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#1 |
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Deliciously Danish
Join Date: May 2002
Location: Epicurean Boot Camp
Posts: 494
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The Great Rome Thread
Current Version; RU 1.0.0 - get it here
Also, follow the first AAR based on this mod: Alhazen's Rome: Sons of Mars There has been an increasing interest in and wish to help with this scenario. Therefore I thought I'd organize it a little and make one of those threads where everybody can easily add their contributions... if they have any, of course ![]() A little info on the scenario: It starts in 218 BC and Rome and Carthage are already at war with each other. Because of the time-trouble (no BC years), we will try with a start in 535 afR. (after the foundation of Rome) + 1000, so, 1535. Hannibals army is marching towards northern Italy, where the Romans are trying to mount some resistance to his invasion. Of course, this beginning army is quite large when it leaves Spain and is significantly reduced when it reaches Italy. Rome enjoys almost total supremacy at sea, so there probably won't be a good alternative to the land route of Hannibal. He, of course, is a stunning leader, which I hope will reflect itself on the battlefield. Rome's are more mediocre in the beginning. Rome is allied to Syracuse, Massilia and Venetii (there are probably others too) Carthage is allied to various Celtic tribes. Also, there is war in Greece between various states and leagues, and the Seleucid are at war with Ptolemaic Egypt. This... is our opening of the scenario. Ok, so far we have these things more or less handled: Country names and locations, city names and so on.(Gaul might need a little re-tweaking later on, but for now northern Gaul is outside the timeframe of the first step of the scenario, so we'll wait with that) Monarchs are done for the major powers and non-Celtic mid-powers. (If anyone have any kingslist or similar for the tribal nations, that would be cool )Roman unit sprites: Early Republican, Late Republican and Imperial types. Also, hoplites and celtic warriors. (However, I'd like some variation in the hoplite sprites and an unique Carthaginian sprite, so if anybody out there can do these things, that would be super! Also, more diverse barbarian sprites, since we use the Celtic swordsman for every tribe. In addition, we have a galley sprite, but without the sinking animation) I've placed various resources where my little German history atlas has claimed they were. Also, resources have been edited. We have stuff like tin, papyrus, dates, timber and so on. Some things are being re-written. Instead of being a vassal, a country is now a "Client State", and instead of royal marriages we have "state friendship". We are looking into the possibility of converting the religion-aspect into a more "Civilization"-tool. Meaning, the Romans can "convert" barbarian provinces to "civilized" province. A crude form of "Romanization". (This has now been included) I've messed around with the AI, but I'm not sure how well it works in the long run. This is basically done for the majors. What we need: Research! And lots of it! As mentioned, more sprites. Events! And plenty of them! AI tweaking for the minor nations, according to their specific locations and situations. Figuring out the strength of the non-Punic War nations. Size of armies, economy and such. Editing the terrain here and there. Germany will need more forests, swamps etc. Gaul might not look like what it does in the ordinary EU2 scenarios. Flags and shields (being done excellently by Birger) but he needs help with the research. I'll post a list of important countries later on. These shields are still missing: Iberia Lusitani Artabri Belli Arstures Cantabri Arevaci Ilergetes Vascones Iacetani Gaul Sordones Vocates Nitiobroges Lemovices Vellavi Vocontii Allobroges Graioceli Insubres Liguria Cenomani Ambarri Turones Andes Coriosolites Osimii Asuvii Tricasses Triboci Nervii Eurbornes ... more to come...
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Current project: Ancient Greek Mod for EUIII Step 1: Making the map + Map graphics Check out the Roma Universalis Mod ... and follow the first AAR based on the RU mod: Alhazen's Rome: Sons of Mars Only the sausage-maker's son knows how to honour me Last edited by Molleby; 25-10-2005 at 18:59. |
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#2 |
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Desdichado
Official Court Artist
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And shields... I could sure need some help with the research.
![]() Do you think you could post all of them here?
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For the Glory: A Europa Universalis Game Go to the FTG forum Sweden is the world's strongest country. For some 250 years it has worked on it's doom, without success! - Frederick the Great |
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#3 |
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CAPTAIN WILDCHILD
![]() ![]() Join Date: May 2004
Location: England
Posts: 1,705
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I'll be able to do some events. And you can always upload the current scenario to show other people what it looks like.
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"Losers " -Kaigon
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#4 |
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Deliciously Danish
Join Date: May 2002
Location: Epicurean Boot Camp
Posts: 494
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Birger:
I'll make a list later today and post it here. Tombom: I'd like you to look into Ptolemaic Egypt if you can. Major and minor events up to around 80 BC, special things we need to look into, relations and so on. And yes, I'll try and upload the scenario later. However, it seems like there is a 2 mb limit in the upload forum, so I'll need to look into that.
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Current project: Ancient Greek Mod for EUIII Step 1: Making the map + Map graphics Check out the Roma Universalis Mod ... and follow the first AAR based on the RU mod: Alhazen's Rome: Sons of Mars Only the sausage-maker's son knows how to honour me |
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#5 |
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CAPTAIN WILDCHILD
![]() ![]() Join Date: May 2004
Location: England
Posts: 1,705
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Any good should allow you to split up the zip into lots of separate files which you can then upload. And I'll look for a bit into egypt.
How big is the zip? Last edited by tombom; 25-09-2004 at 13:10. |
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#6 |
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Desdichado
Official Court Artist
![]() Join Date: Sep 2001
Location: Drifting away...
Posts: 3,836
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I can't find anything on Media and Trabzont, got any other names for those?
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For the Glory: A Europa Universalis Game Go to the FTG forum Sweden is the world's strongest country. For some 250 years it has worked on it's doom, without success! - Frederick the Great |
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#7 |
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Deliciously Danish
Join Date: May 2002
Location: Epicurean Boot Camp
Posts: 494
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Tombom: I think the file is around 5 MB.
Birger: Sorry, don't have alternatives
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Current project: Ancient Greek Mod for EUIII Step 1: Making the map + Map graphics Check out the Roma Universalis Mod ... and follow the first AAR based on the RU mod: Alhazen's Rome: Sons of Mars Only the sausage-maker's son knows how to honour me |
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#8 |
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CAPTAIN WILDCHILD
![]() ![]() Join Date: May 2004
Location: England
Posts: 1,705
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Isn't Trabzon the same as Trabzont? Just based on their names.
And what zipping program do you currently use?
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"Losers " -Kaigon
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#9 | |
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Deliciously Danish
Join Date: May 2002
Location: Epicurean Boot Camp
Posts: 494
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Quote:
__________________
Current project: Ancient Greek Mod for EUIII Step 1: Making the map + Map graphics Check out the Roma Universalis Mod ... and follow the first AAR based on the RU mod: Alhazen's Rome: Sons of Mars Only the sausage-maker's son knows how to honour me |
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#10 |
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Deliciously Danish
Join Date: May 2002
Location: Epicurean Boot Camp
Posts: 494
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Ok, a couple of things when I make a scenario zip-file...
I only need to include the files that I have altered, right? And just make sure that they are in the right folders?
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Current project: Ancient Greek Mod for EUIII Step 1: Making the map + Map graphics Check out the Roma Universalis Mod ... and follow the first AAR based on the RU mod: Alhazen's Rome: Sons of Mars Only the sausage-maker's son knows how to honour me |
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#11 |
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CAPTAIN WILDCHILD
![]() ![]() Join Date: May 2004
Location: England
Posts: 1,705
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Yes. Just the files you've altered. And make sure you include the moddir.
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"Losers " -Kaigon
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#12 | |
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Deliciously Danish
Join Date: May 2002
Location: Epicurean Boot Camp
Posts: 494
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Quote:
__________________
Current project: Ancient Greek Mod for EUIII Step 1: Making the map + Map graphics Check out the Roma Universalis Mod ... and follow the first AAR based on the RU mod: Alhazen's Rome: Sons of Mars Only the sausage-maker's son knows how to honour me |
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#13 |
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Banned
Join Date: Apr 2004
Location: Somewhere on earth.......
Posts: 995
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Molleby what about a few screenshots of Europe ?
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#14 | |
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Deliciously Danish
Join Date: May 2002
Location: Epicurean Boot Camp
Posts: 494
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Quote:
![]() Edit: colours will be edited and some provinces will probably be changed, but essentially this is how it's gonna look.
__________________
Current project: Ancient Greek Mod for EUIII Step 1: Making the map + Map graphics Check out the Roma Universalis Mod ... and follow the first AAR based on the RU mod: Alhazen's Rome: Sons of Mars Only the sausage-maker's son knows how to honour me |
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#15 |
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Deliciously Danish
Join Date: May 2002
Location: Epicurean Boot Camp
Posts: 494
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Uploaded what I have put together so far. The recent contribution from different people have not been implemented yet.
Get the stuff here
__________________
Current project: Ancient Greek Mod for EUIII Step 1: Making the map + Map graphics Check out the Roma Universalis Mod ... and follow the first AAR based on the RU mod: Alhazen's Rome: Sons of Mars Only the sausage-maker's son knows how to honour me |
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#16 |
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CAPTAIN WILDCHILD
![]() ![]() Join Date: May 2004
Location: England
Posts: 1,705
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No moddir? Sad
![]() Looks interesting though. Downloading.
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"Losers " -Kaigon
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#17 |
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Banned
Join Date: Apr 2004
Location: Somewhere on earth.......
Posts: 995
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I actualy like it that you dint include the Germanic tribes,the Romans thought they werent an country and I think the same.
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#18 |
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Banned
Join Date: Apr 2004
Location: Somewhere on earth.......
Posts: 995
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BTW you need no time limit patch ?
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#19 | |
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Desdichado
Official Court Artist
![]() Join Date: Sep 2001
Location: Drifting away...
Posts: 3,836
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Quote:
__________________
For the Glory: A Europa Universalis Game Go to the FTG forum Sweden is the world's strongest country. For some 250 years it has worked on it's doom, without success! - Frederick the Great |
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#20 |
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Banned
Join Date: Mar 2004
Location: Leading the scroched ones
Posts: 9
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A moddir. Must have. Jesus
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