TWILIGHT OF THE GODS
A new mod for Darkest Hour
To start with this mod is focussing on Operation Barbarossa, GER vs SOV.
Check out the new techs done in a new style:
STATUS:
Milestone 1:
research techs, get images and get the techs to work as per original idea: COMPLETED
http://i.imgur.com/HpongtU.jpg
Milestone 2:
get images for units, get units to work as per original idea: COMPLETED
http://i.imgur.com/4ineWK5.jpg
Milestone 3:
finish techs by doing SOV COMPLETED
Milestone 4:
match SOV to GER units and get working as per GER above. COMPLETED
Milestone 5:
start event writing, ai writing, get game working as per original idea.
Milestone 6:
test and test again, publish when happy.
E3 map made by mumia. Thank you mumia for the use of your excellent map.
Each major will have their own tech tree for the armour page.
DH arm techs remain but are moved to share a different page.
New armour techs for each major, I mean they have their own space, not a shared space.
Build armoured units by name, Pz1, PzII, PzIII etc and not just 1938 light tank...
Decisions and events to give the player most models of each tank, OR build your own tank, by adding a gun and armourplate.
A new unit system to make most of the currently attached brigades, independent units on the map.
A new unit system so the player can create divisions from Arm Regt and Brigs is he wants to.
Improved Tech pages, but still keeping vanilla dh techs, so the balance of the game remains.
By the time I am finished, some of dh will have been ported to the E3 map.
A new mod for Darkest Hour
To start with this mod is focussing on Operation Barbarossa, GER vs SOV.
Check out the new techs done in a new style:
STATUS:
Milestone 1:
research techs, get images and get the techs to work as per original idea: COMPLETED
http://i.imgur.com/HpongtU.jpg
Milestone 2:
get images for units, get units to work as per original idea: COMPLETED
http://i.imgur.com/4ineWK5.jpg
Milestone 3:
finish techs by doing SOV COMPLETED
Milestone 4:
match SOV to GER units and get working as per GER above. COMPLETED
Milestone 5:
start event writing, ai writing, get game working as per original idea.
Milestone 6:
test and test again, publish when happy.
E3 map made by mumia. Thank you mumia for the use of your excellent map.
Each major will have their own tech tree for the armour page.
DH arm techs remain but are moved to share a different page.
New armour techs for each major, I mean they have their own space, not a shared space.
Build armoured units by name, Pz1, PzII, PzIII etc and not just 1938 light tank...
Decisions and events to give the player most models of each tank, OR build your own tank, by adding a gun and armourplate.
A new unit system to make most of the currently attached brigades, independent units on the map.
A new unit system so the player can create divisions from Arm Regt and Brigs is he wants to.
Improved Tech pages, but still keeping vanilla dh techs, so the balance of the game remains.
By the time I am finished, some of dh will have been ported to the E3 map.
Last edited:
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