Province.csv modifications anyone?
Since C.O.R.E. looks to be aimed towards historicity, i think that many changes can be done to the province.csv file to make it more accurate with the real physical and economical maps of HoI's time scope.
I'm taking the idea of adjusting the province.csv from Truchses who did a mod about it some time ago (that he called Geo Mod) although many more brains and hands on this should bring better results for everyone as everything is up to discussion.
In what's on my knowledge of Argentina in 1936 makes me realize that changes have to be done. The fact that some african provinces have more infrastructure than Cordoba in Argentina is too much for me to understand. Some infrastructure values are set too low for certain regions where it shouldn't be that low and viceversa. The same goes for industries and resources. Victory points can also be added in a country by removing the same amount from another porvince in that same country.
For example, in my custom settings in HoI, i have given some points to Cordoba that since the 30's was becoming the military/industrial center of Argentina, plus the province was the 2nd in population, had a decent amount of infrastructure and industries (surely more than in some african porvinces!), and is also the geographical center of the country. The results were that now if i want to puppet Argentina i have to take also Cordoba and not only Buenos Aires, which makes me to ship some more troops top finish the job = enhanced historicty and gameplay at the same time.
The best part of modding this file would be to better represent the real geography. Another example with argentina: Misiones (in HoI) should be a marsh, the patagonic provinces should be deserts (arid steppes) and Cordoba should be set as hills, since a vast area of the province (including in the area in the map used in HoI) are in fact plains and hills, with the mountaineous part somewhat to the north and west. Mendoza should have better infrastructure. In fact, Mendoza and Junin de Los Andes were the location of the argentine Mountain regiments (bergjaeggers = called "Cazadores de Montaña / de Monte" in Argentina) which formed the mountain brigades. Mendoza and the surrounding region had enough infrastructure to support many divisions (e.g. that was the starting point of the campaign accross the Andes that the whole San Martin's Andes Army used to liberate Chile from the spanish in the early XIX century! A whole Army).
Truchses had written a lot of many other reasons to change the geography in other parts of the world. In fact, that review is way too long to post it here. Maybe i could post them as articles (with his permission) at Roadtowar.com to provide some starting point and ideas for debate about the possible adjustements to the file.
The climate is also a whole another league. Some meteo fans should do some research to see if it's necessary to change the climate in some provinces.
In my humble opinion, the province.csv file should be the starting point for any organized mod because is where you shape the world where the events, units, ai's, models, leaders, etc... will perform.
I'll give another example of the weird geography in HoI (imho): Bolivia and Peru were the region of the incan empire... a huge empire that relied on its infrastructure to extend its dominance across distant regions up to Equador and down to the Maule river in Chile where the Araucan tribes resisted them. How come is that difficult for the US Army to conquest the fascist Bolivia in the XX century with motorized divisions! Because of low infrastructure? Hard to believe since there were many decent road for wheeled vehicles to operate, even the old incan roads! Of course going through Antofagasta (which by the way is the driest region in the world... it NEVER rains and it's a dusty desert with the Andes rising near the border with Bolivia and Argentina, afaik)... as i was saying, even going through Chile using Antofagasta as the rally point is quite a hard job but not as hard as going through the northern provinces of Argentina that had some infrastructure for Inf and Mot. Inf. Antofagasta with 50 infrastructure is too much. As a difference between Argentina and Chile, the most populated areas in Chile are to the Center and South! (instead of center and north)
Everything is up to discussion, and that's why i personally think CORE could take care of it. Otherwise i can always mod the file for my taste and fun. My main problem is that i am not really an expert in climate, economy and terrain from 1936 and 2003 ... and things get worst with regions i don't really know a damn thing. That's why maybe some debate and teamwork can bring good results.
So what do you think?
Since C.O.R.E. looks to be aimed towards historicity, i think that many changes can be done to the province.csv file to make it more accurate with the real physical and economical maps of HoI's time scope.
I'm taking the idea of adjusting the province.csv from Truchses who did a mod about it some time ago (that he called Geo Mod) although many more brains and hands on this should bring better results for everyone as everything is up to discussion.
In what's on my knowledge of Argentina in 1936 makes me realize that changes have to be done. The fact that some african provinces have more infrastructure than Cordoba in Argentina is too much for me to understand. Some infrastructure values are set too low for certain regions where it shouldn't be that low and viceversa. The same goes for industries and resources. Victory points can also be added in a country by removing the same amount from another porvince in that same country.
For example, in my custom settings in HoI, i have given some points to Cordoba that since the 30's was becoming the military/industrial center of Argentina, plus the province was the 2nd in population, had a decent amount of infrastructure and industries (surely more than in some african porvinces!), and is also the geographical center of the country. The results were that now if i want to puppet Argentina i have to take also Cordoba and not only Buenos Aires, which makes me to ship some more troops top finish the job = enhanced historicty and gameplay at the same time.
The best part of modding this file would be to better represent the real geography. Another example with argentina: Misiones (in HoI) should be a marsh, the patagonic provinces should be deserts (arid steppes) and Cordoba should be set as hills, since a vast area of the province (including in the area in the map used in HoI) are in fact plains and hills, with the mountaineous part somewhat to the north and west. Mendoza should have better infrastructure. In fact, Mendoza and Junin de Los Andes were the location of the argentine Mountain regiments (bergjaeggers = called "Cazadores de Montaña / de Monte" in Argentina) which formed the mountain brigades. Mendoza and the surrounding region had enough infrastructure to support many divisions (e.g. that was the starting point of the campaign accross the Andes that the whole San Martin's Andes Army used to liberate Chile from the spanish in the early XIX century! A whole Army).
Truchses had written a lot of many other reasons to change the geography in other parts of the world. In fact, that review is way too long to post it here. Maybe i could post them as articles (with his permission) at Roadtowar.com to provide some starting point and ideas for debate about the possible adjustements to the file.
The climate is also a whole another league. Some meteo fans should do some research to see if it's necessary to change the climate in some provinces.
In my humble opinion, the province.csv file should be the starting point for any organized mod because is where you shape the world where the events, units, ai's, models, leaders, etc... will perform.
I'll give another example of the weird geography in HoI (imho): Bolivia and Peru were the region of the incan empire... a huge empire that relied on its infrastructure to extend its dominance across distant regions up to Equador and down to the Maule river in Chile where the Araucan tribes resisted them. How come is that difficult for the US Army to conquest the fascist Bolivia in the XX century with motorized divisions! Because of low infrastructure? Hard to believe since there were many decent road for wheeled vehicles to operate, even the old incan roads! Of course going through Antofagasta (which by the way is the driest region in the world... it NEVER rains and it's a dusty desert with the Andes rising near the border with Bolivia and Argentina, afaik)... as i was saying, even going through Chile using Antofagasta as the rally point is quite a hard job but not as hard as going through the northern provinces of Argentina that had some infrastructure for Inf and Mot. Inf. Antofagasta with 50 infrastructure is too much. As a difference between Argentina and Chile, the most populated areas in Chile are to the Center and South! (instead of center and north)
Everything is up to discussion, and that's why i personally think CORE could take care of it. Otherwise i can always mod the file for my taste and fun. My main problem is that i am not really an expert in climate, economy and terrain from 1936 and 2003 ... and things get worst with regions i don't really know a damn thing. That's why maybe some debate and teamwork can bring good results.
So what do you think?