This is not a comment on the game; this is more a comment on cities in general. As we still have 8 days to go why not explore wider issues?
There have been several threads where people express their desire for realistic cities. I challenge their meaning of realistic.
I live in a small town, population of about 60k. At rush hour it takes me 30 minutes to travel 2 miles. This is due to the poorly designed road network and local obsession with traffic lights. Coupled with an unwillingness, or lack of financial clout, to build dual carriage ways (two lane roads) we have an urban nightmare.
I used to live in London. Traffic congestion was endemic when I was there. Small roads, twisting and turning, lorries parking in the most ridiculous places. Ancient monuments needing to be by-passed.
In effect I am saying that all cities are often chaotic and less than efficient evolutions limited in their design by money, political will and monuments to the past. I am also saying that when gamers say they want realistic in fact they mean 'idealistic.'
A realistic city would be hard to manage without very detailed control at a software level. You just can't bulldoze a building to expand a road in real life. You cannot knock down protected structures and demolish residential areas on a whim. Realistic cities are built by a succession of city planners and politicians, each with their own vision. Realistic cities are messy.
I look forward to building my idealistic community.
There have been several threads where people express their desire for realistic cities. I challenge their meaning of realistic.
I live in a small town, population of about 60k. At rush hour it takes me 30 minutes to travel 2 miles. This is due to the poorly designed road network and local obsession with traffic lights. Coupled with an unwillingness, or lack of financial clout, to build dual carriage ways (two lane roads) we have an urban nightmare.
I used to live in London. Traffic congestion was endemic when I was there. Small roads, twisting and turning, lorries parking in the most ridiculous places. Ancient monuments needing to be by-passed.
In effect I am saying that all cities are often chaotic and less than efficient evolutions limited in their design by money, political will and monuments to the past. I am also saying that when gamers say they want realistic in fact they mean 'idealistic.'
A realistic city would be hard to manage without very detailed control at a software level. You just can't bulldoze a building to expand a road in real life. You cannot knock down protected structures and demolish residential areas on a whim. Realistic cities are built by a succession of city planners and politicians, each with their own vision. Realistic cities are messy.
I look forward to building my idealistic community.