One subject that seemed to come up a lot on these forums in the past, is the way EU Rome handles crime and punishment. So, I thought I'd take a look at that today!
A Personal Casus Belli
It's been mentioned many times before, but this game needs a casus belli system for characters. As it is at the moment, characters can literally get away with murder. Someone could attempt to murder my children, yet I'm still penalised with Tyranny if I arrest and execute them. There needs to be a system that flags offending characters up as criminals if they commit a crime such as murder, attempted murder, money laundering, war crimes, etc.
The "criminal" title will only stay with the offending character for 12 months, to avoid exploitation of the feature.
By the way, I have no idea what a personal casus belli would be called. I'm sure someone with an interest in Latin will be able to provide a name. Corpus delicti, maybe? I don't know.
Anyway, this would then open up a new personal intrigue "mission"...
Fabricate Allegations
You, as the ruler, are essentially attempting to frame another character for a crime or make a false allegation that a character is disloyal to the ruler or state. If you're successful, the following will happen;
Obviously, if you fail, you will be exposed as the crafty snake that you are! This would mean;
Also, while we're looking at the darker side of EU Rome, here's another personal intrigue mission I'd like to see:
Intimidate
This is one for the ruthlessly ambitious or just plain cruel. Your character uses his wealth and power to "shake down" and intimidate certain political opponents. If your thugs do their job properly, one of four things will happen:
This won't be an event, the calculations would occur "behind the scenes".
Should the Intimidation fail, however, there will be consequences:
Bribery
You can see mine and other's thoughts on Bribes, here.
Thoughts? I'll add more at a later time if I think of anything.
A Personal Casus Belli
It's been mentioned many times before, but this game needs a casus belli system for characters. As it is at the moment, characters can literally get away with murder. Someone could attempt to murder my children, yet I'm still penalised with Tyranny if I arrest and execute them. There needs to be a system that flags offending characters up as criminals if they commit a crime such as murder, attempted murder, money laundering, war crimes, etc.
The "criminal" title will only stay with the offending character for 12 months, to avoid exploitation of the feature.
By the way, I have no idea what a personal casus belli would be called. I'm sure someone with an interest in Latin will be able to provide a name. Corpus delicti, maybe? I don't know.
Anyway, this would then open up a new personal intrigue "mission"...
Fabricate Allegations
You, as the ruler, are essentially attempting to frame another character for a crime or make a false allegation that a character is disloyal to the ruler or state. If you're successful, the following will happen;
- Target is flagged as a criminal and is open to lawful punishment.
- Chance that the target will become a Rival of the ruler.
- Target Family Prestige -100 (The "criminal" has brought shame upon his family name).
- Target Prominence -25% (The "criminal" is seen in a poor light by his peers).
Obviously, if you fail, you will be exposed as the crafty snake that you are! This would mean;
- Target will become your Rival (The victim holds a grudge against you for your underhand actions).
- Target Loyalty -25% (The victim withdraws all support for you).
- Tyranny +2.0 (The people learn of your crafty actions).
- If the target is a prominent member of the nobility, they may also attempt a Civil War to escape your corruption.
Also, while we're looking at the darker side of EU Rome, here's another personal intrigue mission I'd like to see:
Intimidate
This is one for the ruthlessly ambitious or just plain cruel. Your character uses his wealth and power to "shake down" and intimidate certain political opponents. If your thugs do their job properly, one of four things will happen:
- Your Personal Wealth +100-500g(Random amount) (The victim pays you through extortion). [45% Chance]
- Target Loyalty +25 (The victim pledges his support to you through fear). [35% Chance]
- Target gains the Wounded trait (Your thugs get carried away and brutally beat your target). [5% Chance]
- Target is "Exiled" (The target flees the country through fear of political persecution and will join a rival country or a rebel faction if a Civil War is happening). [15% Chance]
This won't be an event, the calculations would occur "behind the scenes".
Should the Intimidation fail, however, there will be consequences:
- Target will become your Rival (The victim holds a grudge against you for your bullying tactics).
- Target Loyalty -25% (The victim withdraws all support for you).
- Tyranny +2.0 (Your brutal tactics become known to the people and fear spreads).
- If the target is a prominent member of the nobility, they may also attempt a Civil War to escape your violent regime.
Bribery
You can see mine and other's thoughts on Bribes, here.
Thoughts? I'll add more at a later time if I think of anything.