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Colonel
![]() Join Date: Nov 2001
Location: Oxford
Posts: 1,191
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Theatrum Orbis Terrarum version 2.1
This mod is for older versions of EUIII. If you have the In Nomine expansion pack, see this thread.
Features -Inspired by the look of early atlases -New textures and pixelshaders -Hills and forests are shown on the political maps -A more stylized, more informative terrain map -Stationary water, smaller flags and less glaring terra incognita -Optional new font (Aquiline Two by Manfred Klein) -Optional dynamic minimap, which changes to show what has been discovered Download (for older versions of EUIII): TOT21.zip or TOT21.zip Download (for the In Nomine expansion): see here. This mod demands more of your video card than version 1, and is not recommended for people who have performance problems with EU3's graphics. Version 1 is here. Screenshots ![]() ![]() ![]() Installation ** For EU3 version 1.3 (without the NA expansion) ** Place the TOT21 folder and the TOT21.mod file in the mod subdirectory of your Europa Universalis III directory, then activate the mod from the game launcher. If you would like to use the new font: The mod switcher doesn't like new fonts, so you have to copy tahoma_60.fnt and tahoma_60.dds from the /fonts directory of this package into the /gfx/fonts subdirectory of your main EU3 directory. If you would like to use the dynamic minimap: Copy minimap_bg.dds and minimap.dds from the /minimap directory of this package into the /gfx/interface subdirectory of your main EU3 directory. Open the file borders_2_0.fx in the /minimap directory of this package in notepad and change the two lines at the top to match your screen resolution. Then use this file instead of the /gfx/fx/borders_2_0.fx file of the plain TOT21 mod. There is a known bug with the dynamic minimap: province names and zoomed-out army flags will show in front of the minimap, rather than being obscured by it. If you would like to use this mod permanently or to combine it with other mods, it may be simplest to overwrite the game files entirely rather than to use the mod switcher. In this case, copy the .fx files from /TOT21/gfx/FX over the files in the /gfx/FX subdirectory of your EU3 directory, and copy the .dds files from /TOT21/map/terrain over the files in the /map/terrain subdirectory of your EU3 directory. This will not change your checksum and you will still be able to play multiplayer games. Please make backups of any files or directories you are going to overwrite. ** For EU3 2.0 and 2.1 (with the NA expansion) ** There is an issue with the mod-switcher in this version. It will not use the files rivers.fx and borders_2_0.fx from the mod (and possibly some other files as well). I recommend that you install the mod directly, overwriting the game files. Follow the instructions above and please make backups. ** For the Magna Mundi mod (with any version of EU3) ** In the /MM directory are two files, colormap.dds and colormap_water.dds, to use if you are combining TOT with the Magna Mundi mod. If you are using this mod I suggest you install TOT over the game files directly, as above. Then make a /terrain subdirectory in the /map subdirectory of the /mod/magnamundi directory (if there is not one already) and put these two files in there. Other notes If you don't like the dot texture on the sea, open water.fx in notepad and follow the instructions at the top. If you are modding country colours and want to change a country's colour to a grey close to 50% grey, do not use exactly the same value for red, green and blue. E.g. use (128,128,127) rather than (128,128,128). Otherwise it will appear as a tan colour in the data map modes. Changes from 2.0: fixed a bug; added MM files; made sea texture fainter; coasts are done slightly differently. The old thread is here.
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The Dream of Macsen - a short history of Wales Theatrum Orbis Terrarum graphics mod for EU3 Last edited by Pishtaco; 07-08-2009 at 11:25. |
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#2 |
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(Interim Avatar)
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Join Date: Oct 2006
Location: Cthulhu Neaderthal realpolitik
Posts: 7,018
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two questions:
1. how is this different from 2.0? 2. any chance of making it compatible with MEIOU?
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The Ebony Cross and the Sacred Eagle (Ongoing) ---Favorite History-Book AAR, Eu3 (Q2 2008) ---Weekly AAR Showcase, 1/13/08 Charter member of "The Warlord Club" Awards: Fan of the Week: 3/4/07, 4/29/07, 6/18/07, 2/19/08, 4/11/08 WritAAR of the Week: 5/20/07 I was canonized! 4/21/07 My ink well thingy... |
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#3 |
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First Lieutenant
![]() Join Date: Oct 2007
Posts: 223
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I think it's the 2.0b version, perhaps with some minor tweaks.
Installed it and looking very nicely. Love the map, gives a good "feel" to the game. |
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#4 | |
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Colonel
![]() Join Date: Nov 2001
Location: Oxford
Posts: 1,191
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Quote:
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The Dream of Macsen - a short history of Wales Theatrum Orbis Terrarum graphics mod for EU3 |
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#5 |
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Lord High Admiral
![]() ![]() ![]() ![]() Join Date: Oct 2000
Location: Dunny-on-the-Wold
Posts: 595
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Is there a way to disable the forrests and hills from the political map? Also, is there a way to have the country colors not be so distorted by FoW? Aside from that, great work, but those two are keeping me from giving it a swirl.
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>>>Merlin's Graphics Mod for EU3<<< -->Discussion Thread<-- >>>Hearts of Iron Flags<<< Germany (Balkan Cross) Japan (Rising Sun) Get in the mood for HoI III! |
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#6 | |
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Colonel
![]() Join Date: Nov 2001
Location: Oxford
Posts: 1,191
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Quote:
Country colours aren't distorted by FoW, they're just darker.
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The Dream of Macsen - a short history of Wales Theatrum Orbis Terrarum graphics mod for EU3 Last edited by Pishtaco; 02-12-2007 at 18:47. |
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#7 | ||
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Lord High Admiral
![]() ![]() ![]() ![]() Join Date: Oct 2000
Location: Dunny-on-the-Wold
Posts: 595
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Quote:
Quote:
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>>>Merlin's Graphics Mod for EU3<<< -->Discussion Thread<-- >>>Hearts of Iron Flags<<< Germany (Balkan Cross) Japan (Rising Sun) Get in the mood for HoI III! |
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#8 | |
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Colonel
![]() Join Date: Nov 2001
Location: Oxford
Posts: 1,191
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Quote:
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The Dream of Macsen - a short history of Wales Theatrum Orbis Terrarum graphics mod for EU3 |
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#9 |
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Major
![]() ![]() Join Date: Jan 2002
Posts: 525
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Thank you again.
This time all is well. Only small issue with colouring: I think some colours of the political map are too bleak, i.e. Sibir, but maybe a few other too. It doesn't look like colour at all, more like some semi-transparency. Not really different from uncolonized provinces. Also, for me, the colours for Atjeh & Malacca are indistinguishable.
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Creatures shall prevail! |
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#10 | |
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Colonel
![]() Join Date: Nov 2001
Location: Oxford
Posts: 1,191
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Quote:
I can tell Atjeh and Malacca apart with no trouble, but Ayutthaya and Pegu are tough. Hm.
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The Dream of Macsen - a short history of Wales Theatrum Orbis Terrarum graphics mod for EU3 |
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#11 |
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Cartographer and Heretic Mod
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My friend Pishtaco, i tried to change the colormap files for MEIOU. When i did it for MagnaMundi, i had no problems. Now, for MEIOU, rivers appear green and brown.... the green and brown colors being much like on the colormap file. What did i do wrong ?
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• Rome : Vae Victis Cartography of Vinci Vincimus • Crusader Kings : Deus Vult Gigau's CK Mod----- Working on a Tabula Aegidiana for DV ----- >>>Signed the petition for CK2 !<<< • Europa Universalis III : In Nomine MEIOU:Joan's Vision, a mod giving you a new map, a new experience,... - availlable here MEIOU subforum in English ----- Enfillade MEIOU en Français ----- MEIOU Thread auf Deutsch ----- The EUIII Master Mod List (last update 27/11/2009) • AARLand My selection... • Karnak áv Hwike : "It isn't about who makes the first mistake... the only mistake that matters is who makes the last." •
• Mr Capitalist : "I honestly don't want to deal with the AI's disregard for my ideas." • |
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#12 | |
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First Lieutenant
![]() Join Date: Oct 2007
Posts: 223
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Quote:
I've been using the map the last few days now and it does look marvellous. Had to get used to it, of course, but now I just can't do without.
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My must-have's: Ubik & co's Magna Mundi Darken's Terra Nova Pishtaco's Theatrum Orbis Terrarum Merlin's graphics mod Alexspeed's custom "Dutch ships "loadingscreens |
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#13 | |
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Colonel
![]() Join Date: Nov 2001
Location: Oxford
Posts: 1,191
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Quote:
It sounds like you're not having any problems with it, but I'll say how the water colour map is made. Start with a file that has good information about coastlines. I've been using topology.bmp, but have had to fix bad pixels by hand afterwards. Maybe provinces.bmp is better, or maybe it's a combination. Then I've been using dilate/erode and gaussian blur in gimp, as follows. Let A be black land and white sea. Let B be A with the land made one pixel larger; let C have the land one pixel larger still; let D be A with the land made one pixel smaller. Then for the sea you want 0.5+0.5*(radius 2 gaussian blur(0.5*B+C)). For the land you want (12/255)*(radius 1 gaussian blur(D)). Use the combined image as the blue channel for colormap.dds and as a greyscale image for colormap_water.dds.
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The Dream of Macsen - a short history of Wales Theatrum Orbis Terrarum graphics mod for EU3 |
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Cartographer and Heretic Mod
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Quote:
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I'll look into Gimp when get home...
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• Rome : Vae Victis Cartography of Vinci Vincimus • Crusader Kings : Deus Vult Gigau's CK Mod----- Working on a Tabula Aegidiana for DV ----- >>>Signed the petition for CK2 !<<< • Europa Universalis III : In Nomine MEIOU:Joan's Vision, a mod giving you a new map, a new experience,... - availlable here MEIOU subforum in English ----- Enfillade MEIOU en Français ----- MEIOU Thread auf Deutsch ----- The EUIII Master Mod List (last update 27/11/2009) • AARLand My selection... • Karnak áv Hwike : "It isn't about who makes the first mistake... the only mistake that matters is who makes the last." •
• Mr Capitalist : "I honestly don't want to deal with the AI's disregard for my ideas." • |
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#15 |
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Newbie
![]() ![]() ![]() ![]() Join Date: May 2001
Location: Mombot Road 103, Norway
Posts: 3,657
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I'm running EU3 in Linux. As you can see from the pics the borders doesn't look good. Do you have any tips for how to make the borders looking better?
EU3, 1.3: ![]() EU3, 1.3 +tot21:
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How to run HOI3 under Linux How to run EU3 under Linux Paradox Linux User Group Kubuntu 9.10 Age, catamite- fac mihi hunc diem felicissimum. |
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#16 |
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Colonel
![]() Join Date: Nov 2001
Location: Oxford
Posts: 1,191
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The funny-looking borders, and the funny-shaped forests, look to me like your computer is having problems doing some of the less basic pixelshader operations (remainders and if...then... statements). Probably these are the ones that you need pixelshader 2 for.
You also have a funny shaped province highlight. I don't know what that is. Maybe the highlight object is being drawn funnily, or there's some problem with the z buffer? Overall, I would guess that you have pixelshader 2 implemented badly.
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The Dream of Macsen - a short history of Wales Theatrum Orbis Terrarum graphics mod for EU3 Last edited by Pishtaco; 05-12-2007 at 22:03. |
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#17 |
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El Pez Negro
Demi Moderator
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Location: Aguasdulces, en Poniente.
Posts: 8,850
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Pishtaco, this is absoluty amazing..... great job.
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Cuando es en este color se modera, es recomendable prestar atencion al mensaje. Si tienes el HoI3, y todavia no lo has registrado, clika aqui Guia para recien llegados | Normas del Foro mi Tintero |
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#18 | |
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Newbie
![]() ![]() ![]() ![]() Join Date: May 2001
Location: Mombot Road 103, Norway
Posts: 3,657
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Quote:
The hardware is good enough (ati x800) Wine is probably not doing good enough job with the pixelshader 2. I will try some different settings in the registry. Thanks for the help
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How to run HOI3 under Linux How to run EU3 under Linux Paradox Linux User Group Kubuntu 9.10 Age, catamite- fac mihi hunc diem felicissimum. |
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#19 |
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FFFAAAAATHEEEEEEERRRRR!!!
![]() Join Date: Apr 2005
Location: Persigo bosquimanas por el Kalahari, ye, ye, ye
Posts: 2,158
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This is just beautiful; something I never expected to say regarding the EU3 map.
However, the dynamic minimap won't work for me. I copy the 3 files in the /interface folder, edit Borders_2.0_fx to match my screen resolution (1200x800), but when I run the game I still see the old static map.
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#20 | |
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Colonel
![]() Join Date: Nov 2001
Location: Oxford
Posts: 1,191
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Quote:
Are you sure you have copied the .dds files correctly, overwriting the original game files? They should replace the minimap with something featureless and semi-transparent, which borders_2_0.fx then fills in. Also it should only be the two .dds files that go into /gfx/interface, the borders one goes into /gfx/FX.
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The Dream of Macsen - a short history of Wales Theatrum Orbis Terrarum graphics mod for EU3 |
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