Btw, if you devide Russia in two now like you did, they will STILL be able to colonize, even though they don't have a connection to their capitol. Keep that in mind.
I think its a waste of time to play a nation like ottos on normal settings since you basically already start as the most powerful nation and by 1482 you have already won the game (notice how you are 1st in score already)
restart, choose the most difficulty settings, and dont pick diplo.
you can still expand as far as you did on all hardest by 1482, its just that you wont be 1st in score (yet) and you'd probably still have some possible threats because even countries smaller than you could turn out to be more powerful
It actually does both. Maintenance is actually based on how much you payed to create the unit at the time of creation. So watch out for temporary modifiers (good and bad) on this one. Especially on your cannons and heavy ships.
Not exactly. It's based on how much it would cost to replace it now, if you built the replacement in the same province. The game does not record what modifiers were prevailing in a province (or your country as a whole) at the time a given unit was constructed in that province.It actually does both. Maintenance is actually based on how much you payed to create the unit at the time of creation.
Not quite thread necromancy, being not quite a month old, but wanted to post the results of my work. Ended up being a large domination. Maybe could've been a WC had I been trying for that.
Achievements Earned:
World Discoverer
Definitely the Sultan of Rum
Ruina Imperii
That's a Silk Road
My True Friend
Client States: Europolis, Polyvania (original, I know )
Vassals: Auvergne, Ansbach, Bavaria, Hesse, Provence, Prussia, Songhai, Tunis
Spain, Prussia, etc., were sitting around 600-700 negative malus for Aggressive Expansion.
I had nearly all continental Asia as protectorates at one point in the 1600s, as this was a Silk Road run. Then they started westernizing. Were I going for WC, I would've gone with direct conquering/vassals (and also would've acquired Master of India).
Portugal had Spain in a PU for most of the game; was perfect to keep Portugal happy and somewhat distant from my AE. They didn't get into the Coalition until late. As such, I went the entire game without getting in a single war with the Iberians (their 1000+ light ship trade navy might've had something to do with it), until I chose to around 1815 for funsies since I could just walk in and take what I wanted. These pics are after that war (peaced out around Nov or Dec 1820). New World is lands taken from Brittany, Scandinavia, Morocco (yeah, they colonized), Natives, and GB. Didn't put a lot into my navy; probably would've been better otherwise, but I got lazy towards the end.
Europe Map
Old World Lands
New World
The "Errbody Hates Me" Pic
Religion Goodness
Obligatory Score Chart
i was goin' good on you til i noticed you did orthodox turks, then i just died a little inside.
the border gore killed me though
In an Ironman game started on 1444.11.11, Support Rebels in another country, declare war using the Support Rebels CB, win the war, and take the "Enforce Rebel Demands" option in the peace treaty.What's the True Friend Achievement?
Not exactly. It's based on how much it would cost to replace it now, if you built the replacement in the same province. The game does not record what modifiers were prevailing in a province (or your country as a whole) at the time a given unit was constructed in that province.
Yes, this does mean that for optimally efficient use of the Treasury building, you have to plan in advance where you're going to build your army.
In an Ironman game started on 1444.11.11, Support Rebels in another country, declare war using the Support Rebels CB, win the war, and take the "Enforce Rebel Demands" option in the peace treaty.
Oops! I have no idea how I have missed this one. I never understood what's all the hypes with Quantity until I see this.