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Indeed, one could argue that many Soviet units should be unable to attack in the opening days. Reducing the number of officers could work wonders.
 
Yes, that or any way of making soviet forces weaker, while still numerous.

Anyway, I wonder what will next update bring...

Perhaps slowing down their rate of reorganization. Since that was a principle issue most newly organized units faced. Untrained, unskilled and unprepared. It seems like the USSR troops become combat skilled and capable way too fast in this AAR.
 
Well, no, reducing their officer numbers will make them more likely to shatter, and more likely to be unable to attack.
 
Well, no, reducing their officer numbers will make them more likely to shatter, and more likely to be unable to attack.

Wouldn't that be a somewhat accurate representation of what actually happened? (minus the massive encirclements of course)

Edit: Didn't read the post you made above the one I quoted! :D
 
The Germans should also start with much more practical knowledge in their tech fields than the Soviets, having much more militarty experience (and successful military experience, I might add). As well as having higher skill generals and divisions with some battle experience already earned.

This should give them a much better edge when facing the initial Soviet defenses, yet allow the Soviets to trade territory for time in order to build a much more overwhelming strength in numbers, while at the same time forgoing most of their diplomacy, espionage, and even tech to regenerate their officer corps.

Perhaps a thread should be started on the subject so that Singleton can continue with his AAR.
 
What that is missing is that the German formations were generally larger than the Soviet ones.

If German divisions would have 4-5 brigades in game when Soviet ones have 3, that would already be quite a boost to them.


Point is, they didn't have 4-5 brigades, they had 3 regiments (brigades) + internal artillery regiment that is NOT counted, but neither are counted Soviet artillery regiments (BTW, if you look at the summary in AAR you will notice Soviets have not a single artillery brigade, which is... well, not precise, to say at least).

German division on 22 june 1941 was slightly bigger, but mainly in support services - infantry regiments were similar, soviets had bigger artillery regiments and additionally, tank/armoured car battalion (or maybe company - anyway, more then Germans ;)). Germans had more specialists and support, like AT, communications, logistics and such (Soviets relied more on corps/army level services in those aspects).

Soviet divisions GOT smaller, but that was after disaster at the start of Barbarossa.
 
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True, but most people playing this game could recognize the borders, name some of the rivers and probably place many towns just from memory. But, for novice players and non historical or geogrpahically minded people the stripes work well, I still don't like them though.

Well you do need to see the borders of the countries you occupy. Each seperate country can have a different occupation policy, so it's helpful to know which provinces get which bonus.
 
sherman was a criminal.

damn it.

but he sure knew how to end a war ^_^

I know I'm going off topic, but I'd say that makes him less of a criminal than those who might allow a war to continue.

...

I might be biased, so take that as you will. :eek:o

EDIT: To give this post some content:

Wow, 2 months and the Soviet AI reached Warsaw? Playing Germany is looking to be quite a challenge...
 
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The Soviets were unprepared for Defensive action, but not for offensive activities, so I think that defensive penalties should be more appropriate in balance terms, but I'll wait until release to find out.
 
MP is ok and officers level is at 76%, sometimes, after a big battle it drops back to 75%



Damn your name sir! ..... o wait, in his later life Mosby was quite good friends with Grant (another tank) so perhaps he didn't hate Sherman all that much.



The AI is most certainly capable of encircling. I have just sat watching the AI slug it out...completely in awe. I have seen about a dozen pockets being created, some broken open again, others being whiped out.
The other thing I learned during these four months is the USSR is way overpowered in this build. I have to credit the German AAR in my game as well as the USSR AI made me feel ashamed....yes, German troops were in the pockets, not outside. Ok, one pic.

Thus, what have I learned:
- AI is capable of defending itself and attacking
- USSR Barabarossa AI behaves historical but has enough troops to succeed
- USSR is overpowerd...guess we will see a toned down version in the release
- Germany doesn't get any attack bonusses but their troops are better
- Germany is underpowered 480 vs. 1150 brigades
- It looks like the AI gets some bonusses against the human player (or I am the lousiest general ever :p)

btw: 100,000+ views :D


Awesome preview. How have other world events been doing? How does Japan fare against China? How does Italy do in the Mediterraen?

Cheers,

Brad
 
Point is, they didn't have 4-5 brigades, they had 3 regiments (brigades) + internal artillery regiment that is NOT counted, but neither are counted Soviet artillery regiments (BTW, if you look at the summary in AAR you will notice Soviets have not a single artillery brigade, which is... well, not precise, to say at least).

German division on 22 june 1941 was slightly bigger, but mainly in support services - infantry regiments were similar, soviets had bigger artillery regiments and additionally, tank/armoured car battalion (or maybe company - anyway, more then Germans ;)). Germans had more specialists and support, like AT, communications, logistics and such (Soviets relied more on corps/army level services in those aspects).

Soviet divisions GOT smaller, but that was after disaster at the start of Barbarossa.

Well stated. Still, until an OOB designer is created that allows us to attach and detach at all echelons there will always be an issue. Even late in the war units were consistently attached and detached to meet specific combat mission requirements. The only problem with this is the massive micromanagement necessary to make it work. However it would be fun to play tinker with.
 
That was a tad more polite :).

So I guess we share the same interest in this game and the AAR after all?

me being unpolite wasnt ever my intention. I do have a way of saying things though. my original post was a response to someone saying that they would allow their divisions to be destroyed to allow the germans to be able to advance as they did IRL.

yes we do. its been a pain reading all DD's from day 1. I almost dont want to finish the AAR because it'll be at least 3 months before i get to play :wacko:
 
wonderful AAR :cool:
have you seen Japan's threat increase after having redeploy to the German's front some of your units in the far east ? in other word, is there a risk that Japan AI take this opportunity to Dow you ?
 
wonderful AAR :cool:
have you seen Japan's threat increase after having redeploy to the German's front some of your units in the far east ? in other word, is there a risk that Japan AI take this opportunity to Dow you ?

I would guess that threat is only affected by political actions and, if anything, total mobilization would increase HIS threat towards Japan. The variable would be way too volatile if it depended on operational troop placement.

My further guess is that neutrality and threat variables play off against each other in the following sense - you can only declare war on a country whose threat towards you is within some range from your neutrality (the range being dependent on your political system). Pure guesswork though.
 
If you beat Johan's dev diary sticky you get a free set of steak knives! :D

I'll keep you to that. 35,000 to go :D

Well stated. Still, until an OOB designer is created that allows us to attach and detach at all echelons there will always be an issue. Even late in the war units were consistently attached and detached to meet specific combat mission requirements. The only problem with this is the massive micromanagement necessary to make it work. However it would be fun to play tinker with.

You can reorganise the OOB as you see fit all the way down to regimental/brigade level.

Well, no, reducing their officer numbers will make them more likely to shatter, and more likely to be unable to attack.

This would perhaps be the best course. Reducing the number of officers to 50%, halving the starting org and perhaps lowering their tech a bit so the org can't be as high as that of the Germans until '43.
And finally the numbers should be correct. If the ammount of divisions is the Soviets should either have 2,5 brigades a division while the Germans have 3,5 or the number of Soviet divisions should be lowered.

Here is an overview of German forces:

vrrpms.jpg
[/IMG]

Ok, back to the original AAR! Perhaps we will see some more from the other point of view in the future as I am planning to continue this until release (last stretch with the press-review version).
 
I think the 1941 OOB is pretty antiquated compared to the newer builds. I distinctly remember a German infantry division with an ART brigade attached. Plus Japan has 14, pretty clearly the numbers are a work in progress (observe complete absence of paratroopers also).

What's up with the Romanian Army though? Did they lend troops to Germany or something (the number in the ledge differs significantly from what you gave earlier)?
 
You can reorganise the OOB as you see fit all the way down to regimental/brigade level.
I am aware of that. It just seems people are very aware of the manpower differences of German and USSR forces. So my comment was intended to indicate there is no answer unless the OOB can be adjusted at any echelon (squad level on up) for any country. Of course this would be too much for gameplay and ease of use of course.
 
Wow. It's one thing to hear about how improved the AI is compared to HoI2. It's another to see screenshot evidence. Even if the Soviet army is overpowered that is still impressive. It was not difficult to annihilate a force twice the size of your own before. Apparently now it is.

Now comes the difficult task of dampening sky-high expectations. Expecting perfection is just asking for disappointment.
 
I think the 1941 OOB is pretty antiquated compared to the newer builds. I distinctly remember a German infantry division with an ART brigade attached.

Well, we all have to remember that 1941 scenario that Singleton's AAR is based on, was never main focus of the devs/testers - neither for balance nor for perfect OOB (which seems to be much simplified compared to the one present in HoI2 1941 campaign and battlescenario, I must add). 1936 scenario had always top priority.

And if we start correcting OOB in 1941 scenario, couple of artillery regiments on the German side are not the problem compared to the insane amount of artillery Soviets had in independent brigades of Stavka Reserve, that are not even present in this build. ;)