Note : the double-agents were aware from the begining that the demise of one would lead to the suicide of the other.
Except that - I think - Najs gave a very good reasons why to lynch walrus and yet nobody seemed to notice thatWell done guys. Great shadow player work by Walrus there.
Indeed. And sorry Telesien, but Tamius was hungry, and you were an appetizing meal.Except that - I think - Najs gave a very good reasons why to lynch walrus and yet nobody seemed to notice that
Except that - I think - Najs gave a very good reasons why to lynch walrus and yet nobody seemed to notice that
Indeed. And sorry Telesien, but Tamius was hungry, and you were an appetizing meal.
I'm surprised walrus wasn't lynched after claiming to be telesien's villager scan. It just happened to be a coincidence the seer died, right? I think not.
The problem wasn't the rules, but the number of players.
We were supposed to be at least 30, while we were 15. I had to crunch on the pack. You cannot change the fact that when there's only 2 wolves left, one being the traitor, one has to die. They're in 2 different teams and know each other. If all but 2 wolves die and the double-agent isn't killed, then the normal wolf will know his packmate is a double-agent.
I'd like someone to take that setup to another Big, I wanna try it.