Indeed, one could argue that many Soviet units should be unable to attack in the opening days. Reducing the number of officers could work wonders.
Yes, that or any way of making soviet forces weaker, while still numerous.
Anyway, I wonder what will next update bring...
Well, no, reducing their officer numbers will make them more likely to shatter, and more likely to be unable to attack.
According to Dr. Niehorster's research the numbers are close.
Here is a summary spreadsheet of german OOB strength in June 1941.
http://niehorster.orbat.com/011_germany/41-oob/41_frame_nos.html
What that is missing is that the German formations were generally larger than the Soviet ones.
If German divisions would have 4-5 brigades in game when Soviet ones have 3, that would already be quite a boost to them.
True, but most people playing this game could recognize the borders, name some of the rivers and probably place many towns just from memory. But, for novice players and non historical or geogrpahically minded people the stripes work well, I still don't like them though.
sherman was a criminal.
damn it.
but he sure knew how to end a war ^_^
MP is ok and officers level is at 76%, sometimes, after a big battle it drops back to 75%
Damn your name sir! ..... o wait, in his later life Mosby was quite good friends with Grant (another tank) so perhaps he didn't hate Sherman all that much.
The AI is most certainly capable of encircling. I have just sat watching the AI slug it out...completely in awe. I have seen about a dozen pockets being created, some broken open again, others being whiped out.
The other thing I learned during these four months is the USSR is way overpowered in this build. I have to credit the German AAR in my game as well as the USSR AI made me feel ashamed....yes, German troops were in the pockets, not outside. Ok, one pic.
Thus, what have I learned:
- AI is capable of defending itself and attacking
- USSR Barabarossa AI behaves historical but has enough troops to succeed
- USSR is overpowerd...guess we will see a toned down version in the release
- Germany doesn't get any attack bonusses but their troops are better
- Germany is underpowered 480 vs. 1150 brigades
- It looks like the AI gets some bonusses against the human player (or I am the lousiest general ever )
btw: 100,000+ views
Point is, they didn't have 4-5 brigades, they had 3 regiments (brigades) + internal artillery regiment that is NOT counted, but neither are counted Soviet artillery regiments (BTW, if you look at the summary in AAR you will notice Soviets have not a single artillery brigade, which is... well, not precise, to say at least).
German division on 22 june 1941 was slightly bigger, but mainly in support services - infantry regiments were similar, soviets had bigger artillery regiments and additionally, tank/armoured car battalion (or maybe company - anyway, more then Germans ). Germans had more specialists and support, like AT, communications, logistics and such (Soviets relied more on corps/army level services in those aspects).
Soviet divisions GOT smaller, but that was after disaster at the start of Barbarossa.
That was a tad more polite .
So I guess we share the same interest in this game and the AAR after all?
wonderful AAR
have you seen Japan's threat increase after having redeploy to the German's front some of your units in the far east ? in other word, is there a risk that Japan AI take this opportunity to Dow you ?
If you beat Johan's dev diary sticky you get a free set of steak knives!
Well stated. Still, until an OOB designer is created that allows us to attach and detach at all echelons there will always be an issue. Even late in the war units were consistently attached and detached to meet specific combat mission requirements. The only problem with this is the massive micromanagement necessary to make it work. However it would be fun to play tinker with.
Well, no, reducing their officer numbers will make them more likely to shatter, and more likely to be unable to attack.
I am aware of that. It just seems people are very aware of the manpower differences of German and USSR forces. So my comment was intended to indicate there is no answer unless the OOB can be adjusted at any echelon (squad level on up) for any country. Of course this would be too much for gameplay and ease of use of course.You can reorganise the OOB as you see fit all the way down to regimental/brigade level.
I think the 1941 OOB is pretty antiquated compared to the newer builds. I distinctly remember a German infantry division with an ART brigade attached.