Nation: Desmond
Difficulty: Hard
Aggressiveness: Normal
Lucky Nations: Random
Mod: MMP
Style: Gameplay
My own personal rules: No reloads/cheating, those are the things that make playing a strategy game pointless.
Try to create Ireland.
Test various MMP events, decisions, etc. while trying to not get myself killed needlessly.
My RPG type rules: I can never sign an alliance with England, Scotland or anything else that may pop up on that evil island. I can make deals with them such as Military Access and the like but absolutely no alliances and no gifts.
I must always remain Catholic and be nice to the Papal States. If I see a country turning Protestant, to Calvinism or something else then they’ll be on my hit list. #1 on my hit list are the English because they’re English. #2 is Scotland because it borders England.
Destroy Scotland and England.
I have to always be nice to the Papal States and if they're annexed and request my land, no matter where it is, I must give it to them. So I’ll be trying to keep the Papal States from annexation.
Each update will cover either 10 or 20 years and a post will be released every day or every other day.
I’m going to keep this AAR brief (thus the 10 - 20 year updates per post) because I want to do a quick review of MM and the only way I can ever get through a game is if I do an AAR about it. So, obviously because of the 10 - 20 year updates this isn’t going to be too gameplay heavy; more than anything it’ll be a casual romp (for you, me? I’ll be fighting for my life.)
I played about half the game before I read the mm instruction book which is why I have random nations. Its also the reason why I took a blow torch to my computer at the start of 1455. (I did start on MM's recommended date.)
Update to come soon:
The Sons of Erin or My Attempt to Not Die is brought to you by the most steadily unpopular AAR writer around, Brandenburg III!