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#41 | |
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They Stole My Avatar
![]() ![]() Join Date: Oct 2006
Posts: 5,767
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#42 |
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Lt. General
Join Date: Oct 2006
Location: Kingston, PA, USA
Posts: 1,596
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I believe the US Army went all volunteer in 1974 or 75. When I was in Iraq, I met a crusty old Command Sergeant Major who was the last soldier to be drafted who remained on active duty since his draft. Did that sentence make sense? Of course, he voluntarily re-enlisted many times after he was initially drafted.
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#43 | |
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Major
![]() ![]() Join Date: May 2006
Posts: 623
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From Salvationarmyusa.org:
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#44 | |
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Crazed Sex Poodle
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Join Date: Jul 2006
Location: off topic in St. Louis
Posts: 1,898
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#45 | |
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GroFAZ
Demi Moderator
![]() ![]() Join Date: Mar 2004
Location: Woodstock N.B. Canada
Posts: 14,992
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Quote:
__________________
"To punish me for my contempt for authority, they made me an authority myself" - Albert Einstein. My Demi-Mod color is Emu-colored. If I'm posting in this color, I'm not just being a jerk. I use White for that. "The Game"... my first AAR. Armageddon v1.2 Mod-34, Germany. Winner, Q2-2008 HOI-2 Comedy Award. Winner, 2008 Iron HeAARt Award for the best HOI-2 AAR of 2008. |
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#46 | |
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Lt. General
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Join Date: May 2004
Posts: 1,219
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Quote:
Oh, and as for the American Army: Yes, not only is it honest-to-God volunteer, you would be surprised how hard it can be to get in. My brother's been kicking at the door for three years now, but they refuse to accept him, due to concerns that his extremely poor eyesight might someday return after LASIK treatment. Picky, picky, picky!
__________________
Most recent AAR: "The Cobras are Smoking!" : A Tale of Brazil (Writer of the week, AAR showcase, Favorite AAR) Reader comments: "Hell, I rarely read AARs at all, but yours caught my eye and since yesterday I've read it from the beginning. Awesome job! Top-class writing, good sense of humour and "humane" approach which shows, that pros also make mistakes, makes it a great read!" --Theocide |
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#47 | |
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Captain
Join Date: Apr 2006
Posts: 332
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Wait, I'm confused.
At what point do you not gain foreign manpower? When it's overseas and there is a war period? So Germany can use Russian manpower, but Japan can't use Korean? Quote:
Also militia and garrisons are very useful when fighting in soviet or Asian territory. Garrisons deal with partisans and can be stationed in key provinces to prevent loosing key ground/ground in general. And militia's are useful when fighting a mostly militia army. |
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#48 |
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Master fish dancer
Join Date: Nov 2005
Posts: 1,520
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I know I'm lazy but has anyone completed those events for all the india/korea?
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#49 |
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Supreme Soviet
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Join Date: Jun 2002
Location: Bringing Socialism to the masses
Posts: 3,178
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I too always thought it was rather stupid that just because you go war you lose the ability to recruit soldiers from overseas colonies. This is particularly detrimental to the UK in the game. I'm not up to date on population figures but Germany's population couldn't have been THAT much bigger then Britain, but in the game they grow far higher. I understand some semblance of balance is in order but its kinda flaky that the British lose the manpower in India. And then you have Japan which I do believe actually had MORE people then Germany and yet also dont' gain as many people.
__________________
"There is no avoiding war. It can only be postponed, to the advantage of others." - Niccolo Machiavelli "It is to Belgutei's strength and Kasar's prowess as an archer that I owe the conquest of the World Empire." - Genghis Khan "You say that it is your custom to burn widows. Very well. We also have a custom: when men burn a woman alive, we tie a rope around their necks and we hang them. Build your funeral pyre; beside it, my carpenters will build a gallows. You may follow your custom. And then we will follow ours" -Charles James Napier "Where some states have an army, the Prussian Army has a State" -Voltaire |
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#50 |
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Field Marshal
Join Date: Jul 2006
Location: Sweden, northern Stockholm
Posts: 6,274
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Here are a few; quite crude, but making them well-balanced would require an insane amount of work.
Code:
#####################################
# Japanese section
#
#
### Korea
event = {
id = 332200
persistent = yes
random = no
trigger = {
atwar = yes
NOT = { local_flag = KoreaManpower }
control = { province = 1196 data = -1 } # Busan
control = { province = 1189 data = -1 } # Seoul
control = { province = 1201 data = -1 } # Pyongyang
}
country = JAP
date = { year = 1936 month = 0 day = 0 }
offset = 10
deathdate = { year = 1953 month = 11 day = 92 }
name = "Manpower Event"
desc = "Receive some Korean manpower despite the game engine flaw."
action_a = {
name = "OK"
command = { type = local_setflag which = KoreaManpower }
command = { type = free_manpower value = 1 }
}
}
event = {
id = 332201
persistent = yes
random = no
trigger = {
local_flag = KoreaManpower
OR = {
atwar = no
NOT = { control = { province = 1196 data = -1 } } # Busan
NOT = { control = { province = 1189 data = -1 } } # Seoul
NOT = { control = { province = 1201 data = -1 } } # Pyongyang
}
}
country = JAP
date = { year = 1936 month = 0 day = 0 }
offset = 10
deathdate = { year = 1953 month = 11 day = 92 }
name = "Manpower Event"
desc = "Turns off the simulated Korean manpower."
action_a = {
name = "OK"
command = { type = local_clrflag which = KoreaManpower }
command = { type = free_manpower value = -1 }
}
}
########################################
# United Kingdom section
#
#
### East Indian area
event = {
id = 332210
persistent = yes
random = no
trigger = {
atwar = yes
NOT = { local_flag = IndiaManpowerE }
control = { province = 1285 data = -1 } # Dhaka
control = { province = 1457 data = -1 } # Calcutta
}
country = ENG
date = { year = 1936 month = 0 day = 0 }
offset = 10
deathdate = { year = 1953 month = 11 day = 92 }
name = "Manpower Event"
desc = "Receive some Indian manpower despite the game engine flaw."
action_a = {
name = "OK"
command = { type = local_setflag which = IndiaManpowerE }
command = { type = free_manpower value = 1 }
}
}
event = {
id = 332211
persistent = yes
random = no
trigger = {
local_flag = IndiaManpowerE
OR = {
atwar = no
NOT = { control = { province = 1285 data = -1 } } # Dhaka
NOT = { control = { province = 1457 data = -1 } } # Calcutta
}
}
country = ENG
date = { year = 1936 month = 0 day = 0 }
offset = 10
deathdate = { year = 1953 month = 11 day = 92 }
name = "Manpower Event"
desc = "Turns off the simulated Indian manpower."
action_a = {
name = "OK"
command = { type = local_clrflag which = IndiaManpowerE }
command = { type = free_manpower value = -1 }
}
}
#
### Central Indian area
event = {
id = 332212
persistent = yes
random = no
trigger = {
atwar = yes
NOT = { local_flag = IndiaManpowerC }
control = { province = 1468 data = -1 } # Jaipur
control = { province = 1467 data = -1 } # Indore
}
country = ENG
date = { year = 1936 month = 0 day = 0 }
offset = 10
deathdate = { year = 1953 month = 11 day = 92 }
name = "Manpower Event"
desc = "Receive some Indian manpower despite the game engine flaw."
action_a = {
name = "OK"
command = { type = local_setflag which = IndiaManpowerE }
command = { type = free_manpower value = 1 }
}
}
event = {
id = 332213
persistent = yes
random = no
trigger = {
local_flag = IndiaManpowerE
OR = {
atwar = no
NOT = { control = { province = 1468 data = -1 } } # Jaipur
NOT = { control = { province = 1467 data = -1 } } # Indore
}
}
country = ENG
date = { year = 1936 month = 0 day = 0 }
offset = 10
deathdate = { year = 1953 month = 11 day = 92 }
name = "Manpower Event"
desc = "Turns off the simulated Indian manpower."
action_a = {
name = "OK"
command = { type = local_clrflag which = IndiaManpowerE }
command = { type = free_manpower value = -1 }
}
}
#
### South Indian area
event = {
id = 332214
persistent = yes
random = no
trigger = {
atwar = yes
NOT = { local_flag = IndiaManpowerS }
control = { province = 1511 data = -1 } # Bangalore
control = { province = 1514 data = -1 } # Cochin
control = { province = 1509 data = -1 } # Madras
}
country = ENG
date = { year = 1936 month = 0 day = 0 }
offset = 10
deathdate = { year = 1953 month = 11 day = 92 }
name = "Manpower Event"
desc = "Receive some Indian manpower despite the game engine flaw."
action_a = {
name = "OK"
command = { type = local_setflag which = IndiaManpowerS }
command = { type = free_manpower value = 1 }
}
}
event = {
id = 332215
persistent = yes
random = no
trigger = {
local_flag = IndiaManpowerS
OR = {
atwar = no
NOT = { control = { province = 1511 data = -1 } } # Bangalore
NOT = { control = { province = 1514 data = -1 } } # Cochin
NOT = { control = { province = 1509 data = -1 } } # Madras
}
}
country = ENG
date = { year = 1936 month = 0 day = 0 }
offset = 10
deathdate = { year = 1953 month = 11 day = 92 }
name = "Manpower Event"
desc = "Turns off the simulated Indian manpower."
action_a = {
name = "OK"
command = { type = local_clrflag which = IndiaManpowerS }
command = { type = free_manpower value = -1 }
}
}
#
### West Indian / Pakistani area
event = {
id = 332216
persistent = yes
random = no
trigger = {
atwar = yes
NOT = { local_flag = IndiaManpowerW }
control = { province = 1494 data = -1 } # Karachi
control = { province = 1481 data = -1 } # Sukkur
control = { province = 1480 data = -1 } # Hyderabad
}
country = ENG
date = { year = 1936 month = 0 day = 0 }
offset = 10
deathdate = { year = 1953 month = 11 day = 92 }
name = "Manpower Event"
desc = "Receive some Indian manpower despite the game engine flaw."
action_a = {
name = "OK"
command = { type = local_setflag which = IndiaManpowerW }
command = { type = free_manpower value = 1 }
}
}
event = {
id = 332217
persistent = yes
random = no
trigger = {
local_flag = IndiaManpowerW
OR = {
atwar = no
NOT = { control = { province = 1494 data = -1 } } # Karachi
NOT = { control = { province = 1481 data = -1 } } # Sukkur
NOT = { control = { province = 1480 data = -1 } } # Hyderabad
}
}
country = ENG
date = { year = 1936 month = 0 day = 0 }
offset = 10
deathdate = { year = 1953 month = 11 day = 92 }
name = "Manpower Event"
desc = "Turns off the simulated Indian manpower."
action_a = {
name = "OK"
command = { type = local_clrflag which = IndiaManpowerW }
command = { type = free_manpower value = -1 }
}
}
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#51 |
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Master fish dancer
Join Date: Nov 2005
Posts: 1,520
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@Wobbler - I've been playtesting the Japanese events, while they run fine they give +1 manpower daily growth. This is an insane amount that triples Japan's peacetime manpower growth. Wouldn't it be more logical to make the events give let's say 1 MP every fortnight or so?
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#52 |
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Field Marshal
Join Date: Jul 2006
Location: Sweden, northern Stockholm
Posts: 6,274
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1 is far less than the sum of the events in japanmanpower.txt, had they worked; on the other hand, the UK only gets 0.18 daily manpower from all of its overseas holdings even with a man of the people security minister, which is only a fraction of what they ought to get from their national provinces in India, containing a great deal more manpower than the British Isles... leading me to think all overseas holdings count as either non-national or colonial, national provinces or not.
Does the Peacetime IC modifier affect manpower growth? |
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#53 | |
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Master fish dancer
Join Date: Nov 2005
Posts: 1,520
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Quote:
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#54 | |
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The Gibrataltor
Join Date: Nov 2004
Location: PROV #20
Posts: 4,384
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#55 | |
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Field Marshal
![]() ![]() ![]() ![]()
Join Date: Feb 2006
Location: Payson, AZ USA
Posts: 2,518
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#56 |
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First Lieutenant
Join Date: Dec 2002
Location: Omaha, Nebraska, U.S.
Posts: 248
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Is there any way you can just change the multiplier for overseas manpower when at war? Like keep it at .1 or make it .2 when at peace and .1 when at war?
__________________
"Better a thousand times to die with glory than live without honour." -- Louis VI "The late M. Venizelos observed that in all her wars Britain always wins one battle- the last." -- Sir Winston Churchill Forum Necromancer |
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#57 |
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General
![]() ![]() ![]()
Join Date: May 2004
Location: Pensacola, FL
Posts: 2,097
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Wow dude, congrats on the necromancy. I knew this thread had to be old when I saw a post by Permanganate.
No, there are no event commands that allow you to change many of the settings that are part of the misc.txt file, including that one. The best and most realistic solution is to add in the non-passable strait connection, as described earlier in the thread. |
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#58 | |
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Second Lieutenant
Join Date: Apr 2006
Location: Michigan
Posts: 134
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Quote:
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