In my Podgorica example it was 1.0(1.0) to 0.00/0.11(1.0).
So, "current base IC goes to zero when conqueror enters.". Next, Germany can repair that to maximum 0.11 current base IC. Finally, the factory size of 1 stayed same.
Yes, AoD needs a term that fits logic and reality - instead of dovetailing into only mathematics. I suppose we can think of that 1.0 factory size as the remaining hulk of a factory that has been totally damaged. So, if it was a 10,000 square foot factory before damage, it is still a 10,000 square foot pile of rubble afterwards. Size never changed!
So, "current base IC goes to zero when conqueror enters.". Next, Germany can repair that to maximum 0.11 current base IC. Finally, the factory size of 1 stayed same.
Yes, AoD needs a term that fits logic and reality - instead of dovetailing into only mathematics. I suppose we can think of that 1.0 factory size as the remaining hulk of a factory that has been totally damaged. So, if it was a 10,000 square foot factory before damage, it is still a 10,000 square foot pile of rubble afterwards. Size never changed!