Common paradox, Province system is 20 years old, and much better systems can be implemented than dividing the whole map into province.
Divide the whole map into small hexagons, in which there are cities and stuff.
The main idea is: Remove all provinces from the map, divide the map into small hexagons. Create cities in some hexagons, lives other empty.
Benefits:
Army movement more detailed, more strategy and tactic and terrain usage (each hexagon has terrain type attached: hills, forest etc).
Much more realistic.
Gives possibility to rework fog of war, make it more dynamic.
With hexagon system you can Create and Destroy cities. (Destroy on conquest only).
Bigger is the distance between cities in terms of hexagons, more bandits are there and it is less safe.
(There are a lot of gameplay opportunities by introducing hexagons, just think!!!!)
Divide the whole map into small hexagons, in which there are cities and stuff.
The main idea is: Remove all provinces from the map, divide the map into small hexagons. Create cities in some hexagons, lives other empty.
Benefits:
Army movement more detailed, more strategy and tactic and terrain usage (each hexagon has terrain type attached: hills, forest etc).
Much more realistic.
Gives possibility to rework fog of war, make it more dynamic.
With hexagon system you can Create and Destroy cities. (Destroy on conquest only).
Bigger is the distance between cities in terms of hexagons, more bandits are there and it is less safe.
(There are a lot of gameplay opportunities by introducing hexagons, just think!!!!)