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Not sure if HoI3 scale is too large to entertain this idea or not, but maybe something (event maybe) to simulate the AVG Flying Tigers in China defending the Burma Road.

Also maybe another model aircraft before Shooting Star so the Jet Age doesn't come about before Jet Engine is researched.

Or do nothing at all and still receive our immense gratitude for all of the hard work you have put forth already.

Thanks again DD.

Cheers,
 
Or do nothing at all and still receive our immense gratitude for all of the hard work you have put forth already.

Sounds good. Cya. :p

What do you think about the economic decisions in the early campaign? Should I make them more expensive? Is it too easy?
 
What do you think about the economic decisions in the early campaign? Should I make them more expensive? Is it too easy?

In my case, with a reasonable rate of supply purchase/materials sale, it takes me until mid to late 1938 to lift all of the depression modifiers. Since that is roughly historical I would say they are fine where they are. I haven't played since the latest update though so if you have made them more expensive already then my vote would be to go no further in that direction.
 
Sounds good. Cya. :p

What do you think about the economic decisions in the early campaign? Should I make them more expensive? Is it too easy?

For me they seem ok expense wise, I personally would be afraid that increasing their cost may make some of them basically unavailable at the right time period.


One other thing piggy backing on plasticpanzers' mention of putting 10 Radar in Dover, would be to possibly add transports to ENG's and JAP's que at an appropriate time so they will be available when an event or in game DOW increases the need for them.

For JAP, they need to have them built before Pearl Harbor event so they might be more inclined to invade the Phillipines soon after Dec. 7th.

For ENG, they would need them prior to Op Overlord to be ready for the Invasion of France

Hope we're not bombarding you too much, con't help it when we see those magic words "What do you think" in one of your posts.

Cheers,
 
I won't mess with the LUA but I can make some transport to be added to the queues or navy pools (actual troop transports, not supply convoys).

You are not bombarding me, I didn't say I will make everything you suggest. But I'll do my best to keep the DLC entertaining even for those who already finished it (see it as an Enhanced Edition, The Witcher's style). :)
 
I won't mess with the LUA but I can make some transport to be added to the queues or navy pools (actual troop transports, not supply convoys).

Yes, definitely no need to mess with the LUA, just trigger for the troop transports to be added either to the build que or even poof! out of thin air at a home port. I have had some success via save game editing, just by providing the transports the AI will try to use them given the appropriate war goal.
 
Not sure if this is an issue or not. Election of 36 under 1.1.5 held, republicans won. MacArthur becomes president. Govt now shows up as Social Liberalism and I am not seeing any Republican candidates for cabinet positions, as far as I can tell. All spectrums of democrats, socialists and fascists though. Ran it out into '39, still not seeing republicans.
 
oh, also BIG difference in Japan vs China results under 1.1.5 Early '39 and Japan has just annexed Nat China and Guangxi Clicque and puppeted Xibei San Ma. ChiComs and Shanxi annexed early in war. Yunnan and Siankang still standing, but probably not for long. Can you say steamroller? I actually saw Japan do an amphib into Fuzhou that completely unhinged the NatChi line. I am becoming worried to the point I am fortifying islands. The 200% manpower change seems to be really working, perhaps too well? If nothing else, it looks like it won't be the same ole thing in the the same ole way, to paraphase a quote. Can't wait to see how this plays out.
 
And while I am on a posting roll before I get sucked back in, I have been waiting for the hammer to fall regarding the second depression event (wall_street_crash_1937) and realized it should have been triggered long ago. Looked in the event file and it appears it is possible to avoid this event if your money or IC is high enough??? Is this correct?? Didn't see any triggers regarding political parties in power. In any event, it did not fire, for which I am eternally grateful. But if it is supposed to autofire no matter what, it didn't.
 
Having a level 10 radar under construction (1 thru 10 not 10 at a time) in the UK should
not mess with the lua but at least put one radar station in the UK as the US cannot build
them and although flying planes over all the time will give you info recon flights should be
part of the intel brought in by major radar sites.
 
Yeah having a flying tigers event would be awesome, have it the same as the UK event if it can't be limited to one wing.
 
And while I am on a posting roll before I get sucked back in, I have been waiting for the hammer to fall regarding the second depression event (wall_street_crash_1937) and realized it should have been triggered long ago. Looked in the event file and it appears it is possible to avoid this event if your money or IC is high enough??? Is this correct?? Didn't see any triggers regarding political parties in power. In any event, it did not fire, for which I am eternally grateful. But if it is supposed to autofire no matter what, it didn't.

If you have enough IC or money in bank it means that you were fully capable to maintain the economy while still making profit. So no second depression for you.
 
Woot! And there was rejoicing in the streets. Now, where are those save game files so I can figure out how I just did that.
 
Another thing that you may want to add if you have the time is a more flexible steroid system.Like having the option to remove the buff after certain dates and maybe adding a few more options to which axis countries actually get the buff.
 
Another thing that you may want to add if you have the time is a more flexible steroid system.Like having the option to remove the buff after certain dates and maybe adding a few more options to which axis countries actually get the buff.

Good point - making the difficulty setting event optional for ITA/GER/JAP/ITA-JAP/ITA-GER/entire axis, comintern, and UK/UK-USA/CHI-UK/entire allies, to throw out ideas of different combos. Would really love to see JAP & ITA get the bonus, don't really know if GER needs it also. And definitely don't think all the minor axis allies should get it. Might need to give an option for NAT CHI to get it, as JAP blew thru asia like a hot knife thru butter with my first run of 1.1.5. Don't think every Tom, Dick, and Harry who joins the allies should get it either.

And I will throw my 3 cents (inflation) in for a Pearl Harbor garrison/fleet event. US intentionally kept it's fleet at San Diego and didn't really garrison/fortify the Hawaiian Islands until relations turned really sour with JAP due to events in China like rape of Nanking and Panay incident. And JAP reacted VERY negatively to the Pacific Fleet moving to Pearl. I would like to see an inhibition on moving PAC Fleet to Pearl until relations and/or neutrality with JAP hits a certain level, same with fortifying any Pacific Island possesions. Nothing but transports/DD/subs in Pearl. And a definite reaction from JAP, maybe tie the fortifying/garrisoning the Marshalls to it.
This assumes SnS leans toward a somewhat historical path. Although I suppose the way it is set up, you could force these issues earlier than historical if you are willing to take the hits in dissent.
 
I'd like to see some more dynamic difficulty settings, like having an option to give Comintern the very hard bonus when barbarossa happens, or when bitter peace happens, or buff allies only after the fall of Poland and France. I think this could help add to some of the historical feel, preventing massive build ups by UK or USSR but still allowing them to challenge a buffed Germany. I'm mostly dreaming of a game where I can have a fairly strong everyone when Pearl Harbor happens, instead of pretty much having to choose between fighting a strong axis or a strong USSR.

On the economic decisions, I can still fire all of them before the election in 36. I think the max $ a day I can get is 60 (I've hit 70, but that doesn't seem to be sustainable, 60 I can maintain for a year or two), and the total cost for removing all the negative effects is 16000. 16000/60 = 266.6, so at about September/October I'm done with the money sinks on normal difficulty. Though now that I know you can avoid the recession with enough in the bank, i'll probably hold off on getting rid of rural poverty until 38 or so; unless you want to consider adding a check to allow a player that has triggered all the decisions to be immune to the recession. Sure, I'm gaming the system, but I would like another cost increase. It would make me take a hard look at the order I want to remove them.

Also, the rural poverty effect seems to be about the least important one to remove, yet it is tied with costing the most to remove it. -25% manpower and +5% consumer goods just doesn't matter much, and it doesn't compare to 10% IC, or 20% leadership and research efficiency, and those cost LESS to remove. Rural poverty needs to either be stronger, or be cheaper to remove. It just seems like a 'pick me last' button, instead of being competitive with the other decisions. Or am I just completely missing something?
 
Also, the rural poverty effect seems to be about the least important one to remove, yet it is tied with costing the most to remove it. -25% manpower and +5% consumer goods just doesn't matter much, and it doesn't compare to 10% IC, or 20% leadership and research efficiency, and those cost LESS to remove. Rural poverty needs to either be stronger, or be cheaper to remove. It just seems like a 'pick me last' button, instead of being competitive with the other decisions. Or am I just completely missing something?
I agree on the rural poverty and the total cost of the decisions, most cases I remove them in mid 36' and just watch my build queues and research till JAP dows me.Also Germany seems to have a huge MP problem with the steroid buff, they should get an event adding some MP with the Barbarossa and possibly the attack on the West decisions.Maybe some adjustments to the AI building rotations?