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xcrissxcrossx

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Nov 23, 2010
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I am asking a developer if there is a trigger like "has_title = d_poitou" or an effect like "give_title = k_naples" that can be used to make decisions to form kingdoms. Possibly something like "number_of_duke_titles = 3"?

I would like to mod a way to make a titular kingdom of Occitania, along with others, like a Latin Empire. There are no examples in the code provided and I was wondering if a dev could give a list of triggers and effects that could be helpful when attempting this.
 
In a different thread (modding help wanted) I came up with two decisions (one for independent and one for an imperial vassal). Although ideally it should be part of some sort of event chain.

That's why I made two versions myself, even though due to issues related to balance, this could give vassals of the HRE and ERE a too big advantage. Note that I used Cyprus as an example an to test whether such a decision would work.

Independent:

Code:
decisions = {
    Kingdom = {
        potential = {
            min_age = 16
            prisoner = no
            independent = yes
            NOT = { trait = incapable }
            NOT = { FROM = { 
                    tier = emperor 
                    tier = king
                    } 
                }# Is no Emperor or king                        
            } 

        allow = {
            FROM = {
                AND = {    
                    piety = 200
                    wealth = 400
                    prestige = 400                
                    religion = catholic
                    is_heretic = no
                    prisoner = no                    
                    primary_title = { title = d_cyprus }    # Is duke of Cyprus
                    AND = {            
                        OR = {                        
                            is_liege_of = 757 #c_famagusta                                    
                            owns = 757 #c_famagusta
                                    }
                        OR = {
                            is_liege_of = 756 #c_limisol
                                  owns = 756 #c_limisol
                                }
                            }
                        }
                    }              
                }

        effect = {
                piety = -200
                wealth = -400
                k_cyprus = {
                    gain_title = FROM
                    }
                }

        ai_will_do = {
            factor = 100                # AI will always do
            }
    }        
}

Imperial vassal (not a king)

Code:
decisions = {
    Kingdom = {
        potential = {
            min_age = 16
            prisoner = no
            top_liege = {
                        primary_title = {
                            title = e_hre
                            }            
                    } 
            NOT = { trait = incapable }
            NOT = { FROM = { 
                    tier = emperor 
                    tier = king
                    } 
                }# Is no Emperor or king                        
            } 

        allow = {
            FROM = {
                AND = {    
                    piety = 200
                    wealth = 400
                    prestige = 400            
                    religion = catholic
                    is_heretic = no
                    prisoner = no                    
                    primary_title = { title = d_cyprus }    # Is duke of Cyprus
                    AND = {            
                        OR = {                        
                            is_liege_of = 757 #c_famagusta                                    
                            owns = 757 #c_famagusta
                                    }
                        OR = {
                            is_liege_of = 756 #c_limisol
                                  owns = 756 #c_limisol
                                }
                            }
                        }
                    }              
                }

        effect = {
                piety = -200
                wealth = -400
                k_cyprus = {
                    gain_title = FROM
                    FROM = { set_defacto_liege = e_hre }
                    }
                }

        ai_will_do = {
            factor = 100                # AI will always do
            }
    }        
}
 
I don't really understand this but if what you mean is like forming kingdoms in EU3 where it was done through a decision, this is impossible. The devs have told us in an old thread when the game was still in development that the engine does not allow for this.
 
I checked it and these decisions do work. However it will work just as the already existing titular kingdoms, so all their vassals will follow their de jure crown laws.
 
That's what I wanted anyways. That's why I did not want to make a landed kingdom.

Thanks for the help everyone.

Can you upload your Occitanian stuff when you've finished? I'd really like to add this to my own collection. It won't ever be released, it's just for some friends and I. :)

Thanks in advance!
 
so for example, this line
e_latin_empire = {
gain_title = FROM
}
in an event/decision would create that titular title? [being the example of an vinilla titular.
And to make a new title do you just add it to the landed titles.txt and give it a Flag and localisation or is it more complicated than that?

Edit : ive tested and yes that does work
 
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Thank you for the examples, Ruwaard!

Do you mind if I use them as a base to create another decisions like this (and eventually include your k_cyprus decisions in it)?

I couldn't find the expression to give a title to someone - it seems that, instead, you give an owner to a title, and not the other way around.
 
Thank you for the examples, Ruwaard!

Do you mind if I use them as a base to create another decisions like this (and eventually include your k_cyprus decisions in it)?

I couldn't find the expression to give a title to someone - it seems that, instead, you give an owner to a title, and not the other way around.

I won't mind at all, if you look at the thread where I originally posted that reply, I also based my decision on a decision made by the_legion. I made some adaptations, so that it would only be available if certain conditions are met. IMHO just having 'grant me a crown for free decision button' is not much fun nor really gratifying. Hence similar gold and piety conditions for a titular kingdom and an ordinary kingdom; and I based the required prestige on the level you ordinarily gain from a royal crown, so I took that amount as a basis to be considered prestigious enough for a crown. Other conditions like being no prisoner, no heretic and not being incapable for me made sense too; a crown needed to be recognized by the pope, the emperor and other kings.
Some required territorial conditions makes sense too, the kingdom needs to based on some territory.
 
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