New invasion events:
Modified mongol invasion events
Code:
##############################
# The Timurid Empire arrives #
##############################
province_event = {
id = 20380
trigger = {
condition = { type = area value = 635 }
condition = { type = year value = 1385 }
condition = { type = not value = { type = year value = 1406 } }
condition = { type = not value = { type = exists value = U019 } }
condition = { type = difficulty value = 0 }
condition = { type = not value = { type = difficulty value = 1 } }
}
mean_time_to_happen = { months = 180 }
action_a = {
effect = { type = create_tag value = U019 }
effect = { type = add_regiment country = u019 culture = mongol strength = { archer_cav = 5000 light_cav = 5000 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 5000 light_cav = 5000 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 5000 light_cav = 5000 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 5000 light_cav = 5000 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 5000 light_cav = 5000 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 5000 light_cav = 5000 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 5000 light_cav = 5000 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 5000 light_cav = 5000 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 5000 light_cav = 5000 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 5000 light_cav = 5000 } }
}
}
province_event = {
id = 20381
trigger = {
condition = { type = area value = 635 }
condition = { type = year value = 1385 }
condition = { type = not value = { type = year value = 1406 } }
condition = { type = not value = { type = exists value = U019 } }
condition = { type = difficulty value = 1 }
condition = { type = not value = { type = difficulty value = 2 } }
}
mean_time_to_happen = { months = 180 }
action_a = {
effect = { type = create_tag value = U019 }
effect = { type = add_regiment country = u019 culture = mongol strength = { archer_cav = 6000 light_cav = 6000 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 6000 light_cav = 6000 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 6000 light_cav = 6000 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 6000 light_cav = 6000 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 6000 light_cav = 6000 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 6000 light_cav = 6000 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 6000 light_cav = 6000 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 6000 light_cav = 6000 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 6000 light_cav = 6000 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 6000 light_cav = 6000 } }
}
}
province_event = {
id = 20382
trigger = {
condition = { type = area value = 635 }
condition = { type = year value = 1385 }
condition = { type = not value = { type = year value = 1406 } }
condition = { type = not value = { type = exists value = U019 } }
condition = { type = difficulty value = 2 }
condition = { type = not value = { type = difficulty value = 3 } }
}
mean_time_to_happen = { months = 180 }
action_a = {
effect = { type = create_tag value = U019 }
effect = { type = add_regiment country = u019 culture = mongol strength = { archer_cav = 7500 light_cav = 7500 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 7500 light_cav = 7500 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 7500 light_cav = 7500 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 7500 light_cav = 7500 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 7500 light_cav = 7500 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 7500 light_cav = 7500 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 7500 light_cav = 7500 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 7500 light_cav = 7500 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 7500 light_cav = 7500 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 7500 light_cav = 7500 } }
}
}
province_event = {
id = 20383
trigger = {
condition = { type = area value = 635 }
condition = { type = year value = 1385 }
condition = { type = not value = { type = year value = 1406 } }
condition = { type = not value = { type = exists value = U019 } }
condition = { type = difficulty value = 3 }
condition = { type = not value = { type = difficulty value = 4 } }
}
mean_time_to_happen = { months = 180 }
action_a = {
effect = { type = create_tag value = U019 }
effect = { type = add_regiment country = u019 culture = mongol strength = { archer_cav = 9000 light_cav = 9000 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 9000 light_cav = 9000 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 9000 light_cav = 9000 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 9000 light_cav = 9000 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 9000 light_cav = 9000 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 9000 light_cav = 9000 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 9000 light_cav = 9000 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 9000 light_cav = 9000 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 9000 light_cav = 9000 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 9000 light_cav = 9000 } }
}
}
province_event = {
id = 20384
trigger = {
condition = { type = area value = 635 }
condition = { type = year value = 1385 }
condition = { type = not value = { type = year value = 1406 } }
condition = { type = not value = { type = exists value = U019 } }
condition = { type = difficulty value = 4 }
}
mean_time_to_happen = { months = 180 }
action_a = {
effect = { type = create_tag value = U019 }
effect = { type = add_regiment country = u019 culture = mongol strength = { archer_cav = 10000 light_cav = 10000 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 10000 light_cav = 10000 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 10000 light_cav = 10000 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 10000 light_cav = 10000 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 10000 light_cav = 10000 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 10000 light_cav = 10000 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 10000 light_cav = 10000 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 10000 light_cav = 10000 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 10000 light_cav = 10000 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 10000 light_cav = 10000 } }
}
}
#############################
# The Return of the Scourge #
#############################
province_event = {
id = 20385
trigger = {
condition = { type = area value = 635 }
condition = { type = year value = 1385 }
condition = { type = not value = { type = year value = 1406 } }
condition = { type = not value = { type = exists value = U019 } }
condition = { type = difficulty value = 0 }
condition = { type = not value = { type = difficulty value = 1 } }
}
mean_time_to_happen = { months = 180 }
action_a = {
effect = { type = create_tag value = U019 }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 5000 light_cav = 5000 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 5000 light_cav = 5000 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 5000 light_cav = 5000 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 5000 light_cav = 5000 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 5000 light_cav = 5000 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 5000 light_cav = 5000 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 5000 light_cav = 5000 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 5000 light_cav = 5000 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 5000 light_cav = 5000 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 5000 light_cav = 5000 } }
}
}
province_event = {
id = 20386
trigger = {
condition = { type = area value = 635 }
condition = { type = year value = 1385 }
condition = { type = not value = { type = year value = 1406 } }
condition = { type = not value = { type = exists value = U019 } }
condition = { type = difficulty value = 1 }
condition = { type = not value = { type = difficulty value = 2 } }
}
mean_time_to_happen = { months = 180 }
action_a = {
effect = { type = create_tag value = U019 }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 6000 light_cav = 6000 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 6000 light_cav = 6000 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 6000 light_cav = 6000 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 6000 light_cav = 6000 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 6000 light_cav = 6000 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 6000 light_cav = 6000 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 6000 light_cav = 6000 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 6000 light_cav = 6000 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 6000 light_cav = 6000 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 6000 light_cav = 6000 } }
}
}
province_event = {
id = 20387
trigger = {
condition = { type = area value = 635 }
condition = { type = year value = 1385 }
condition = { type = not value = { type = year value = 1406 } }
condition = { type = not value = { type = exists value = U019 } }
condition = { type = difficulty value = 2 }
condition = { type = not value = { type = difficulty value = 3 } }
}
mean_time_to_happen = { months = 180 }
action_a = {
effect = { type = create_tag value = U019 }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 7500 light_cav = 7500 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 7500 light_cav = 7500 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 7500 light_cav = 7500 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 7500 light_cav = 7500 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 7500 light_cav = 7500 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 7500 light_cav = 7500 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 7500 light_cav = 7500 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 7500 light_cav = 7500 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 7500 light_cav = 7500 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 7500 light_cav = 7500 } }
}
}
province_event = {
id = 20388
trigger = {
condition = { type = area value = 635 }
condition = { type = year value = 1385 }
condition = { type = not value = { type = year value = 1406 } }
condition = { type = not value = { type = exists value = U019 } }
condition = { type = difficulty value = 3 }
condition = { type = not value = { type = difficulty value = 4 } }
}
mean_time_to_happen = { months = 180 }
action_a = {
effect = { type = create_tag value = U019 }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 9000 light_cav = 9000 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 9000 light_cav = 9000 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 9000 light_cav = 9000 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 9000 light_cav = 9000 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 9000 light_cav = 9000 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 9000 light_cav = 9000 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 9000 light_cav = 9000 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 9000 light_cav = 9000 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 9000 light_cav = 9000 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 9000 light_cav = 9000 } }
}
}
province_event = {
id = 20389
trigger = {
condition = { type = area value = 635 }
condition = { type = year value = 1385 }
condition = { type = not value = { type = year value = 1406 } }
condition = { type = not value = { type = exists value = U019 } }
condition = { type = difficulty value = 0 }
condition = { type = not value = { type = difficulty value = 1 } }
}
mean_time_to_happen = { months = 180 }
action_a = {
effect = { type = create_tag value = U019 }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 10000 light_cav = 10000 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 10000 light_cav = 10000 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 10000 light_cav = 10000 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 10000 light_cav = 10000 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 10000 light_cav = 10000 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 10000 light_cav = 10000 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 10000 light_cav = 10000 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 10000 light_cav = 10000 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 10000 light_cav = 10000 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 10000 light_cav = 10000 } }
}
}
##################################
# Reinforcements from Samarkhand #
##################################
province_event = {
id = 20390
trigger = {
condition = { type = area value = 635 }
condition = { type = year value = 1385 }
condition = { type = exists value = U019 }
condition = { type = demesne value = U019 }
condition = { type = not value = { type = realm_regiments value = 5 } }
condition = { type = difficulty value = 0 }
condition = { type = not value = { type = difficulty value = 1 } }
}
mean_time_to_happen = {
months = 1
modifier = {
condition = { type = year value = 1400 }
factor = 12
}
}
action_a = {
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 5000 light_cav = 5000 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 5000 light_cav = 5000 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 5000 light_cav = 5000 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 5000 light_cav = 5000 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 5000 light_cav = 5000 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 5000 light_cav = 5000 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 5000 light_cav = 5000 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 5000 light_cav = 5000 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 5000 light_cav = 5000 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 5000 light_cav = 5000 } }
}
}
province_event = {
id = 20391
trigger = {
condition = { type = area value = 635 }
condition = { type = year value = 1385 }
condition = { type = exists value = U019 }
condition = { type = demesne value = U019 }
condition = { type = not value = { type = realm_regiments value = 5 } }
condition = { type = difficulty value = 1 }
condition = { type = not value = { type = difficulty value = 2 } }
}
mean_time_to_happen = {
months = 1
modifier = {
condition = { type = year value = 1400 }
factor = 12
}
}
action_a = {
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 6000 light_cav = 6000 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 6000 light_cav = 6000 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 6000 light_cav = 6000 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 6000 light_cav = 6000 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 6000 light_cav = 6000 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 6000 light_cav = 6000 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 6000 light_cav = 6000 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 6000 light_cav = 6000 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 6000 light_cav = 6000 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 6000 light_cav = 6000 } }
}
}
province_event = {
id = 20392
trigger = {
condition = { type = area value = 635 }
condition = { type = year value = 1385 }
condition = { type = exists value = U019 }
condition = { type = demesne value = U019 }
condition = { type = not value = { type = realm_regiments value = 5 } }
condition = { type = difficulty value = 0 }
condition = { type = not value = { type = difficulty value = 1 } }
}
mean_time_to_happen = {
months = 1
modifier = {
condition = { type = year value = 1400 }
factor = 12
}
}
action_a = {
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 7500 light_cav = 7500 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 7500 light_cav = 7500 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 7500 light_cav = 7500 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 7500 light_cav = 7500 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 7500 light_cav = 7500 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 7500 light_cav = 7500 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 7500 light_cav = 7500 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 7500 light_cav = 7500 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 7500 light_cav = 7500 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 7500 light_cav = 7500 } }
}
}
province_event = {
id = 20393
trigger = {
condition = { type = area value = 635 }
condition = { type = year value = 1385 }
condition = { type = exists value = U019 }
condition = { type = demesne value = U019 }
condition = { type = not value = { type = realm_regiments value = 5 } }
condition = { type = difficulty value = 0 }
condition = { type = not value = { type = difficulty value = 1 } }
}
mean_time_to_happen = {
months = 1
modifier = {
condition = { type = year value = 1400 }
factor = 12
}
}
action_a = {
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 9000 light_cav = 9000 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 9000 light_cav = 9000 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 9000 light_cav = 9000 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 9000 light_cav = 9000 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 9000 light_cav = 9000 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 9000 light_cav = 9000 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 9000 light_cav = 9000 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 9000 light_cav = 9000 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 9000 light_cav = 9000 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 9000 light_cav = 9000 } }
}
}
province_event = {
id = 20394
trigger = {
condition = { type = area value = 635 }
condition = { type = year value = 1385 }
condition = { type = exists value = U019 }
condition = { type = demesne value = U019 }
condition = { type = not value = { type = realm_regiments value = 5 } }
condition = { type = difficulty value = 0 }
condition = { type = not value = { type = difficulty value = 1 } }
}
mean_time_to_happen = {
months = 1
modifier = {
condition = { type = year value = 1406 }
factor = 12
}
modifier = {
condition = { type = year value = 1416 }
factor = 12
}
modifier = {
condition = { type = year value = 1426 }
factor = 12
}
}
action_a = {
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 10000 light_cav = 10000 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 10000 light_cav = 10000 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 10000 light_cav = 10000 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 10000 light_cav = 10000 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 10000 light_cav = 10000 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 10000 light_cav = 10000 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 10000 light_cav = 10000 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 10000 light_cav = 10000 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 10000 light_cav = 10000 } }
effect = { type = add_regiment country = U019 culture = mongol strength = { archer_cav = 10000 light_cav = 10000 } }
}
}
Code:
##################################
# Reinforcements from Samarkhand #
##################################
province_event = {
id = 1121
trigger = {
condition = { type = area value = 628 }
condition = { type = year value = 1267 }
condition = { type = exists value = ILKH }
condition = {
type = not
condition = { type = exist value = U019 }
}
condition = {
type = demesne
value = ILKH
}
condition = {
type = not
value = {
type = realm_regiments
value = 5
}
}
condition = { type = difficulty value = 0 }
condition = {
type = not
value = { type = difficulty value = 1 }
}
}
mean_time_to_happen = {
months = 1
modifier = {
condition = { type = year value = 1280 }
factor = 12
}
modifier = {
condition = { type = year value = 1300 }
factor = 10
}
modifier = {
condition = { type = year value = 1340 }
factor = 10
}
}
action_a = {
effect = { type = add_regiment country = ILKH culture = mongol strength = { archer_cav = 5000 light_cav = 5000 } }
effect = { type = add_regiment country = ILKH culture = mongol strength = { archer_cav = 5000 light_cav = 5000 } }
effect = { type = add_regiment country = ILKH culture = mongol strength = { archer_cav = 5000 light_cav = 5000 } }
effect = { type = add_regiment country = ILKH culture = mongol strength = { archer_cav = 5000 light_cav = 5000 } }
effect = { type = add_regiment country = ILKH culture = mongol strength = { archer_cav = 5000 light_cav = 5000 } }
effect = { type = add_regiment country = ILKH culture = mongol strength = { archer_cav = 5000 light_cav = 5000 } }
effect = { type = add_regiment country = ILKH culture = mongol strength = { archer_cav = 5000 light_cav = 5000 } }
effect = { type = add_regiment country = ILKH culture = mongol strength = { archer_cav = 5000 light_cav = 5000 } }
effect = { type = add_regiment country = ILKH culture = mongol strength = { archer_cav = 5000 light_cav = 5000 } }
effect = { type = add_regiment country = ILKH culture = mongol strength = { archer_cav = 5000 light_cav = 5000 } }
}
}
##################################
# Reinforcements from Samarkhand #
##################################
province_event = {
id = 5516
trigger = {
condition = { type = area value = 628 }
condition = { type = year value = 1267 }
condition = { type = exists value = ILKH }
condition = {
type = not
condition = { type = exist value = U019 }
}
condition = {
type = demesne
value = ILKH
}
condition = {
type = not
value = {
type = realm_regiments
value = 5
}
}
condition = { type = difficulty value = 1 }
condition = {
type = not
value = { type = difficulty value = 2 }
}
}
mean_time_to_happen = {
months = 1
modifier = {
condition = { type = year value = 1280 }
factor = 12
}
modifier = {
condition = { type = year value = 1300 }
factor = 10
}
modifier = {
condition = { type = year value = 1340 }
factor = 10
}
}
action_a = {
effect = { type = add_regiment country = ILKH culture = mongol strength = { archer_cav = 6000 light_cav = 6000 } }
effect = { type = add_regiment country = ILKH culture = mongol strength = { archer_cav = 6000 light_cav = 6000 } }
effect = { type = add_regiment country = ILKH culture = mongol strength = { archer_cav = 6000 light_cav = 6000 } }
effect = { type = add_regiment country = ILKH culture = mongol strength = { archer_cav = 6000 light_cav = 6000 } }
effect = { type = add_regiment country = ILKH culture = mongol strength = { archer_cav = 6000 light_cav = 6000 } }
effect = { type = add_regiment country = ILKH culture = mongol strength = { archer_cav = 6000 light_cav = 6000 } }
effect = { type = add_regiment country = ILKH culture = mongol strength = { archer_cav = 6000 light_cav = 6000 } }
effect = { type = add_regiment country = ILKH culture = mongol strength = { archer_cav = 6000 light_cav = 6000 } }
effect = { type = add_regiment country = ILKH culture = mongol strength = { archer_cav = 6000 light_cav = 6000 } }
effect = { type = add_regiment country = ILKH culture = mongol strength = { archer_cav = 6000 light_cav = 6000 } }
}
}
##################################
# Reinforcements from Samarkhand #
##################################
province_event = {
name = "EVT_1121_NAME"
trigger = {
condition = { type = area value = 628 }
condition = { type = year value = 1267 }
condition = { type = exists value = ILKH }
condition = {
type = not
condition = { type = exist value = U019 }
}
condition = {
type = demesne
value = ILKH
}
condition = {
type = not
value = {
type = realm_regiments
value = 5
}
}
condition = { type = difficulty value = 2 }
condition = {
type = not
value = { type = difficulty value = 3 }
}
}
mean_time_to_happen = {
months = 1
modifier = {
condition = { type = year value = 1280 }
factor = 12
}
modifier = {
condition = { type = year value = 1300 }
factor = 10
}
modifier = {
condition = { type = year value = 1340 }
factor = 10
}
}
action_a = {
effect = { type = add_regiment country = ILKH culture = mongol strength = { archer_cav = 7500 light_cav = 7500 } }
effect = { type = add_regiment country = ILKH culture = mongol strength = { archer_cav = 7500 light_cav = 7500 } }
effect = { type = add_regiment country = ILKH culture = mongol strength = { archer_cav = 7500 light_cav = 7500 } }
effect = { type = add_regiment country = ILKH culture = mongol strength = { archer_cav = 7500 light_cav = 7500 } }
effect = { type = add_regiment country = ILKH culture = mongol strength = { archer_cav = 7500 light_cav = 7500 } }
effect = { type = add_regiment country = ILKH culture = mongol strength = { archer_cav = 7500 light_cav = 7500 } }
effect = { type = add_regiment country = ILKH culture = mongol strength = { archer_cav = 7500 light_cav = 7500 } }
effect = { type = add_regiment country = ILKH culture = mongol strength = { archer_cav = 7500 light_cav = 7500 } }
effect = { type = add_regiment country = ILKH culture = mongol strength = { archer_cav = 7500 light_cav = 7500 } }
effect = { type = add_regiment country = ILKH culture = mongol strength = { archer_cav = 7500 light_cav = 7500 } }
}
}
##################################
# Reinforcements from Samarkhand #
##################################
province_event = {
id = 5518
trigger = {
condition = { type = area value = 628 }
condition = { type = year value = 1267 }
condition = { type = exists value = ILKH }
condition = {
type = not
condition = { type = exist value = U019 }
}
condition = {
type = demesne
value = ILKH
}
condition = {
type = not
value = {
type = realm_regiments
value = 5
}
}
condition = { type = difficulty value = 3 }
condition = {
type = not
value = { type = difficulty value = 4 }
}
}
mean_time_to_happen = {
months = 1
modifier = {
condition = { type = year value = 1280 }
factor = 12
}
modifier = {
condition = { type = year value = 1300 }
factor = 10
}
modifier = {
condition = { type = year value = 1340 }
factor = 10
}
}
action_a = {
effect = { type = add_regiment country = ILKH culture = mongol strength = { archer_cav = 9000 light_cav = 9000 } }
effect = { type = add_regiment country = ILKH culture = mongol strength = { archer_cav = 9000 light_cav = 9000 } }
effect = { type = add_regiment country = ILKH culture = mongol strength = { archer_cav = 9000 light_cav = 9000 } }
effect = { type = add_regiment country = ILKH culture = mongol strength = { archer_cav = 9000 light_cav = 9000 } }
effect = { type = add_regiment country = ILKH culture = mongol strength = { archer_cav = 9000 light_cav = 9000 } }
effect = { type = add_regiment country = ILKH culture = mongol strength = { archer_cav = 9000 light_cav = 9000 } }
effect = { type = add_regiment country = ILKH culture = mongol strength = { archer_cav = 9000 light_cav = 9000 } }
effect = { type = add_regiment country = ILKH culture = mongol strength = { archer_cav = 9000 light_cav = 9000 } }
effect = { type = add_regiment country = ILKH culture = mongol strength = { archer_cav = 9000 light_cav = 9000 } }
effect = { type = add_regiment country = ILKH culture = mongol strength = { archer_cav = 9000 light_cav = 9000 } }
}
}
##################################
# Reinforcements from Samarkhand #
##################################
province_event = {
id = 5519
trigger = {
condition = { type = area value = 628 }
condition = { type = year value = 1267 }
condition = { type = exists value = ILKH }
condition = {
type = not
condition = { type = exist value = U019 }
}
condition = {
type = demesne
value = ILKH
}
condition = {
type = not
value = {
type = realm_regiments
value = 5
}
}
condition = { type = difficulty value = 4 }
}
mean_time_to_happen = {
months = 1
modifier = {
condition = { type = year value = 1280 }
factor = 12
}
modifier = {
condition = { type = year value = 1300 }
factor = 10
}
modifier = {
condition = { type = year value = 1340 }
factor = 10
}
}
action_a = {
effect = { type = add_regiment country = ILKH culture = mongol strength = { archer_cav = 10000 light_cav = 10000 } }
effect = { type = add_regiment country = ILKH culture = mongol strength = { archer_cav = 10000 light_cav = 10000 } }
effect = { type = add_regiment country = ILKH culture = mongol strength = { archer_cav = 10000 light_cav = 10000 } }
effect = { type = add_regiment country = ILKH culture = mongol strength = { archer_cav = 10000 light_cav = 10000 } }
effect = { type = add_regiment country = ILKH culture = mongol strength = { archer_cav = 10000 light_cav = 10000 } }
effect = { type = add_regiment country = ILKH culture = mongol strength = { archer_cav = 10000 light_cav = 10000 } }
effect = { type = add_regiment country = ILKH culture = mongol strength = { archer_cav = 10000 light_cav = 10000 } }
effect = { type = add_regiment country = ILKH culture = mongol strength = { archer_cav = 10000 light_cav = 10000 } }
effect = { type = add_regiment country = ILKH culture = mongol strength = { archer_cav = 10000 light_cav = 10000 } }
effect = { type = add_regiment country = ILKH culture = mongol strength = { archer_cav = 10000 light_cav = 10000 } }
}
}
############################################
# The barbarians settle in Conquered lands #
############################################
character_event = {
id = 5590
picture = "event_mercenaries"
trigger = {
condition = {
type = or
condition = { type = title value = GOLD }
condition = { type = title value = ILKH }
condition = { type = title value = U019 }
}
}
mean_time_to_happen = {
months = 120
}
action_a = {#Some barbarians have chosen to settle
effect = { type = remove_regiment }
effect = {
type = random
chance = 33
effect = { type = remove_regiment }
}
}
}
############################################
# Trouble is brewing in the homeland #
############################################
character_event = {
id = 5591
picture = "event_battle"
trigger = {
condition = {
type = or
condition = { type = title value = GOLD }
condition = { type = title value = ILKH }
condition = { type = title value = U019 }
}
}
mean_time_to_happen = {
months = 120
}
action_a = {#We must send part of the army home!
effect = { type = remove_regiment }
effect = {
type = random
chance = 33
effect = { type = remove_regiment }
}
}
}
############################################
# Serious Trouble is brewing in the homeland #
############################################
character_event = {
id = 5592
picture = "event_battle"
trigger = {
condition = {
type = or
condition = { type = title value = GOLD }
condition = { type = title value = ILKH }
condition = { type = title value = U019 }
}
}
mean_time_to_happen = {
months = 240
}
action_a = {#We must send much of the army home!
effect = { type = remove_regiment }
effect = { type = remove_regiment }
effect = {
type = random
chance = 33
effect = { type = remove_regiment }
effect = { type = remove_regiment }
}
}
}
############################################
# Dynastic Succession in the Horde #
############################################
character_event = {
id = 5593
picture = "event_death"
trigger = {
condition = {
type = or
condition = { type = title value = GOLD }
condition = { type = title value = ILKH }
condition = { type = title value = U019 }
}
}
mean_time_to_happen = {
months = 240
}
action_a = {#There will be a struggle for the throne!
effect = { type = remove_regiment }
effect = { type = remove_regiment }
effect = { type = remove_regiment }
effect = { type = death }
}
}
Last edited: