If you're looking for suggestions, maybe some country-specific event chains could be added?
Part of the reason this mod feels so historically immersive is that countries feel distinctive from each other, particularly with stuff like the additional historical characters*. If you're going in this direction, region-specific event chains could be used to emphasize the unique development of particular geographic areas.
Example: Conditions for the development of the Flemish cloth trade:
1) Controls Brabant or Flanders
2) State Stewardship > 45 and State Diplomacy > 40
3) Have built certain city developments (cloth buildings, ports)
4) Diplomatic relations > 80 with the King of England
5) Ruler has "diligent" or "greedy" trait
This could trigger a chain in which the ruler is required to spend a large amount of money upfront, and possibly a monthly payment for a period of time or a temporary reduction in levies. If the ruler follows through the whole chain, he is rewarded with a modifier improving relations with Burgher vassals and increased income after the initial investments are made.
(Please note -- I am NOT a modder and don't even know if this chain and conditions are feasible; it's just an example of the type of thing I'm talking about.)
You could also do military developments, like Bohemian war wagons (Conditions: control Bohemia; State Martial > 50; Year: 1420 or later; certain tech levels reached in Tactics or Heavy Infantry. Results: very small reduction in levy size, but significant morale boost and increase in relations with vassal Baronies.)
The intent here to emphasize the feeling of historical difference and development between regions. Playing a poor, landlocked Catholic Duchy in central Sweden shouldn't feel exactly like playing a poor, landlocked Catholic Duchy in Hungary. Playing a rich, coastal 1-province minor along the English Channel should have something to distinguish the experience from playing a rich, coastal 1-province minor on the Mediterranean. You're already gone this direction with the weather effects and historical characters, I think it would be amazing to continue to expand on it with more historically-based choices.
*The additional historical characters are awesome, but are they maybe bugged? I got an event for Siger of Brabant, then I got him again, then again, until I had literally 3 dudes with that name and similar stats within 10 years or so. I was running out of Bishoprics to hand out to them
Part of the reason this mod feels so historically immersive is that countries feel distinctive from each other, particularly with stuff like the additional historical characters*. If you're going in this direction, region-specific event chains could be used to emphasize the unique development of particular geographic areas.
Example: Conditions for the development of the Flemish cloth trade:
1) Controls Brabant or Flanders
2) State Stewardship > 45 and State Diplomacy > 40
3) Have built certain city developments (cloth buildings, ports)
4) Diplomatic relations > 80 with the King of England
5) Ruler has "diligent" or "greedy" trait
This could trigger a chain in which the ruler is required to spend a large amount of money upfront, and possibly a monthly payment for a period of time or a temporary reduction in levies. If the ruler follows through the whole chain, he is rewarded with a modifier improving relations with Burgher vassals and increased income after the initial investments are made.
(Please note -- I am NOT a modder and don't even know if this chain and conditions are feasible; it's just an example of the type of thing I'm talking about.)
You could also do military developments, like Bohemian war wagons (Conditions: control Bohemia; State Martial > 50; Year: 1420 or later; certain tech levels reached in Tactics or Heavy Infantry. Results: very small reduction in levy size, but significant morale boost and increase in relations with vassal Baronies.)
The intent here to emphasize the feeling of historical difference and development between regions. Playing a poor, landlocked Catholic Duchy in central Sweden shouldn't feel exactly like playing a poor, landlocked Catholic Duchy in Hungary. Playing a rich, coastal 1-province minor along the English Channel should have something to distinguish the experience from playing a rich, coastal 1-province minor on the Mediterranean. You're already gone this direction with the weather effects and historical characters, I think it would be amazing to continue to expand on it with more historically-based choices.
*The additional historical characters are awesome, but are they maybe bugged? I got an event for Siger of Brabant, then I got him again, then again, until I had literally 3 dudes with that name and similar stats within 10 years or so. I was running out of Bishoprics to hand out to them