I've made a little mod which replaces the current axe used by Roman heavy and light infantry models with a sword.
I've switched both of them with the Norse sword as it reminded me of the gladius - it could be regarded as a bit of a stretch but "De gustibus..." et cetera, right?
Installation:
The mod is updated for the latest CK2 patch (2.6.2).
Simply download, extract and copy the content of this .rar file into your ...\My Documents\Paradox Interactive\Crusader Kings II\mod\ directory and check it in the launcher before you start the game.
Byzantine gladius mod
It doesn't alter the checksum (i.e. should be ironman-friendly); also, a big thanks to ahhheygao for kindly explaining me how to make such a mod.
---> Please note that you'll both need the Byzantine Unit Pack and the Norse Unit Pack DLCs for this mod to work.
Enjoy!
Preview:
Should you prefer to see the standard (i.e. vanilla) Byzantine sword for the heavy and/or light infantry again, just change (in my mod!) the lines below:
and/or
to:
save and exit, launch, and enjoy!
I've switched both of them with the Norse sword as it reminded me of the gladius - it could be regarded as a bit of a stretch but "De gustibus..." et cetera, right?
Installation:
The mod is updated for the latest CK2 patch (2.6.2).
Simply download, extract and copy the content of this .rar file into your ...\My Documents\Paradox Interactive\Crusader Kings II\mod\ directory and check it in the launcher before you start the game.
Byzantine gladius mod
It doesn't alter the checksum (i.e. should be ironman-friendly); also, a big thanks to ahhheygao for kindly explaining me how to make such a mod.
---> Please note that you'll both need the Byzantine Unit Pack and the Norse Unit Pack DLCs for this mod to work.
Enjoy!
Preview:
§ § §
Should you prefer to see the standard (i.e. vanilla) Byzantine sword for the heavy and/or light infantry again, just change (in my mod!) the lines below:
Code:
EMFXActorType = {
name = "byzantinegfx_LIGHT_INFANTRY_weapon"
actorfile = "gfx\models\Attachments\Norse_sword.xac"
scale = 1.0f
}
Code:
EMFXActorType = {
name = "byzantinegfx_HEAVY_INFANTRY_weapon"
actorfile = "gfx\models\Attachments\Norse_sword.xac"
scale = 1.0f
}
Code:
actorfile = "gfx\models\Attachments\byzantine_sword.xac"
save and exit, launch, and enjoy!
Last edited:
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