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Victory in China looks close now, although there's still some "cleaning up" to do after defeating the KMT government which may well take you into 1939. It is interesting that you have declined Axis membership. Is that just a question of timing or are you perhaps thinking of keeping clear of Hitler's war and going it alone?

I'll join the Axis eventually, but want to hold off for now. My thinking is that Germany and Italy together are weaker than France and the UK, so if the Allies decide to get trigger-happy (it CAN happen!) I don't want to get dragged into a new war while my entire army is fighting in China. I want to enter the main war when the circumstances favor my entry. That means France needs to surrender so I won't have to mess with the Marine Nationale on top of the Royal Navy. I'm essentially doing what Japan actually did IRL. It's to my advantage to let the Europeans fight and weaken each other.

Slowly getting there, as per the norm for China :laugh:

What are your plans for the warlord states? Will you be attacking and incorporating all of them as well?

They'll be incorporated into my big China-puppet I create later. I can create it now if I wanted to, but doing so might mess with the supply situation which is already really bad, so I'm going to create the puppet after the RoC falls.

my main problem with japan seems to be, oddly enough, when to start focusing on building up the IJN. are you building any right now? if so, what type of ships?

Since the start of the game I've been careful to make sure I have at least two carriers of either type in the build queue, and I'm building an additional two battleships on top of what Japan starts with. I'll show my build queue and research progress in the summary chapter for the war, which I'll be writing soon.
 
Chapter 14: The Battle of Changde - July 9 to August 17, 1938

The loss of Changsha and its vital rail network placed China in a very dangerous position. Confidence in Chiang's ability to at least stall the IJA was as an all-time low, and his failed defense of Changsha was a major blow to his credibility. Chiang only had one last chance to secure a victory for China and stall the IJA's advance, and he chose the city of Changde to make his last stand. Kuribayashi Tadamishi, the commander of 2 Shinagun, knew that Chiang's time was running out. Throughout his time as Generalissimo, Chiang had suffered through many failed and successful kidnapping attempts, the most recent kidnapping being the Xi'an Incident. If Chiang were to fail in the defense of Changde, then it was certain that Wang Jingwei would be able to convince Chiang's supporters to switch sides and join Wang's faction of the KMT, which favored peace and collaboration with Japan over continued resistance. Due to his status as one of the KMT party's co-founders along with his close friendship with Sun Yat-sen (it's widely believed that Wang drafted Sun's will), Wang held significant influence in the KMT party and was a very outspoken critique of Chiang, whom Wang felt cheated him by taking control over the KMT. With dissent boiling in the Chinese ranks, Japan felt that all it needed to do was give the teetering Chinese government one more push and force it to act against Chiang and submit to a peace treaty.

As preparations began for the assault on Changde, the disastrous July 21 Battle of Kaixian forced 1 Shinagun to halt major offensive operations


The overall plan was to surround the city from the north and south and attack from both directions. A pinning attack would be performed in the area near Dayong to the west in order to prevent the Changde from being reinforced. The plan was put into effect on July 36 and coincided with the commissioning of the heavy cruisers Kumano, Tone, and Chikuma. By July 31, elements of 2 Shinagun had won the costly Battle of Jinshi. Chiang's defenders north of Changde were dug in and took full advantage of the IJA's difficulty crossing the Yangtze River to inflict maximum casualties, resulting in 3,193 Japanese KIA compared to 1,873 Chinese KIA. Despite the heavy losses, the IJA's capture of the province would prove to be the decisive event that would end the war.

The July 31 Battle of Jinshi would allow the IJA to attack Changde from two different directions


Unfortunately for Chiang Kai-shek, he had greatly misjudged the speed of the IJA's advance. The seven divisions he personally commanded were not able to reorganize and arrive in Changde before the city's 2 defensive divisions were attacked on August 8, 1938. Izeki Mitsuru of 16 Kyoto no Hoheishidan (translated as "16 Infantry division of Kyoto" or "16th Infantry division, 'Kyoto'") performed a masterful pinning attack on Chiang's column in Dayong, preventing Changde from being reinforced, and the Battle of Changde ended on August 13 as a decisive Japanese victory.

Izeki Mitsuru's pinning attack prevented Chiang from reinforcing Changde1
dayongpinning.png


The Battle of Changde ended the Republic of China's participation in the 2nd Sino-Japanese War2
changdebattle.png


Chiang's humiliating defeat set the stage for Wang Jingwei's coup, and peace was signed on August 17, 1938. The terms were harsh, but far lighter than what Wang had feared. The new Republic of China would eventually be responsible for governing all land between the Soviet border to the west and Manchukuo to the east. The Republic's government would be required to allow Japanese advisers full access to all government documents and proceedings, effectively making Wang be a puppet ruler in the same vein as Puyi. China's markets would favor Japan over western nations in regards to trade deals, but in order to placate US and UK fears the markets would not be closed to the western imperialists.

Chinese territory would be administered by Japan for a short period of time to allow Wang's future government to relocate to Nanjing and allow the IJA to maintain order in light of the NRA's disarmament. Despite ignoring Chiang's calls for the autonomous provinces to join the war effort, the fall of Chiang's government prompted the outer provinces to mobilize in an attempt to make gains out of the chaos and protect themselves for the inevitable conflict with Japan, as Japan wished to unite China into a single state for ease of control. The Ma Clique was still openly fighting the IJA, and it was very likely that the other Chinese factions would join the war. 2 Shinagun was ordered to reorganize and man the Guangxi border while 1 Shinagun was to continue advancing into Xibei San Ma territory and position itself to attack the communists after the fall of the Ma Clique.

East Asia on August 17, 1938
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1) The AI did this on its own, and it was brilliant.
2) The war isn't completely over yet, but the main threat is now gone
 
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*snip*The AI did this on its own, and it was brilliant.*snip*
That is seriously impressive to me. Honestly, I don't think I'd have the nerve or patience to let the AI run the show like that. Are you saying you didn't micro-manage anything at ALL? Like pulling units out of the line if they got seriously depleted? There are lots of things to learn from you in this AAR...it's what keeps me coming back for more.
 
Go the AI - I'm lost for words......

Nicely written Brom.

You are very brave letting the AI run that campaign but it worked out pretty good. Some heavy losses are the only negative.

That is seriously impressive to me. Honestly, I don't think I'd have the nerve or patience to let the AI run the show like that. Are you saying you didn't micro-manage anything at ALL? Like pulling units out of the line if they got seriously depleted? There are lots of things to learn from you in this AAR...it's what keeps me coming back for more.

As I mentioned before, the AI is actually smarter than most players think it is. The trick is to give the AI what it needs to do the job, something which the vanilla AI and most players don't do. In this situation, what was needed the most was a separate theater for the north and south army groups. The theater separation kept both army groups' units away from each other and focused on their objectives, preventing the AI from shifting units along the length of the front. Had I not kept the two AGs in different theaters then the AI would've sent units up and down the front at random, not do anything, and eat up supplies from strat deploy. The use of two theaters prevented that, leading to the result we see here. Since I didn't take screenshots showing theaters, this post from my Germany AAR better illustrates how I used theaters to steer my army groups during Barbarossa: [url]http://forum.paradoxplaza.com/forum/showthread.php?513961-Teutonic-Dreams-A-Germany-1936-HPP-AAR&p=12096511&viewfull=1#post12096511[/URL]

rob2963, to answer your other question I did micromanage a few units and followed my house rules. The only units I took direct control over were the marines, the heavy bomber wing, and the navy ships used during the war. I took manual control of the invasion of Shanghai, but placed the AI in command after everyone was transported over to China. From the start of the war up until now the AI has commanded all ground units except the marines. Now, having said that, on a few occasions I had to save-reload to wake up the AI, but that is a 3.062 beta patch problem you won't see in 3.05's military AI. Modders can't change the military AI, so the HPP is stuck using the same military AI that vanilla has.

I'll go more in-depth about the AI and my thoughts on how it handled the IJA for me in the summary post. The summary post will be split into three sections, and I'll write it up tomorrow or Saturday. The first section will be a strategic overview, to discuss how things went at the top-level and what could've been done better. The second section will show the production, OOB, and tech screens everyone wants to see, and the third section will break with the history-book format and I'll talk about my thoughts on how the AI performed against the RoC from a gameplay perspective.
 
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"The use of two theaters prevented that, leading to the result we see here."

Interesting, I will have to try this. To date I have been a slave to the micro-management feast of me, me, me......
 
Chapter 15: Analysis of the 2nd Sino-Japanese War from July 2, 1937 to August 17, 1938

While victory was mostly obtained, the war was not yet over. Xibei San Ma ("The Three Ma's") was still resisting, and it was very likely that the other Chinese factions would attempt to grab land for themselves and fill in the power vacuum in the western portion of China. However, the outer areas of China stood no real chance now that Chiang's government has collapsed, and their defeat was inevitable.

The causes of China's defeat were many and varied. The NRA suffered from a serious deficiency in heavy artillery and aircraft. The IJA was able to attack NRA positions well before the NRA was able to return fire. This allowed Japanese infantry to close on NRA defenses under the cover of artillery and bombs, reducing casualties. The NRA's weapons were mostly obsolete, and only Chiang's German-trained divisions carried equipment that performed as well as their Japanese counterparts. The NRA was also poorly led, and their tactics were very simplistic. While IJA soldiers were trained to operate in poor environments in a semi-independent manner, NRA soldiers lacked the training to operate independently and relied on mass assaults to gain ground. As a result of the NRA's poor tactics, training, and leadership, the NRA was never able to go on the offensive.

A Chinese "Big Sword" close assault unit. These troops were equipped with swords, grenades, and a pistol and were used in large numbers to defend cities and fortifications.
Their main role was supposed to be that of a stormtrooper, but the situation never allowed them to be used on the offensive.

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However, despite China's deficiencies, the IJA did not perform as expected. The IJA was a modern, well trained and equipped army, yet at the start of the war was too small to make significant progress against China's vast armies. Until early 1938, the IJA's southern army lacked the manpower to fully exploit the situation on the ground, and it was the addition of a new Homengun (corps) that pushed China over the edge. Also, despite being trained to operate in bad terrain, China's mountainous interior posed serious challenges. The IJA also performed very poorly when crossing rivers, and the majority of casualties came from river crossings. What was expected to be a 6 month war turned into a 13 month war. In the end, the current structure of the IJA was deemed adequate and sufficient for future operations in either Siberia or Southeast Asia, but improvements to the IJA's ability to cross rivers were deemed to be a mandatory requirement to any future wars.

Japanese tanks moving through an occupied village
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Below are a series of graphics illustrating the state of Japan's armed forces and military-industrial complex:

Japan's current military production1
chpt15production.png


A summary of Japan's and Manchukuo's armed forces2


An overview of Japan's infantry equipment
chpt15infantry.png


An overview of Japan's armored equipment
chpt15tank.png


An overview of Japan's small warship equipment
chpt15escorts.png


An overview of Japan's large warship equipment3
chpt15capital.png


An overview of Japan's heavy aircraft equipment
chpt15bomber.png


An overview of Japan's small aircraft equipment
chpt15fighter.png


An overview of Japan's industrial equipment
chpt15industry.png


An overview of Japan's theoretical knowledge
chpt15theory.png


An overview of Japan's infantry and armor training
chpt15land.png


An overview of Japan's operational army doctrines
chpt15oper.png


An overview of Japan's naval training and doctrines
chpt15naval.png


An overview of Japan's pilot training and doctrines
chpt15air.png


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Author's notes

There are a lot of cool pictures from the historical war online. If you're interested, here's a thread with pictures from the Japanese side and another from the Chinese side. I want to point out those links go to a forum outside of this one that Paradox has no control over, so if you don't feel comfortable visiting the Axis History Forum then don't click the links.

1) What you can't see are 2 more convoys. Supplies are eating up most of my IC, but after I create China-Nanjing I'll free up about 30 IC for production. I'll end up using the freed IC to build more IC.
2) The IJA is structured into 2 army groups consisting of two armies each. Each army contains 2 corps of 5 infantry divisions (3xINF+1xSUP), an armored infantry division (2xINF+2xIST), an independent division (2xINF+1xENG+1xSUP), and an armored cavalry division (2xL-Arm+1xMOT+1xT-SUP or M-SUP). The remaining cavalry are part of the Korea Army, and the rest are garrisons. The marines are 2xMAR divisions attached to an SNLF corps. A 2xPAR division will join the SNLF later.
3) In the version of the mod I'm using, there was a bug with capital ship tech dates. This has since been fixed.

One thing I'd like to talk about here is the use of the AI to fight the ground war for me. I mentioned it earlier, but the AI is smarter than people give it credit, but it only shines when you know how to use it. I very well could have won this war a year earlier had I taken manual control of the army, but I find handing over the grunt work to be more realistic, more challenging, and more fun for myself and you guys. I also don't have the patience to micromanage a front line of this scale. Now, having said that, I would never let the AI near my navy and don't trust its invasion timing, hence my house rules on me manually controlling the navy and special forces. I want to have direct control over over the very expensive navy and when to conduct invasions. Overall I'm happy with how the AI performed. Was it perfect? No. Was it competent? I'd say yes.

So, the trick to using the AI to manage your armies is to create a new theater for them, and adjust the theater boundaries as the front advances in order to "steer" the AI-controlled army group to where you want it to go. In this case, I had two theaters at the start, and attached the northern army group to the Dalian/Korea theater and attached the southern group to the Tokyo theater. This kept both army groups focused on their objectives and prevented them from overlapping their troop deployments. I find this to be the key, because had I not used two theaters here then the AI would've sent most of the southern army group's units to the north. That would've been bad, because the entire purpose of the northern AG was to act as a lure so the southern AG could advance quickly with minimal resistance. If I hadn't used the second theater, then the plan would've been ruined and I'd still be fighting far away from Changsha right now.

The second key, in my opinion, is to NOT use theater-level AI control. The theater-level has the advantage of being able to "see" all fronts other than the active one, but that is also a disadvantage because the theater AI will garrison places I don't want it to. Like the Mongolian border. The theater AI also has a very bad habit of using front-line troops to garrison cities far from the front. Now, while it makes sense to protect important areas, it should either use garrisons or non-front line units to do that. I don't want my tank divisions sitting in Taiyuan when I need it near Xi'an. If you give the theater AI some garrison divisions then it'll park them in the right spots, but as you can see I couldn't afford to build that many garrisons.

So, at this point in the game the AI is doing pretty good. Not as well as I or you guys would do, but better than you might expect.
 
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Very impressive work, I like especially how you organize your armies with specific-purpose divisions like the armored and engineer forces. I guess the AI won't take advantage of that as well as you would, but it seems to have worked well overall.

I've tried a couple times to give the AI control, but usually only after I'm bored of micromanaging things, so I end up setting it up poorly and they pull back full corps to kill one rebel. I have noticed that the AI is very free with its manpower - it'll sacrifice men in pinning battles which are strategically effective, but very bloody.

Also, those are beautiful pictures, in your posts and on those links. Horrible in a way as well, but very interesting.
 
Nicely done. :)

I am impressed how you managed to get the AI to perform credibly and might consider turning over some responsibility to it in future (I'm thinking of you Russia :p)

So you are planning an IC run soon, what are your future build plans once that is done? I assume a bit more army expansion to provide sufficient forces for an occupation of SE Asia, but also a naval build-up?

Are you planning to poke the Americans or try to keep them out of it?
 
A thoughtful analysis of the war, and Japan's and China's strengths and weaknesses. I tend to agree that the IJA is strong enough for the challenges of the near future, so I assume your focus will be on naval expansion - especially since there is a long lead time on the construction of major units for the fleet (and it's nice to see the 2 CVL's in the build queue!).

And the performance of the AI is a definite plus. It has done a very creditable job so far and gives the war a very plausible and realistic feel. :)
 
Very impressive work, I like especially how you organize your armies with specific-purpose divisions like the armored and engineer forces. I guess the AI won't take advantage of that as well as you would, but it seems to have worked well overall.

I've tried a couple times to give the AI control, but usually only after I'm bored of micromanaging things, so I end up setting it up poorly and they pull back full corps to kill one rebel. I have noticed that the AI is very free with its manpower - it'll sacrifice men in pinning battles which are strategically effective, but very bloody.

Also, those are beautiful pictures, in your posts and on those links. Horrible in a way as well, but very interesting.

You're right, the AI will continue a pinning attack longer than it needs to, with bad results. That's what happened earlier with the city of Zhengzhou. The AI kept attacking until it won, but all of the units involved didn't have enough org to take the city and hold it, so the AI let those units sit and recover. A waste.

This is a great AAR. It is really helping me with my own games as Japan. Also, thanks for the links to the photo threads.

I'm glad you like it. I try to make my history book AARs be somewhat educational as well as entertaining, especially when it comes to the Pacific Theater. Who says learning can't be fun? :)

Nicely done. :)

I am impressed how you managed to get the AI to perform credibly and might consider turning over some responsibility to it in future (I'm thinking of you Russia :p)

So you are planning an IC run soon, what are your future build plans once that is done? I assume a bit more army expansion to provide sufficient forces for an occupation of SE Asia, but also a naval build-up?

Are you planning to poke the Americans or try to keep them out of it?

I use the AI for Barbarossa too. My Teutonic Dreams AAR has an entire chapter devoted to my Barbarossa army setup, including the 3 theaters I used.

I don't really remember when, but I did start an IC run shortly after this point. The army for the most part is large enough to take out SE Asia as it is, but if I need to I'll expand it. Expanding the navy takes priority though. I'm not sure on the Americans. They can declare war on Japan if they feel threatened enough, and I've seen it happen plenty of times in other games.

A thoughtful analysis of the war, and Japan's and China's strengths and weaknesses. I tend to agree that the IJA is strong enough for the challenges of the near future, so I assume your focus will be on naval expansion - especially since there is a long lead time on the construction of major units for the fleet (and it's nice to see the 2 CVL's in the build queue!).

And the performance of the AI is a definite plus. It has done a very creditable job so far and gives the war a very plausible and realistic feel. :)

When it comes to practicals, CVLs are better to build than CVs despite the smaller ships not being as effective as their larger cousins. After those two finish I'll start cranking out as many carriers as I can afford, given the IC I want to build as well as the 2 battleships. One battleship is in the queue, so I need to start on the other as well.

@All: I'm ahead of this point in the AAR by a year, and some wacky stuff happens in Europe. It all makes sense given the context of what happened, but that makes it difficult to plan out what happens next. As you can see in my title post I have 3 new topics, but they won't be organized chronologically. That is, events in the Phoney War topic will take place during the end of the Sino-Japanese War and the period of peace before I enter the war itself.

So, I'd like some feedback from you guys on how you'd prefer to read about what's going to happen. I've already played well past the point of no return, so this is a question about organizing the AAR rather than what I should do next. Right now I'm thinking it would be best to organize the next 1.5 years by topic rather than chronologically like I've done so far, then go back to a chronological story. That means the Japan-related chapters will be grouped together and everything related to Europe will be in a different group. During the build-up period after China was pacified there wasn't much to do other than look at Europe, so I have a ton of screenshots. I also have enough content to write entire chapters about what Japan was doing while Europe went crazy. Are you guys ok with dividing the AAR's timeline by topic for this time period, or would you prefer everything to follow a single timeline?
 
I honestly could go either way...chronological or topical...but given that this is a Japan AAR I'd say you could easily take the topical route (for subjects outside of Japan's direct involvement) as long as you're clearly defining the date context for each topic. Maybe even more specifically, if you could tie each topic/date to a familiar Japanese event (perhaps a map?) from past updates that would help me to understand the time context. Not sure I'm being entirely clear...hopefully you got my vote for topical updates being ok with me.

Great stuff TheBromgrev. I loved the detailed post-China analysis. As always, I continue to learn a lot AND am entertained. Double bonus.
 
Either way would be fine. Whichever way you feel you can convey the AAR's message the best would be my pick. I've seen it done very well both ways before.

Chronological is nice, but it can get kind of clunky when you have to jump back between talking about your build-up and Europe, I suppose.
 
If you think you can pull it off, go ahead and group the events on different continents into "different" time lines. I'd be a little worried that this will confuse some casual readers. A 'meanwhile in Europe' sub-chapter might be easier on the reader.

A great read as always. I have faith, that you'll make it work no matter which direction you choose.

Cheers
Moe
 
I don't mind as long as it is presented in an easy to follow manner.

Unfortunately I won't be able to read anything for a few weeks, so I might have a bit to catch up on in a few weeks time :)
 
Topical will work, I liked how loki100 arranged his USSR AARs, especially The Great Patriotic War topically.

Good job for the Japanese Army, even if a bit heavy casualties. I might just try the three theater Barbarossa myself in my current Germany game.
 
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