Hello guys
!
It’s with great pleasure that I learned by going on the Wiki of CIM, that a new version was planned for the second half of 2013, wich included all that I guess almost of the players has been waiting for a very long time: day / night cycles and the management of peak / off-peak hours in urban transport
! ... Although I still have a little doubt:this management concern only buses, or any other transport networks (metro, tram ...):huh:?
Concerning our suggestions, I read that this week Komartsu would open a sub-forum who is dedicated to, and I hope very strongly that most of our proposals will be taken to raise the level of realism of the game, and remove intolerable inconsistencies that could be addressed in CIM1
! ... But we must keep in a corner of our minds that all of our dreams will not be achievable, if only because of the limited capacity of our PC or even the understanding wish of the development team to give us a game exploitable faster, even that there is botched things:glare: .... But to this I answer, it is better that the creators no hurry, they make us the most realistic and irreplaceable game in this category, we are ready to wait the time it takes
! ...
I read a number of quite interesting suggestions on the forum: I live in Paris, and I think our transit system is still pretty much meshed with bus, tram (recently built) and metros. What was not my surprise to see that in the city of Paris, there was no French transport vehicle included in the game (without add-ons)
! ... I was shocked
! .. . Anyway, I'd have some suggestions to submit here, starting with the maps of cities:
1)
Cities of the game
For each real city of an country the game is supposed to represent, the scenarios should remain open for the period from 1900 to the present day,
faithfully reproducing her historical development, including times of war she will have known (especially in Europe), which could be a challenge for CEO of transport companies who will have to manage the restrictions and periods of curfew imposed by the invader.
We will able to choose only one city from a wide range, where we will build and manage the transport network for over a century. And I completely agree with "Cartographer29", that building sites are like in the realty to take the time to be completed.
2)
Cities of the map editor
Map editor for other cities imagined by virtual players should:
a) Pre-setting a standard simulation period from 1900 to 2020;
b) Allow players to freely locate different areas of the city and even to the formation of ground by the beginning of the simulation, these areas are likely to turn out of control of the player with the random historical evolution of his city;
c) Allow players to define the proportion of companies from different economic sectors in the city in the beginning of the simulation;
d) Permit all related infrastructure works to the evolution of the transport network, however conditioned by the approval of the Municipality with which it is sometimes necessary to negotiate;
e) Allow the gamer to choose the origin of the vehicles wich appears in the streets of the city of the player (French, German, English, American), with the emergence of new models every 10/15 years;
f) Allow the player to create suburban cities of different sizes, complementary to the main city, specialized in economic activities or dormitory towns, and connect them with lines of commuter trains;
g) Establish a random evolution of the local education system which will provide a major proportion of one type of labor each 30 years, affecting the demand for work, and conditioning the evolution of the global economy of the city and different social classes, and their need for housing, consumption and leisure;
h) Establish a random weather taking fundamentally account of the geography of the city, but also a mix of other phenomena over a short period (hail associated with rain, snow and ice, dog-days followed by very violent downpour ...) likely to influence the movement of the citizens (especially on Saturdays and Sundays for leisure or purchases), and disrupting the flow of transport vehicles sometimes leading to an interruption of traffic;
i) Obviously, maintain cycles days / nights and managing peak in transport, with more realism and if it’s possible to simulate short days in the winter (December-May) and long days in the summer (June to September).
See you soon, and hesitate to comment this post
!!