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Thread: Dutch Revolts Mod

  1. #1
    Field Marshal Isaac Brock's Avatar

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    Dutch Revolts Mod

    This mod came out of some EEP discussions. The idea is to ensure that everyone gets the Dutch revolts, so if you have been pulling your hair out because the Danes get away with owning the Netherlands, here's your solution!

    I'd appreciate comments on the EEP thread about this.

    Readme (so far)
    Readme Dutch Revolts

    This is a very simple mod. To use, go to the folder "eu2/db" on your hard drive. In North America default installation this will be "C:Program Files/Strategy First/EU2/db". I believe that in other version it is "C:Program Files/EU2/db". Unzip the file there.


    This mod changes files for all your games so back up before installing. Alternatively you can rename the following files (nothing else will be affected)
    -EU2/db/revolt.txt
    -EU2/db/events.txt
    -EU2/db/Events/major_bur.txt
    -EU2/db/Events/major_eng.txt
    -EU2/db/Events/major_fra.txt
    -EU2/db/Events/major_hab.txt
    -EU2/db/Events/major_spa.txt

    The mod should work with EEP or AGC if the files are installed in the correct directory, but it WILL overwrite all events for Burgundy, England, France, Austria, and Spain with the default Paradox events. You might not want this to happen. To adapt it for use with full AGC or EEP you'll have to remove the Dutch revolt events from those files by hand.

    The mod makes the following changes:
    -Eliminates the Dutch revolts from all event files in which they currently exist.
    -Adds a file that copies over these events to events based on ownership of provinces.
    Basically this is equivalent to every single country having the Dutch revolts in their event file.
    -Changes the triggers for the Dutch revolts to exclude all Dutch Minors
    -Changes the event that forces a country to cede provinces to the new Dutch Republic so that protestants and reformed are not excluded. However countries forced to cede provinces will get a CB on the Dutch. (This helps the
    Netherlands form when the low countries are overun by protestants).
    -Changes the revolt dates for Luxemburg and Flanders so that they cannot form from the Dutch Revolts
    -Changes the Repatriation of the Netherlands so that you only get the good effects if the Netherlands never forms. If the Netherlands did form the revolt risk goes away and that's all.
    -Adds events for Spain, Austria France and Burgundy so that they lose their shields on the Northern Netherlands if they cannot hold onto one of the provinces in that region, and adds events to do the same for the Southern Netherlands.

    None of this is supported by Paradox and they are not responsible for the contents of this download. Use at your own risk. But do let me know if it isn't working so I can fix it. Right now I'm using the text for the Spanish events, so that will look a bit strange.

    edit: Apparently there may be an ID conflict with the beta patch. I'm only testing with the released version, so beware if you use the beta.
    And that's all.
    Attached Files
    Last edited by Isaac Brock; 09-05-2003 at 23:02.
    " Ignoring the root causes of terror, turning a blind eye to the oppression and despair of millions may be easier in the short run, but we learned on September the 11th, if violence and fanaticism are not opposed at their source, they will find us where we live." GWB

    Sick of only the big boys getting the Dutch revolts? Try the Dutch Revolts Mod

  2. #2
    Field Marshal Isaac Brock's Avatar

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    Version 1.1

    Changes/Additions. Please comment.

    Readme
    Version 1.1
    -Change requirements for Dutch Nobility Demand General Estates so that innovative Catholic CRC are exempt and decentralized protestant reformed are exempt.
    -Change trigger for the 'Dutch Revolt is sucessful'. Now only Friesland is explicitly exempted from having to cede Friesen province to the Netherland, and Gelre for Gelre province.
    -Change trigger for 'Dutch Revolt is sucessful', Holland version. As Amsterdam becomes the capital and get a cot from the Creation of the Dutch Republic, everyone but U10 (County of Holland in EEP and AGC) has to cede it to the Netherlands. Should help them from correctly.
    -Added events to inherit U10 (county of holland in AGC and EEP) to Creation of Dutch Republic. This matches the inheritance of other Dutch Minors already in the game.
    -Added army of 8000/2000/25 to HOL upon Creation of Dutch Republic. Big enough to beseige small forts
    -added fleet of 10 warships to Creation of Dutch Republic. Big enough to blockade all ports.
    -Sucessfully putting down the revolts (i.e., the Netherlands never forms) now grants you one core province in the Netherlands. I think this is decent compromise between EUII 1.05 where you got Dutch culture and cores on all Dutch provinces, and EUII 1.06 where you only get conversion of Flanders. Conversion of Flanders still in.
    -Changed trigger to close a hole that allows HAB to keep cores on the Netherlands but lose core on Franche Comte. Trigger events that cause loss of cores on having the cores in the first place. Burgundy loses Dutch culture if it doesn't defeat the revolts.
    -Change trigger on the 'Dutch Revolt is sucessful' events that cede provinces to the Netherlands so that if the province was inherited by the Netherlands you don't cede it.
    -Added text that isn't country specific. Added an event that decreases population when a province first joins the Netherlands this disables the event that cedes the province to the Netherlands. Also adds to fortress level to help the Dutch out.
    -The Repatriation of the Netherlands event that turns off the revolt risk if the Dutch are sucessful can now trigger from 1609. Unfortunately it will now trigger on a reload.
    edit: -revolt.txt now allows Flanders and Brabant to join the Netherland if rebel held. This also gives shields on those provinces, consistent with the 1617 game start.
    Attached Files
    Last edited by Isaac Brock; 04-06-2003 at 23:26.
    " Ignoring the root causes of terror, turning a blind eye to the oppression and despair of millions may be easier in the short run, but we learned on September the 11th, if violence and fanaticism are not opposed at their source, they will find us where we live." GWB

    Sick of only the big boys getting the Dutch revolts? Try the Dutch Revolts Mod

  3. #3
    Field Marshal Isaac Brock's Avatar

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    EEP 1.4.1

    I finally got around to making this EEP compatible. Because I wasn't willing to mess with it too much I've simply removed the Gueses event, which does a lot of what I'm doing anyway. Other than that it simply uses the EEP event files rather than the normal event files. Enjoy.

    As always comments and bug reports appreciated.

    edit: It's been pointed out to me that there are some ID conflicts. I will fix them soon!
    Attached Files
    Last edited by Isaac Brock; 06-08-2003 at 19:37.
    " Ignoring the root causes of terror, turning a blind eye to the oppression and despair of millions may be easier in the short run, but we learned on September the 11th, if violence and fanaticism are not opposed at their source, they will find us where we live." GWB

    Sick of only the big boys getting the Dutch revolts? Try the Dutch Revolts Mod

  4. #4
    Field Marshal Isaac Brock's Avatar

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    The answer to the last question, 6 months late, is no. But (fortunately for me) Norrefeldt fixed it up and it's in the last EEP anyway, so the issue is now irrelevant.

    I've made a version 1.2. All this does is update the mod to make it more "beta compatible". I've added all the changes that have been made in the beta test to the Dutch Revolt events into the province based ones. These changes are:
    -Includes revolts in Holland Zeeland and Flanders at various stages in the event sequence
    -Reduces CEN rather than increase INN if the pesky Dutch Nobles are granted their precious General Estates
    -Adds a conversion to Flanders if you fail to suppress the revolts but still own Flanders. I argued against this for the beta, but I want to keep this mod consistent.

    French, English, Burgundian, Austrian and Spanish event files are those from 7 Feb beta test.

    Simply unzip the file in your "Europa Universalis II\Db" folder. This will be in "program files\strategy first" for the default North American install, and in "program files" for most other versions. And as always, back up beforehand - the mod overwrites the files listed in the previous post.

    edit: Forgot I can't upload self-extracting files. Will get it in zip by tommorrow. Please don't delete post
    Attached Files
    Last edited by Isaac Brock; 02-03-2004 at 15:35.
    " Ignoring the root causes of terror, turning a blind eye to the oppression and despair of millions may be easier in the short run, but we learned on September the 11th, if violence and fanaticism are not opposed at their source, they will find us where we live." GWB

    Sick of only the big boys getting the Dutch revolts? Try the Dutch Revolts Mod

  5. #5
    Field Marshal Isaac Brock's Avatar

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    EEP version

    This simply takes the Dutch Revolts event file from the EEP and applies the changes listed in the previous post for the EEP. Just unzip it into your "Europa Universalis II\EEP\Db\events" folder.

    I believe the event numbers are the same for the AGCEEP. As such this file can simply overwrite the events for the merged project - however this file has more events than the AGCEEP version, so don't simply rename it or there will be duplicate events and (possibly) ID conflicts.

    EDIT: These events do not include the conversion for Flanders if the rebels are sucessful and the Netherlands forms. This conversion is handled differently in the EEP, and I don't like the conversion anyway!
    Attached Files
    " Ignoring the root causes of terror, turning a blind eye to the oppression and despair of millions may be easier in the short run, but we learned on September the 11th, if violence and fanaticism are not opposed at their source, they will find us where we live." GWB

    Sick of only the big boys getting the Dutch revolts? Try the Dutch Revolts Mod

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