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The World 1850 – 1700 BCE

Americas

The Inupiat tribes of Alaska migrate across the frozen north, following herds of caribou. There are small temporary settlements of the Inupiat people across much of the Arctic wilderness. The muskox that live in these lands attract the Inupiat and quickly become part of the Inupiat way of life.

Some Inupiat people set out across the frozen Arctic Ocean and travel west from Alaska. In Asia they come in contact with the Chukchi natives of the Asian Far East, and with the small population of woolly mammoths on Wrangel Island. The Inupiat settlers on the island coexist with the mammoths, herding them in a manner similar to the caribou and gathering the fur, teeth, and other products of the large animals.

The coastal Tsqualeesh tribes perfect the art of canoe making. Traveling up and down the Pacific coast and the rivers that flow into the ocean the Tsqualeesh spread ever further from their homeland in the Puget Sound. Using large canoes the Tsqualeesh tribes all along the Pacific coast begin to hunt whales that are abundant in these waters in addition to their usual fishing, hunting, and gathering.

Meanwhile the split between the coastal Tsqualeesh and the river Tsqualeesh is finalized. The tribes settled in the Columbia River valley begin to rely more and more on cultivation of plants, such as wild onions, ground nuts, etc., and less on gathering. The tribal settlements, already much larger than the coastal ones, continue to grow into towns where copper crafts and pottery are made and exchanged.

As the Valdivian religion becomes more prevalent in the Andes it also becomes the foundation of a new theocratic government. Quaytapec, the ruler of the village Cawacal proclaims himself to be the messenger of the gods and the divine rulers of all of the Valdivians. He conquers much of the former Valdivian confederation and some lands outside of it, but is killed by yet another messenger of the gods (the gods can be so fickle), and soon at least half a dozen petty Kingdoms emerge in the parts of the Andes that worship the Valdivian sun and moon.

Early during this period the Valdivians and the Tiwanka establish a prominent trade relationship, but it soon declines. The infighting inside the Valdivian clans and the continued migration of the Tiwanka make it difficult. Although a Tiwanka spiritual center emerges in the town of Qusqu it is one of only a few really permanent settlements as the Tiwanka continue to migrate south in search of better agricultural land.

As the Tiwanka move the importance of Astronomy and the elders who interpret the movement of the sun and stars declines. Religion becomes less important outside of the Tiwanka heartland in the Andes and the hereditary chiefs of Tiwanka villages become more prominent. These chiefs establish a class of soldiers and begin to collect payment from the villagers in the form of food, pottery, textiles, etc., for protection (mostly from themselves).

Europe, Africa, and the Near East

In Northern Europe with the dispersion of the Dulais tribes throughout a wide area the Gwyr tribes of Brittany take their place. Mixing with the remnants of the Dulais the Gwyr bring with them a distinct culture, including barrow graves and a new religion. Although similar in some ways both to the Dulais and to the Breton tribes, the Gwyr remain for a time a distinct culture confined to southern Wales.

Although most of the original Gwyr settlers remain confined to Wales, a number of their cultural monuments become commonplace in much of northern Europe. Large stone monuments to gods and to tribal chiefs first appear in Wales, but are then copied by Breton tribes and others around the isles and on the continent. Although this is far from a unifying religion, there are strands of common culture that were first sowed by the migrating Dulais and are now reinforced by the spread of the Gwyr traditions.

After the initial onslaught of the Crithians the Roameni people of the Mediterranean get a short respite. As a response to the piracy the Roameni cities build war galleys and begin to fight back against the Crithians. This seems to only alert the Crithian tribes to the fact that there are rich lands to the west and the onslaught resumes, with the Crithians attacking and displacing the Roameni from some of the southern parts of the peninsula.

Part of the reason for the success of the Crithians against the Roameni is the infighting between different cities. Together with the war galleys the cities organize armies and it becomes inevitable for combat to break out. As major cities fight between themselves they not only suffer from the Crithian attacks, but also lose almost all control over the settlements outside of the island of Sicily.

Elsewhere the warlike Crithian tribes continue their attacks against the Greek tribes and others in Eastern Mediterranean. Repeated Crithian invasions of the Egyptian Kingdoms lead to the collapse of most of the Egyptian polities and the pillaging of the Nile valley. During these raids the Crithians organize themselves into a handful of small tribes, hostile to one another, and competing for power. Often tribes that leave on a raiding expedition return home only to find that another tribe has destroyed their villages and pillaged their land.

Although the Crithian attacks on the Kn’n city-state lessen during this time period, both the Urk’eesh and the Syrians pose a continued threat. Attacks are common, and the constant warfare destroys much of the trade network that the Kn’n rely on. As the size of the city dwindles and people leave in search of safer and more prosperous areas the idea of the Kn’n reclaiming the Levant largely disappears.

Among the Ukr’eesh who now rule the Levant this is a period of consolidation of military rule. Tokof chieftains who have conquered the Levant jostle for power, creating numerous small polities that typically do not survive much past the death of the chief who establishes them. Some more successful Tokof chieftains attempt to subjugate large areas, or even the tribes in Arabia, but such attempts are largely fruitless.

In Arabia itself the traditional Urk’eesh tribes begin to use a primitive form of writing in order to record religious texts and important events. This form of hieroglyphic writing spreads across Arabia together with the Urk’eesh tribes, and into Mesopotamia and the Levant where variations on it become commonplace.

In West Africa cereal farmers largely settle down and spread out across the fertile parts of the plains, coming into conflict with the pastoral nomads of the Sahel.

Asia

The decline of the Oxus civilization continues as trade becomes almost nonexistent. The rigid theocratic society survives for some time, but people migrate outward and gradually central power declines.

Infighting brings to an end the Hong Bang dynasty in Vietnam and with it the Kingdom built around it. Petty kingdoms spring up in its place, which coexist mostly peacefully, continuing the cultivation of rice and silk and trade with the people of China.
 
The World in 1700 BCE

N5SoU0W.png


Inupiat
Overview: Semi-nomadic Arctic tribes.
People and society: Large family groups. Spirit worship. Polygamy.
Government: Shamans of different villages.
Economy: Hunting, gathering, and fishing. Herding of caribou, muskox, and mammoths on Wrangel Island.
Military: None.
Player: firelordsky

Tsqualeesh
Overview: Sedentary tribes of the Pacific coast.
People and society: Large villages, especially in the Columbia valley. Developed social classes. Slavery.
Government: Chiefs of independent villages.
Economy: Hunting, gathering, and fishing. Crop cultivation, copper working, and pottery in the Columbia valley. Whaling.
Military: Ad-hoc fighters.
Player: Deaghaidh

Valdivia
Overview: Agricultural society in the Andes.
People and society: Farming villages. Valdivian sun and moon bitheism. Astronomy.
Government: Petty theocratic Kingdoms.
Economy: Farming and fishing. Cotton cultivation and basic textiles. Elaborate pottery.
Military: Groups of warriors in each Kingdom. Bows and spears.
Player: MastahCheef117

Tiwanka
Overview: Semi-sedentary agricultural society in the Andes.
People and society: Settlements organized around farming. Nature worship. Valdivian sun and moon bitheism.
Government: Village chiefs who command soldiers and collect payments. Positions of power inherited in major settlements.
Economy: Farming, hunting, and gathering. Simple textiles and pottery.
Military: Soldiers paid by the village chiefs.
Player: Frymonmon

Gwyr
Overview: Semi-sedentary Breton tribes in Wales.
People and society: Small settlements. Primitive social classes. Nature worship and polytheism. Barrow graves and stone monuments.
Government: Chiefs and priests.
Economy: Farming and mining. Trade along the coast.
Military: Raiding parties.
Player: DensleyBlair

Roameni
Overview: Complex agricultural society in the Mediterranean.
People and society: Cities around farming. Polytheism. Simple class system.
Government: Petty kings of different cities. Tradition of divine right to rule. Colonies outside Sicily.
Economy: Farming and fishing. Shipbuilding. Trade along the coast.
Military: Armies of different cities. War galleys. Soldier class.
Player: alexander23

Crithians
Overview: Militant tribes in Anatolia, and Greece.
People and society: Large tribes, some small settlements. Nature worship, polytheism, and burial cults.
Government: Chiefs of different tribes.
Economy: Raiding and pillaging. Farming and fishing.
Military: Warriors of different tribes.
Player: Shynka

Urk’eesh
Overview: Sedentary and nomadic tribes of the Levant and Arabia.
People and society: Tribes built around family. Small settlements in the Levant. Spirit and nature worship. Polygamy. Strong oral tradition. Writing.
Government: Petty chiefs in the Levant. Elders of different tribes in Arabia.
Economy: Pastorialism. Tribute from settlements in the Levant.
Military: Warriors under different chieftains. Raiding parties in Arabia.
Player: Noco19

NOTE: Riccardo93 is still with us, though the Kn'n did not make it. He is free to start another culture/civilization by Sunday. Unfortunately Dadarian, Tyriet, and Tufto did not send orders. This means there are three open spots in the game. If you would like one come find me on IRC.
 
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((...Oh, damnit :( I clean forgot. I'm very sorry :/

I suppose it's too late to send orders now or rejoin?))

((This. I would like my Africans back))
 
To be fair to others I will let those currently not playing sign up until Sunday by talking to me on IRC. If we don't get signups then Tufto and Dadarian can keep their civs.

EDIT: Welcome baboush, etranger01, and DonKaiser. They will post their civs up shortly.
 
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Madrid


Location: http://imgur.com/0WMVnzc

People and Society: Madrilean society is based on music and work, gender is mostly ignored by the people of this culture and forms of marriage are starting to appear between men and women. Newborns have to undergo a process of training to mark their entrance to adulthood, they are sent to írun's, which are small camps mostly based in forests, where they learn the art of talking, fighting, mining and hunting.

Government: Madrilean's assign a leader among them by determining his abilities, this is often a very slow process made when 6 seasons have passed. The elected "king" must then choose 4 individuals to assist him in matters regarding his folk.

Economy: Hunting and mining are the main source of survival for the Madrilean's, most of the men go mining and the women hunt, the animals in disposal for nutrition are deer, lynx and many other animals.

Military: Most of the people undergo a training process during their youth, the strongest and wittiest are chosen to defend the villages and settlements from foreign threats.
 
The Norse​


(Sweden)

People and Society: The Nordic people live in a society based around warfare trade and farming. Men and women are equal in their society and both can own land and take slaves or be rulers. Religion is a rather important institution within Nordic society there is a pantheon of gods and seers, old men capable of prophecy can read men's fates using runes carved into the earth. These men wait for the end of days Ragnarock as it is known. As a result of the respect communities hold for these seers Nordic society tends to be rather religious.

Government: The Norse are ruled by a collection of kings and jarls who often war with one another over resources like farmland etc.

Economy: Fishing, trade and agriculture form the basis of the Norse economy raiding also works to supplement local economies as warriors bring loot and slaves or thegnes home every summer.

Military: Most young Norse men go on raids across the sea every summer taking loot and capturing slaves. To do this rather advanced ships have been developed. These people do not use walls to defend their settlement and very few use bows when fighting. For the Norse melee combat is the true way to tests a man.
 
Terramare culture

Location: Northern Italy, Po Valley, Example. Black or dark grey.

People and Society: The people live in organised settlements that are surprisingly regular in their appearance throughout the entire culture. Settlements are trapezoidal or square-shaped, with streets organised in a quadrangular network. Each settlement houses around 250 people and covers 1-2 hectares of ground. Outside the defences of the village the fields and domesticated animals can be seen stretching out to give the people a steady supply of food. The villages are only about 2 kilometres away from each other, creating a polycentric society where the settlements can communicate and cooperate with ease while still being physically separate. These communities were usually built near rivers, such as the Po River and its tributaries. The religion of the Terramare culture is simple, mostly being a vague worship of the nature around them, the Sun, the Rivers and the Wind. Deceased people are buried or cremated. A Terramare village.

Government: The Elders of the settlement deal with the main affairs of the settlement, but most issues can be dealt with by the families themselves. Inter-family issues are dealt with by the Elders. The individual settlements are small enough to allow ease of decision-making through this method, and any negotiations, disputes or talks between villages or other tribes will be handled by the wisest men.

Economy: Pottery, bronze metallurgy (everything from axes, swords daggers and knives to sickles, needles, pins and brooches), animal husbandry, hunting and agriculture (grapes, wheat, flax and beans) are just some of the practical ways of sustaining the Terramare culture. Small works of art made by clay are common. Amber, bone and wood are also used for various small objects.

Military: Settlements are surrounded by earthworks, strengthened by buttresses and encircled by a wide moat filled with water directly from a nearby river. In case of major threats to the settlement or region, the men organise themselves to scare off the attackers with their numbers and whatever weapons they might own. Should this not be deemed enough, their defensive positions behind a moat provide a deterrent to attackers. Inter-settlement disputes can be solved by duels, to avoid mass bloodshed and the straining of relations. Smaller groups of intruders can be taken care off by the hunters of the tribe. There is no standing army or training program in times of peace and prosperity, and each man must care for his own equipment. Not assisting in times of dire need is deemed very irresponsible and an easy way of gaining pariah-status in the society.
 
The Three Tokofit

An Overview of Early Urk'eesh Polities

Foreword: By 1700 B.C.E, the feuding Tokof chieftains of Urk'eesh had consolidated through a time of inter-conflict charaterized by constant, albeit low-intensity, strife with the intent to amass maximum power in the minimum amount of hands. Though many sought complete subjugation, this period only succeeded in establishing three loosely bound Tokofit, or realms ruled by Tokofs, Haar in the north, Bugun in the east, and Jub in the south. The Tokof themselves were generally always military men, sometimes passed hereditary, but oftentimes the strongest general of a Tokof would be adopted, lest the Tokof face revolt or worse. Subordinate warriors were empowered as the political elite, used to keep the realm in check.

Of the Tokofit, Bugun was first to adopt the script of the southern tribes, using it at first as all Urk'eesh did, to accompany oral tradition. However, with this came the birth of a more educated, and overall advanced, polity, which would not be tolerated by Jub nor Haar. Reprisals were swift, and the allied Jub and Haar easily overpowered Bugun, pilfering its stores and kidnapping learned men, thus evening the fields. Such petty disputes were the norm of Urk'eesh diplomacy during this period, as alliances, lineages, and rivals shifted as often as the sands.

Haare was, by its geographic distance from the hearth of the Urk'eesh culture, likely the most unique, culturally, due to its slight adaption to local and neighboring peoples. The founding Haare dynasty, championed by Uller Haare and his brothers, was notable for adopting the garb of its conquered enemies, Uller specifically taking interest in the fallen Kn'n peoples. This in turn promoted Haare as a place of culture in its own eyes, but as weak-minded fops in the eyes of Jub and Bugun.

Jub generally served as the main power of the Tokofit, not necessarily by any superior technology or manpower, but instead by its leadership. The Jub dynasty, founded by the interesting named Tokof Jub Jub, seemed specialized in the raising of ambitious militarists always looking to capitalize on weakness. Though their goals were not met during this period, due mainly to the combined efforts of Haare and Bugun, this never stopped the Jub from trying.
 
ricostruzione_terramara_anzola.1194982368.jpg

Origins of the Terramare​
The orgins of the Terramare Culture is a heavily discussed question. A significant amount of their villages had houses constructed on piles, as if to protect against flooding. However, even towns and villages that appeared to be built on high ground, secure from floods, appeared to use this system of construction. On the other hand, other archaeological finds record no such constructions. This raises speculation that the Terramare came from a region with a large amount of lakes.

Another mystery of the Terramare is why they constructed their elaborate defences. No large invasions are recorded during the 18th century BCE, which is when the earliest finds are dated from, and the closely concentrated settlements of the early Terramare period seemed to imply cooperation and peaceful circumstances. Various copperfinds, such as knives and axes, also indicate that the Terramare were no strangers to weapons of war and conflict.

Most historians believe that the peoples of the Terramare culture came from the north, from Central Europe, for reasons unknown and brought with them the traditions of pile-dwellings and intricate fortifications. However, others believed that the Terramare were a warlike people who competed internally for domination over others and resources. This is supported by digs that have found...
 
Y Disgyniad y Breninoedd
The Descent of Kings

[...]

During the high Middle Ages, it became fashionable amongst certain segments of Welsh scholastic society to pursue so-called astudinaethau hynafol, or 'ancient studies'. These works were by no means as scholastic as one might imagine, with purported academic texts (or rather, texts supposedly based in some element of research) little more than conjectures spun by charlatans for the amusement of the literate populace.

Nevertheless, these works would often transcend the contemporary boundaries (notedly loose) of rigorous scholastic value and become cultural phenomena unto themselves. One such piece was y Disgyniad y Breninoedd, or the Descent of Kings, written by Gydwaldŵr Yfanc (fl. 1274) some time in the late XIIIth century. An extract from the work (originally written in Celtic verse) in which he traces the genealogy of the Welsh royal family to ancient chiefs of the Gŵyr culture, follows below.


LXV

The mild king, the gentle Llan,
At once a calm and pious man,
Whose count'nance long had been so wan,
Sought shelter 'top the blessèd sand,
And bade the good fight: cease!

And from the shore, the noble prince,
In ashen looks, pain evinced,
Of depths felt either ere nor since;
A father, first a final wince,
Was all at once at peace.

LXVI

The noble prince, the gallant Graig,
Turned, and to his consort cried,
Eschewing foes and friends allied,
"This day I shall to battle ride,
And see no mercy done."

And as he rode 'gainst fear and care,
Braving lands kings seldom dared,
Murder shrieked through wind and air,
As nought save one poor life was spared.
Thus rose the king; the son.


Apparent in the extract is the perception of a relatively stable Welsh society finding nostalgic joy in tales of bloody murder and internecine fighting, crafted masterfully by an 'academia' who knew their audience well. Whilst verse such as that by Yfanc holds no scholastic merit, it may still serve a useful historical purpose as evidence both of the flourishing Cymric culture of the period, and of the erroneous perception of the ancient Gŵyr culture as being bellicose and overtly violent – a perception fostered wholly by charlatan story spinners claiming pretences of historical backing.

[...]
 
After the initial generations of rapid expansion, the Tsqualeesh people began to drift apart. With individual villages bound together only by intermarriage and exchange of gifts, there was no counterbalancing force to the inevitable isolation that would result from a culture spreading over thousands of miles and a growing variety of climates. While they retained many commonalities (hierarchical chiefdoms of matrilineal clans, divided into Raven and Eagle moieties, a tradition of competitive gift giving and hospitality, and an economy primary based around fish) the Tsqualeesh culture became more of a culture group, made up of many regional subcultures each populated by many distinct tribes.

*The Far Tsqualeesh Populating the Aleutian Islands and south-western coast of Alaska, Far Tsqualeesh tribes represent the furthest edge of their expansion. Populating a land far less forgiving than the temperate rainforests where the Tsqualeesh were born, the Far Tsqualeesh depend far more on whaling and seal hunting. As such they tend to have the smallest villages, but also the most developed deep water canoes. They have the most contact with the Inupiat, a very different people with whom they trade and occasionally intermarry. Of all the Tsqualeesh cultures, the barriers between classes are weakest among the Far Tsqualeesh

*The North Tsqualeesh Thriving in the rainforest coast north of the original Tsqualeesh homelands ((roughly from Prince William Sound to the north end of Vancouver Island)) The North Tsqualeesh Tribes have seen the most explosive growth. The farthest north of this region hosts the aptly named Copper River, where native copper is abundant, giving these furthest north tribes a valuable source of trade goods to exchange for produce from the more clement southern regions.

*The Middle Tsqualessh The original Tsqualeesh territory along the Salish Sea underwent a boom in population, but saw almost all that population depart in waves of expansion. The adoption of crops and copper tools has led to a steady growth in population regardless. The longer established tribes of this region have tighter ties beyond the village level, and are probably closest to developing something akin to a large scale government, and they retain a stronger hierarchy of classes.

*Delta Tsqualeesh Having the smallest geographic range, the Delta Tsqualeesh are a distinctive group living around the mouth of the greatest river, the Columbia. They are more heavily influenced by the inland River Tsqualeesh, who depend more on cultivating crops and hunting. As a result they use the broadest range of food sources, and since they also command a key point of travel and trade they have become very numerous and wealthy

*River Tsqualeesh The first group to begin to drift away, the River Tsqualeesh live inland. They still look to the rivers for their main source of food in the form of the annual salmon runs, but have diversified most into hunting and were the fist of the Tsqualeesh to domesticate wild crops into gardens. Competition with inland hunter gatherers has also led to them having the most well developed warrior traditions.

*South Tsqualeesh Similar in many ways to Delta Tsqualeesh, the South Tsqualeesh benefit from expanding into a virtually untouched and extremely verdant land. Reaching the southern ends of the rainforests, further expansion would require some major changes to their way of life.
 
So its Thursday night and I have received 2 (two) orders. Out of 12. Frankly that is a little appalling. I don't know whether the lack of participation is due to there being too many other forum games, or poor quality of updates, or maybe this game concept is just not very good. I'm very disappointed. I guess I'll chat with some of the people who did participate and maybe at some point start another game.
 
(I think the Forum Update might have had something to do with that (noticed the same thing in my game). Nevertheless, I have been following this one quite closely, and have to say that it would be a huge shame if this extraordinary game would close down.)
 
(I had them sent on the old forum will resend later today. Fully agree with XVG, a splendid game like this can not die.)
 
(( It is indeed because of the forum change, I have attempted sending orders but they got lost somewhere in the middle is my guess.))