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but I don't want to buy from world market, stock and then sell it to my factories.

I want my coal mines to sell coal to my factories!
However I tried to set manual trade on COAL and click on SELL 10. Confirm trade and....0 stockpile. So my country produces 79 coal and neither my factory nor I (the government) can buy it because my coal mines sell only to the world market. =\
 
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Same problem here. Playing Belgium I have planty of Coal and my factory still can't afford all coal input. If i go to Production and hover the mouse on coal I can see that sold domestic :0.00 and sold export: 79. So I think this means that My national coal production is being sold to the world market and my factories can't find enough coal in my domestic market. So i tried to raise tariffs but still no inputs in my factories...

At the moment, when a country is in the sphere of influence of a GP, the GP seems to get access to the country's output *BEFORE* the country itself, so my guess is the UK is buying all your coal.
 
It doesn't even seem to work if you're not in a SoI, it's just broken. I'm playing Belgium and am a GP with own SoI. Still, the factory can't get any coal although subsidied and I ordered manually to build a stock of 2000 in my country and allowing them to buy from it.
 
I just experienced the same thing as well, thought I would pop on the forum to look for an answer :)
My factory production was going swimmingly until suddenly in 1899 they just didn't have any coal, despite me having thousands in stock (I had ticked the 'allow to buy from stock' button about 30 years ago). Unfortunately at the same time my party changed from socialist/protectionist to liberal/free trade so all my subsidised factories got unsubsidised, instantly became unprofitable, so they were destroyed and I suddenly had 150'000 unemployed with a MASSIVE increase in social spending (from 50 to over 1000g in an instant).
I would like to know.

a) what did I do wrong?
b) if I didn't do anything wrong, why did it happen so I can avoid it in the future.
c) bug?

I only bought this game yesterday, my first foray into a Paradox game and have to say I'm impressed with the depth of it all.
 
Factories have problems with raw materials, case Sweden

Playing as Sweden. Say I build a lumber mill which needs timber obviously.

Then I build a furniture factory which uses lumber.

The factory constantly has problems receiving lumber. "There is not enough lumber at the market."

That is ridiculous because lumber is being exported a lot.
How do I make lumber producers sell to furniture factories instead of exporting to create an efficient chain of producing valuable goods from raw materials.

Same crap with iron. Steel factory complains there is not enough iron while iron is being exported :(
 
Lots of people have the same problem, I've reported it as a bug, but no one official has commented on it yet, but given how widespread it is, and that no one has been able to fix it themselves, I find it very unlikely that it's not something that will require a patch to fix.
 
factories

how can i build factory to make a stronger industry for my nation?

i'm talking about the secondary nations that has 0 industry when the game starts and can't build industry at the beginning, like netherlands
 
how can i build factory to make a stronger industry for my nation?

i'm talking about the secondary nations that has 0 industry when the game starts and can't build industry at the beginning, like netherlands
Well you can get your capitalists to do it for you. Of course, you'll need capitalists in the first place for that - try setting your National Focus as "Encourage Capitalists". Once you've got some keep taxes and tariffs low so that they can afford to invest in some projects. Also, keep taxes low for other classes so that they can deposit in your national bank - capitalists will often withdraw funds from the national bank to fund their projects, and then repay that loan later. Additionally, don't take a loan yourself as you will borrow from your national bank first, and thus empty it before the capitalists have a chance.

Aside from that you could always appoint a new ruling party which has state capitalism or planned economy as it's economic policy. This will allow you to build factories. However, remember to set your national stockpile slider to full otherwise your factories will take a long time to complete (or never if you set it to zero) as you haven't budgetted to buy the goods to use in the project.
 
If you want to build the factorys manualy you will need to change your political party to one with state contol. To build through Lazrie Faire or interventionisum you need to encorage your capolists through low tax and national focus.
 
Basics Economy

I've tried reading the strategy guide and the manual on the economics section.
Coming from EU 3 where none of this existed I find that most economies seem to go in a death spiral for some reason that isn't obvious to me.

So far Brazil, Argentina and Sardinia-Piedmont all suffer from this.
For Argentina I was able to curb this by dropping my military spending to 0.
The others seem to death spiral pretty quick. I can borrow a ton of money to try to keep myself afloat or drive the taxes to 100% but it only seems to pause it for a bit before I bottom out again. Is there any tip to kick starting the economy where I don't go into this death spiral?
 
I'd say, look at what sliders are your biggest expenses. Cut them as much as you can, raise tariffs and don't subsidize worthless factories. The same goes for taxes, no reason to heavily tax a pop if the gain is nominal anyway. Concentrate the taxes on the pops where you can get a decent amount of money (poor pops usually).

Then get some industrialization going, borrow money for this if you need. After that, get some basic railroads and you should be swimming in cash. Worked perfectly for me.
 
I've tried reading the strategy guide and the manual on the economics section.
Coming from EU 3 where none of this existed I find that most economies seem to go in a death spiral for some reason that isn't obvious to me.

So far Brazil, Argentina and Sardinia-Piedmont all suffer from this.
For Argentina I was able to curb this by dropping my military spending to 0.
The others seem to death spiral pretty quick. I can borrow a ton of money to try to keep myself afloat or drive the taxes to 100% but it only seems to pause it for a bit before I bottom out again. Is there any tip to kick starting the economy where I don't go into this death spiral?

I played Argentina to start learning the game. I found it takes about 2 months for everything to balance out and gain stability from the starting position. Basically, POPs burn through their existing money, etc. etc. for about 2 months.

I found it successful (and am still learning the right balance) by doing this:

1. Increase all taxes to 100%. It's effective tax not the tax slider position that drives POP behavior so you'll likely be in the low 20s% effective tax even with slider positions at 100%.

2. Drop military spending to under 10%.

3. Make minor adjustments downward in education & administrative spending as necessary.

4. Take control of trade for a bit and adjust the trade slider downward as necessary (I was under 10-20% at the start of most games.) Buy resources for your stockpile manually and gradually as resources permit.

5. Research Free Trade for the RGO benefits. This could take 2-3 years depending on conditions, so just ride it out.

Side note: don't worry too much about running a deficit... especially if you can get in a war early with some neighbors (like Bolivia) to gain prestige and put you in the top 16 (secondary power) status for the Tech bonus benefits. I don't like running more than about 1k in loans or interest at .1. And I'll usually pay that off as soon as I get Free Trade so that I can take out more loans or use buy resources directly to kick start industrialization.

Hope this helps. Be patient in the first 2-3 years and don't panic. It bottoms out it just takes awhile, then you gradually tweak back up.

B
 
Prioritise!

Most countries simply can't afford to set sliders to 100%, and so you need to reduce spending and increase taxes and tariffs a fair amount, particularly early on. As your technology develops, however, you will make more money and be able to reduce taxes and tariffs, as well as raise spending levels.
 
After some major experimentation, I have found a solution, at least in my situation. The problem was caused by either unemployment payments or unemployment subsidies. I modified my save game to drop them each down 2 levels to trinkets, and my factories all started buying inputs again and running. If people who are experiencing this have enacted either of those measures to any degree, try rolling them back by modifiying your save file or by enacting it in-game, and see if that fixes it or not.
 
After some major experimentation, I have found a solution, at least in my situation. The problem was caused by either unemployment payments or unemployment subsidies. I modified my save game to drop them each down 2 levels to trinkets, and my factories all started buying inputs again and running. If people who are experiencing this have enacted either of those measures to any degree, try rolling them back by modifiying your save file or by enacting it in-game, and see if that fixes it or not.

I'll try that. But even if that is the cause, there's the problem of a time element, because I only enacted minimum wages via event and went from none to acceptable. But that was a few years ago, so... :confused:

EDIT: I may just have not noticed it at first. Around the time I switched to Bach's Faction and got interventionism, I also got the event that gave me acceptable minimum wages, so I blamed factory problems on my capis without noticing the other possibility.

Maybe it is linked to the other Great Powers who are completely invaded by rebels? Anyway it's a bit kind of game-breaking. But i noticed AI-Prussia had this problem of getting all its industries destroyed in both games.

I had the same thing happen in my game as the USA, but for this game, rebels are not overrunning Europe (Latin America has problems, but that's the US's problem since its their sphere at the moment).
 
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How do I subsidize building of a Factory?

I have lots of capitalists who wants to build a lot of factories.

But they need raw materials. Is there any way I can make them use up my stockpiled goods?

Is there any way I can give government subsidies to a capitalist-factory so it can be build faster?
 
I played Argentina to start learning the game. I found it takes about 2 months for everything to balance out and gain stability from the starting position. Basically, POPs burn through their existing money, etc. etc. for about 2 months.

I found it successful (and am still learning the right balance) by doing this:

1. Increase all taxes to 100%. It's effective tax not the tax slider position that drives POP behavior so you'll likely be in the low 20s% effective tax even with slider positions at 100%.

2. Drop military spending to under 10%.

3. Make minor adjustments downward in education & administrative spending as necessary.

4. Take control of trade for a bit and adjust the trade slider downward as necessary (I was under 10-20% at the start of most games.) Buy resources for your stockpile manually and gradually as resources permit.

5. Research Free Trade for the RGO benefits. This could take 2-3 years depending on conditions, so just ride it out.

Side note: don't worry too much about running a deficit... especially if you can get in a war early with some neighbors (like Bolivia) to gain prestige and put you in the top 16 (secondary power) status for the Tech bonus benefits. I don't like running more than about 1k in loans or interest at .1. And I'll usually pay that off as soon as I get Free Trade so that I can take out more loans or use buy resources directly to kick start industrialization.

Hope this helps. Be patient in the first 2-3 years and don't panic. It bottoms out it just takes awhile, then you gradually tweak back up.

B

This helped alot. I managed to get Brazil off the ground and going. I'll still need to understand the mechanics a bit better later as there is a lot to absorb with this game.
 
Industrailisation Question?? :(

I have enjoyed Victoria 2 so much so far but I am having a problem
I am playing as Japan and it's 1858 and Japan has become civilised I have supported the Liberal Party and I'm encouraging capitalists in both Edo and Osaka
I have not been able to patch yet due to no Internet connection
As Liberal I cannot interfere with industry building but ALL the factories being built go bust and my industrial rank is still 0 :/
Am I doing something wrong??

All responses appreciated :)