[size=+1]
1938, Winter, Spring – The World at War (Already!?)[/size]
At the start of 1938, things are going decently enough. I have made Italy a puppet and taken a slice of their territory from Venice down through Trieste. The Axis powers are at war with Yugoslavia in the Balkan War. Thanks to the troops I have been given by my Allies, I am holding a front in the south:
What has been happening here is that every so often Yugoslavia attacks one of these provinces, and I launch a counterattack to get them to abort it. Germany and Italy haven’t exactly been sending me their best troops, so I don’t anticipate any advances here unless the enemy decides to withdraw to make a defense of a rear area.
Up north, the Axis powers are making some progress towards Beograd, but if you can see all the green movement arrows, you will notice that there is a lot of combat power up here that can’t seem to make up its mind where to attack. If all these divisions poured across the border, this war would be over already.
I’m still waiting to get my first tank produced. I haven’t decided what to do after that. I’d really like to start working on Infantry, but since I only have 2 manpower saved up, that won’t be happening. I may decide to work on a Transport or try and get a warship license from Japan to get the kernel of a navy going.
On the tech front, I decide to devote a little bit of leadership to getting my officer ratio up to 140% (it’s at 101% right now). My tech queue includes things to beef up Infantry and Artillery.
”Beef. It’s what’s for dinner” – Robert Mitchum
1 January: Hungary graciously donates a 2x INF division.
5 January: The Axis powers appear to be pulling out of northern Yugoslavia and heading to the French and Polish borders. Since Hungary has a border with Yugoslavia, I would expect their troops to stay, but they also appear to be leaving.
7 January: I’ve moved two of the Italian 2x INF divisions into the same province in the hopes I could merge them, but I’m not allowed to do that.
14 January: Another Italian division shows up, this one is 2x CAV + 1 MOT.
21 January: The extra division allows me to take another snippet of Yugoslav territory.
”All I want is what’s coming to me. All I want is my fair share.” – Sally Brown
1 February: Nothing much happening, except that Axis troops are returning to push on Beograd, and I am carefully creeping up from below.
14 February: Albanian-led troops link up with our fascist brethren in the north. Happy Valentine’s Day!
19 February: Italy gifts me another 2x INF division. I see an Italian crops HQ hanging out near Tirane, I really hope they don’t plan on handing that to me.
28 February: I take Beograd.
2 March: My trick of using the “Yugoslavia” acquire territory war goal works, and I slip the entire country out from the hands of the Germans. There will be no independent Croatia on my watch! I now have a land link to my Italian territories. I will now wait out the rest of March to see what happens vis-à-vis Austria. If there is no Anschluss, then they will be my next target. Otherwise, I will try and pick off Bulgaria. I’m a little disappointed in my pillage, my base IC went from 5 to 9, and my monthly manpower gain only went from around 1.2 to 2.7. It’s at least something, anyway.
4 March: Hmmm… not sure how this game does its accounting, but suddenly I shoot up to 18 base IC. Finally getting respectable…
I’m agonizing over what to build. I still don’t have enough for an Infantry division. Germany turns down my request for more Armor, and Japan refuses me Light Cruisers. I decide on Transports then.
10 March: Germany does the Anschluss. That means Bulgaria is next on my hit list. I notice that Germany has paid me back for the loss of Austria by gifting me a Panzer division.
14 March: Bulgaria offers me military access. Getting nervous, are we?
27 March: My men have finally finished relocating from the Austrian border, so it is time to attack Bulgaria. Tirane has a lot of puppet troops hanging out there; I hope they will be gifted to me. I don’t think I have enough troops under my command to beat Bulgaria solo, but all I need to do is hold out until my puppets arrive.
28 March: On the day of the attack, the Bulgarians pull away from their borders. This is fine with me; I don’t mind taking land for free, as I don’t have enough manpower to spare to replace battle losses.
”Run away! Run away! Run away!” – King Arthur & Knights
7 April: I get my first Yugoslav partisans in Zagreb.
16 April: I march into Sofia.
27 April: King Zog marries Countess Geraldine Apponyi.
2 May: I annex Bulgaria. I now have a strategic decision to make. There is no other country I have access to besides Greece that I can try to conquer right now, which will not give me a border with the Soviet Union. I already possess more ports in the Balkans than I can successfully defend against the UK when we end up at war with the Allies. If I let Greece stand, it might join the Allies and be a knife at Albania’s throat. On the other hand, if I attack them, I know it is extremely easy for them to make a chokepoint at Amfissa that will allow them to hold out for years if you don’t have the naval power to force a landing south of Athens. If that happens, then UK troops are going to come pouring out of there if I don’t take it. Zog decides to roll the dice and attack since so many of his puppets have their forces there near the border.
7 May: Japan refuses my request to buy Agano-class Light Cruisers. This is their second refusal in a row at “Very Likely” odds. So I settle for buying 4 Nuernbergs from Germany. The tool-tip is woefully inaccurate. It says the IC cost for each is 4.5, but after I clinch the deal it shoots up to 7.69. I suppose the lower price is a base cost that is increased because I have no practicals, but even so, I prefer if the tool-tip shows me the actual costs to me, I don’t care what the unmodified cost is.
25 May: Parliamentary Scandal removes Qemal Komani from office. He was my Chief of Staff, and now I can’t fill his position as there are no replacements. Very poor design, Paradox.
30 May: I get another uprising near Trieste. Some puppet or other killed of the first batch of rebels, but they never moved into Zagreb, so that is still in enemy hands.
5 June: I get an unexpected and unwelcome surprise:
Luckily this didn’t come at an opportune moment for France to defend itself:
I add “Puppet” immediately as a war goal for France. I am extremely tempted to try and acquire French territory as a war goal; however, I am in a very poor position to deal with discontinuous territory at the moment, since I have no navy whatsoever. In this first round of war goals, I do add “Egypt” as a claim on the UK. Everyone else gets “Puppet”.
6 June: Italy goes with “It’s Our Time!” This war is causing all my puppets to pull away from Greece, which doesn’t make old Zog very happy, needless to say. Who’s calling the shots here, anyway?
13 June: Greece begins to align to the Allies.
30 June: The UK lands in undefended Split, exactly as I feared they might. With that bit of suspense, I’ll leave you until the next update.