, taunt and flaunt. They may not reveal any secret/inside information nor may they do voting records except for the current day. Anyone caught doing it risk being banned from later Werewolf games. When making a ghost/spectator comment, please use a non-white colour (and keep off the GM colour, lightgreen).

Forged Private Messages (PMs) are allowed.

Alliances between players which aren't based on your roles in the game are frowned upon. These alliances which continue from one game to another undermine the whole idea of the game.

Quoting or forging PMs from the GM is also considered bad style but is allowed even in the thread. If you do this be aware that I might refuse to confirm the PM or even flat out deny the content of the PM even if it is true (and if that happens to please me at the time).

Screenshots of PMs from players or the GM are not allowed and anyone caught doing it will be autolynched.

THE ROLES​
Villager: Has no special abilities.

Werewolf: Will choose a victim to eat each night. More specific eating rules might be given to the werewolves but will not be public knowledge.

Seer: May scan one person per night to see if he is a Werewolf or unclaimed Apprentice (100% success). Any other role will appear as a regular Villager to the Seer.

Priest: May scan one person each night to see if he is a Sorcerer, an Apprentice or a Cultist (100% success). Any other role will appear as a regular Villager to the Priest.

Sorcerer: Works with the Werewolves, and wins if the Werewolves win. May scan one person each night to see if he is a Seer, a Priest, an Apprentice or a Cultist (100% success). Any other role will appear as a regular Villager to the Sorcerer.

Apprentice: Only becomes active if his master is killed. A scanner can have more than one Apprentice but in case of the scanner's death only the first Apprentice will become active. Apprentices works just like their former master. If an Apprentice is in the game, the first scanner who finds him (and survives the night) will make him his Apprentice. An unclaimed Apprentice does not know that he is one until he is scanned. There might be claimed Apprentices at game start in which case these claimed Apprentices will know their role.

Guardian Angel: May protect one person against a Werewolf attack, but can't choose to protect the same person two nights in a row and can never protect themselves.

Doctor: May protect one person each night but can't choose to protect the same person two nights in a row. In case of an attack, the Doctor has a 50% chance of saving that person. The person saved will be unable to send in any votes or orders for the next day/night cycle but may also not be attacked directly while recovering. If the doctor is attacked, however, all patients are also attacked. If a patient wakes up again, he/she will remember one of the attackers. The patient does not learn the identity of the doctor. A doctor can never protect himself but has a 33% chance of saving himself in case of an attack.

Cultist: Works with the Werewolves, and wins if the Werewolves win. Learns the identity of a wolf master at game start but the Werewolves do not know their identity in turn. Cultists can be pack specific and the cultists, sorcerer and werewolves will be given more detailed information.

Witness: Once per game, the Witness may try to see the nightly attack. Witness success rate increases by 10% each night (10% on Night 1, 20% on Night 2 etc). If successful, he learns the identity of one Werewolf in the pack that hunted that night. If no kill takes place, the Game Moderator decides whether the ability is used or not.


THE TRAITS​
The traits (extra roles) may be had in addition to any of the above roles (except for "Cursed", see below).

Hunter: If the Hunter is attacked by wolves at night he has a 50% chance (not caught asleep/off guard) of killing one of the attacking wolves. He can also send a nightly order to kill someone in which case his ability is used up (including the 50% chance to kill an attacking werewolf).

Lover: Each night, the Lover may choose to stay with a player (the target). The Lover and the target are unable to perform any other action during the night. Scans against the Lover or the target will scan both without revealing the identity of either. Protection aimed at the target affects the Lover as well, but the Lover can only be directly protected if staying at home. Attacks against the Lover will fail if the Lover is out. Attacks against the target kills the Lover as well (barring protection). The target will only learn of the visit if he was stopped from performing a nightly activity. The target will not learn the lovers identity (since the Lover sneaks about in the dark). A lover may not make love to a doc's patient.

Leader: May declare that the victim/all victims of a lynching will not be lynched, and pick one other character to be lynched instead. If the lynched character is not a baddie the Leader ability is used up. There will never be more than one Leader at any given time.

Second in command: Will become the Leader if the current Leader is used up (eg killed or has leaderlynched a goodie). There will be no more than one Second in command at game start.

Third in command: Will become the Leader if the Leader and Second in command are used up (eg killed or has leaderlynched goodies). There will be no more than one Third in command at game start.

Fourth in command, Fifth in command etc.: should be obvious, no?

Brutal: If lynched, has the power to immediately kill one person before being subdued.

Cursed: If a Cursed person is targeted by the Werewolves, they become one themselves. It will be revealed as a "no kill during the night". The Cursed will be unaware he is cursed until attacked by a Werewolf. Seer, Priest, Guardian Angel and Doctor can not be cursed at game start. A cursed apprentice that turns into a werewolf loses his apprenticehood.

Blessed: A Blessed person will survive a werewolf attack, but only once (the next attack will be fatal as usual). Will be revealed as a "no kill during the night". The Blessed might be unaware he is blessed.

Spiritually Attuned: A Spiritually Attuned person has a 100% chance to sense when someone is scanning them. They will have a 50% chance to learn the scanner role and if they do a 25% chance to learn of the actual person.

Plotter: May use PM to the GM for voting in which case the plotter's vote will not be revealed until the final vote count.

THE NICKNAMES​
Specifically for this game setting the following nicknames for the roles will be used to enhance role playing for those of us who enjoy that:

Villager = Pilot
Seer = Intelligence Officer
Priest = Chaplain
Cultist = 5th column
Sorcerer = Spy
Spiritually Attuned = 6th Sense
Hunter = Sniper


EDIT: Added nicknames for some more roles
EDIT2: Changed deadline because of summertime
 
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The Pilots​

randakar as Wing Commander Robert Francis Thomas "Bob" Doe, RAF, Supermarine Spitfire (villager lover, brutalized)
Rysz as Gene Roddenberry, USAAF, B-17E Flying Fortress (spiritually attuned villager, eaten)
Ciryandor as Jesus Villamor of the Philippine Army Air Corps, Boeing P-26 Peashooter (cursed apprentice, lynched)
jonti-h as John T. Hay, RN, Fairey Swordfish (villager hunter, leaderlynched)
the_hdk as Captain Maximmilian "Max Cookies" Cook, USAAF, Douglas B-18 Bolo (spiritually attunede werewolf, eaten)
Yakman as Lt. Jack Mann, USNAC, Grumman F4F Wildcat (plotter werewolf, leaderlynched)
walrus as James "Biggles" Bigglesworth, RAF, Hawker Hurricane (turned werewolf - WINNER!)
Calamity as Flight Officer Joan "Worrals" Worralson, WAAF, Reliant Fighter (sorcerer, leaderlynched)
Kriszo as Topper Harley, Pan Am, Douglas DC-3 (villager, lynched)
OrangeYoshi as Jim Brown, USAAF, Curtiss P-40 (leader villager, survived but lost)
Paendrag as private Jim-Bob Petersen, USAAF, rollerboard (spiritually attuned villager, eaten)
Xarkan, deserted in the face of the enemy, the coward
sbr as Luha the hula girl (doctor, survived but lost)
trespoe as Captain James "Hoss" Burroughs, USNAC, Grumman F4F Wildcat (villager, lynched)
Hax as Lt. Peter "Maverick" Mitchell, USNAC, Vaught F4U Corsair (4th in command doctor, lynched)
Tornadoli as Flying Officer Tom Dole, RNZAF, Short Stirling (brutal werewolf, lynched)
snoopdogg as Iceman, P-51A Mustang (23rd in command villager, eaten)
Slinky as Captain Lee 'Apollo' Adama, Viper (priest, eaten)
marty99 as Ted Striker, South African AF, Hawker Fury (villager, eaten)
EUROO7 as Pilote, Free French, Morane-Saulnier M.S.406 (witness, eaten)
The Arch Mede as Erik Magnusson, construction worker, Mitsubishi Zero (villager, eaten)
Jopi as furir Jopilainen, ex Ilmavoimat, Fiat G.50 (plotter sorcerer - WINNER!)
THE_SPLIT as Theodore "The" Split, USMC, Brewster F2A Buffalo (seer, autolynched)
Emperor Walter subbed by AOK.11 as Abe O'Key, USMC, Douglas Devastator (3rd in command plotter lover cultist - WINNER!)
Raczynski as Raczynski, Polish AF, PZL Ł.2 (spiritually attuned werewolf, leaderlynched)
jacob-Lundgren as Captain Wild Bill Kelso, USAC, Curtis P-40 (cursed sorcerer's apprentice - WINNER!)
dublish as George Bush, USNAC, TBM Avenger (plotter werewolf, shot by hunter)
rexodia48 as Mr. Chocolate Pudding, USNAC, pimped Hellcat (blessed apprentice, lynched)
von Loch Ness as van Loch Ness, RNLAF, Fokker DXXI (villager, lynched)
muttoneer as Flight Lieutenant Frank "Mutton" Ramsden, RAAF, CA-1 Wirraway (2nd in command plotter hunter cultist, eaten)
AOK.11, deserted in the face of the enemy, the coward
Jester180 as Jim "Jester" Esterházy, RAF, Bristol Blenheim (brutal werewolf, lynched)

At start: 30
Alive: 6
Dead: 24
Deserted: 2

On Day 1 thirty pilots gathered at the briefing board to get their first mission assignments.
On Night 1 Slinky the priest were sadly missed. So say we all.
On Day 2 rexodia48 the blessed apprentice zombie was put out of its misery.
On Night 2 marty99 was attacked but saved by the doc.
On Morning 3 Emperor Walter was subbed by AOK.11
on Day 3 Democracy brought down Jester180 the brutal Cannibal werewolf
On Night 3 Paendrag the spiritually attuned villager failed Mechanics 101.
On Day 4 Hax the 4th in command doctor got a special health care reform of his own.
On Day 4 THE_SPLIT the seer was punished by an officer with a temper.
On Night 4 EUROO7 the witness was eaten by vegan(?) wolves.
on Day 5 Ciryandor the cursed apprentice was sold out for 30 gold coins.
On Night 5 Rysz the spiritually attuned villager made it to the last frontier.
On Day 6 Raczynski the spiritually attuned Cannibal werewolf was leaderlynched by OrangeYoshi
On Night 6 marty99 the villager lost his second leg and more.
On Day 7 jonti-h the villager hunter was leaderlynched by OrangeYoshi
On Night 7 Nothing happened. Or did it?
On Day 8 von Loch Ness the villager got his last wish granted.
On Night 8 the_hdk the spiritually attuned Cylon werewolf was shred to fluffy blue pieces.
On Day 9 Tornadoli the brutal Cylon werewolf was put out of operations.
On Day 9 randakar the villager lover was brutalized and mourned by girls world wide.
On Night 9 dublish the plotter Cylon werewolf didn't see muttoneer the hunter coming for him.
On Night 9 The Arch Mede the villager had his aircraft sabotaged.
On Day 10 Kriszo the villager and trespoe the villager got tied up.
On Night 10 snoopdogg the 23rd in command villager got boiled alive.
On Day 11 Calamity the sorcerer was leaderlynched by muttoneer
On Night 11 muttoneer the 2nd in command plotter hunter cultist ran out of fancy titles.
On Day 12 Yakman the plotter Cannibal werewolf was leaderlynched by AOK.11

GM AAR #1
GM AAR #1
GM AAR #1
 
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In!
 
In too
 
IN! Finally I can play again. :D

I will be roleplaying Jesus Villamor ;) Hardcore guy.
 
Inne
 
in
 
When you sign up, please state your name, rank and aircraft of choice (or I will chose for you at game start).
This will not affect game play, only the way your actions are desribed in the updates.
 
Once again to reiterate:

Captain Jesus Villamor of the Philippine Army Air Corps flying a Boeing P-26 Peashooter
 
Yay, a Johho game :cool:

In, of course

Is it OK to think of a character later?

And an other war themed game, damn, I am planning to have a war themed game too :mad:
 
Is it OK to think of a character later?

And an other war themed game, damn, I am planning to have a war themed game too :mad:
You don't even have to think of a character if you don't want to. I'll make something up for the ones that don't want to RP.

The game is just set during WWII, I think the war theme might not be that important but I haven't decided yet what direction the story will take. In part that depends on what kind of RPing people put up since I try to weave that into the story. If you all decide to be missionaries and hula girls stranded on this tropical paradise island turned air base then I'd have to adjust the story accordingly. ;)