Great game. You must play do a 1.4 + mod someday. Maybe AlterVicky or one of the realism mods.
An absolutely fantastic achievement! I'd love to see you do another AAR in Vicky 2 with either 1.3 or the 1.4 beta. My hat is off to you!
All hail Siamese South America (SSA)!
brilliant stuff and suitably nail biting end ... so near to #2. Thanks for this, you, and a few others, have effectively taught me V2 from the clarity of AARs. In this case the ride from seeking to be the biggest in SE Asia to looking down on most conventional major powers has been impressive. A final bit of praise, I really like the clarity of the images you pull together in all your AARs.
So you mean to tell me that Siamese troops were camping out in the Balkans for years, unable to return to their homeland? :rofl:
The UK, and to a lesser extent France, are almost impossible to overtake in V2. My friend experimented with weakening the UK. He disbanded their entire army and navy, demolished all their factories, released every possible country that could be released, repeatedly switched ruling parties to get militancy up to 10, and then had other countries declare war on the UK to humiliate them (which he had the UK accept).
Incredibly, within a few years the UK's scores were practically back where they used to be.
We came to the conclusion that British India was the key to their power, The last screenshot shows that all but a few of the top resource-producing provinces are in India. Since the UK can't voluntarily release these provinces, we'll have to have other countries declare war on them for it.
Awesome AAR.
Given the number of achievements you managed, who would blame you for being 300 points behind France ? Not I... you have taken an unciv nation and brought it only less than 300 points behind the second place. Congratulations.
Reading your AAR, it almost seemed easy to do. But we all know different. You succeeded, despite a few hardships, where i have failed even with civ nations.
Last but not least, like loki, i would like to praise you for the clarity of your AAR, the lessons you tought us... or at least tought me, on strategy in the game.
Thank you so much
Yet another great AAR. I just wish I could play like you I look forward to all your future works.
Quoting you from the first page.
Amazing. Absolutely amazing what you did there.
Starting with a minor country not even knowing what to expect and conquering yourself up to rank three only 300 points behind the second is more than an impressive achievement. And this AAR is even more: It helped me to understand VII like no tutorial ever could, congratulations and many thanks for this great work! I can't wait to read your next VII AAR.
end of an era, the AAR taught me a few tricks
Thanks Renss for a most pleasant, educational read.
Woo go Renss !
What, you finish an AAR?
Gratz!
Wow, great stuff, and inspiring to my own gameplay. What's next?
His Majesty the King commends you on an excellent century.
Congratulations! Great AAR with plenty to learn from it. The evil-imperialist French AI clearly sabotaged your economy in the last few months, but you are still second in our eyes!
I hope you don't abandon Vicky altogether, though... How much do we have to pay you over and above whatever your HoI readers are paying for you to stay? :rofl:
Great game. You must play do a 1.4 + mod someday. Maybe AlterVicky or one of the realism mods.
Glorious finish, even if you did fall from second to third place in the power rankings. But to be honest, I think your last-minute economic crash actually added some flair, some drama to your AAR and made for a better story than if you had simply powered on, incrementally increasing the gap between you and the French. At least it gave us readers one last thing to bite our nails to, while the last seconds were ticking off the clock.
An entertaining read and a great display what minor powers can be - at least in 1.1. Any plans to do another experiment, but then in a more recent version? Or is having three simultaneous HOI3 AARs enough, for the time being?
Read this entire AAR through in the past three days- I loved it and learned oh so much. A really wonderful progression from barely winning wars against other uncivs and taking on France toe-to-toe and making them concede! A thrilling ride the whole way through.
It's not really a minor strategy AAR anymore!
This AAR got my attention because... heh, Siam hell yeah! I haven't finished reading yet, but it's already an impressive AAR!
3 Definatley... you can right the wrongs of Fire Warms!!3. Austria-Hungary has always fascinated me, and I don't think there have been a lot of gameplay/historybook examples. It seems like a very tense situation for an empire to be in, similar to Prussia, except with more internal turmoil than external.
Those are the main ones I'd wanted to try. Any preferences?
Thanks again for your attention, readership and comments! I've really enjoyed this! Please drop by HOI 3 and see my AARs over there, if you're not reading them already (or read Fire Warms -- I can never mention enough how much I enjoyed writing it!).
Rensslaer
Thanks! You know, I'm not very familiar with the different mods -- what are some that you might recommend? I enjoy realism, but that means different things to different people. I guess I'd be more interested in a mod with more realistic diplomatic interactions. What's out there?
POP Demand Mod: A large-scale mod which changes more or less everything in the game. Adds hundreds of new events, inventions, decisions, and even goods and factories. It significantly rebalances the economy, and includes the Great War mod to enable large-scale conflict in the end-game. See also PDM subforum on the Paradox forums
The Victoria 2 Realism & Rebalance Project: aims at rebalancing the economy first and foremost, by modding the POP demands, the factories, buildings and units. Intends to also provide a stable and functioning economy at game start. Further goals include making military and politics deeper and more realistic. See also VRRP subforum on the Paradox forums
Age of Colonialism: is a lighter mod aimed at balancing the game without making as many in-depth changes as the other two. It features innovative tech-spread and a number of economic and military balances, while attempting to remain close to the original game. See also thread on Paradox Forums
Q: What are the differences between PDM and VRRP?
A: Statement by KonradRichtmark, lead designer of VRRP: [PDM has a] different design philosophy. We start from defining needs, throughputs and other basic economic variables from basic realistic assumptions, and then make everything else work according to that. They have more of a "what works, works" approach, caring less about realism than smooth playability. Their design philosophy is gamist, ours is simulationist. That's the short story, which is bound to be an over-simplification for which I'm sure to get flak from the popdemandmod team if they spot it.
A: by Naselus, lead designer of PDM : ' The two are practically incomparable now, in all honesty. While there's a lot of cross-fertilization between the two, and any good ideas from one usually get ported to the other (or even get adopted independently), they've evolved in very different ways over time. PDM has a lot more decisions added, more new buildings, and is generally updated more often and faster, while VRRP's approach of having one-man-per-job means that things tend to be looked at in more detail. Play both and see which one you prefer, as they feel completely different now.'
I'd like to see 1) or 3). I know you typically don't do them, but I am begging for a legitimate WC attempt with Vicky 2; most seem to fizzle out after a while.
You should do a USA manifest destiny AAR. Those are always interesting. Besides, who doesn't like beating up on Mexico, the Ottomans of the Americas?
Definetly Austria-Hungary. Very interesting nation in general and I always play it when possible because there are just so many different paths which you can travel.
König und Kaiser.
Or the other way round.
Shame about the industries failing Siam. I think you would have finished avove France had you still been at war. You had an economy geared to fighting. Well done.
British India does just spam troops and industries. The only way to stop them is to hit them early.
Austria-Hungary would be an interesting choice. Not too sure what your goals would be.
I'd make a small vote for A-H, think that would be interesting to be given the sort of slow languid treatment you gave Prussia in 'Fire Warms'. Fascinating set of options as well, to reform/not reform, contest Prussia for leadership in Germany, Turkey/Russia ... but whatever it'll be worth reading methinks
3 Definatley... you can right the wrongs of Fire Warms!!
There are other, smaller mods like my 1836 Improved mod. This changes the setup of the 1836 scenario to be more historic (it's a lot, just read the first post of my thread, it's in my signature) as well as fixing some bugs left by PI. I've allowed Age of Colonialism to incorporate my mod. Not only because of this, but because it adds to the game instead of rebuilding it from the ground up like the other two mods I mentioned above. You don't need to play completely differently for AoC, while the other two mods need to be learned. At least that's my experience.
Then there's the big alternative history mod Divergences. This is basically what Kaiserreich is to HOI2 and its offshoots. It completely redraws the world, creating a new world based on the French and English crowns going together somewhere in the 1500s or 1600s. It's countries are a lot more balanced though, so a Siam-like AAR might be a bit easier (which makes it less fun to be honest).