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((I'm asking how long the game takes place after the events of skyrim, not IF it takes place around the events of Skyrim - that much is obvious from the OP.))

((Well, it's still 4E 201, and Alduin has been vanquished. I'd say it's a few months after the main events in Skyrim (other than the Civil War not being resolved).))
 
Race: Altmer:High Elf
Name: Melfis
Attributes:
Intrigue - 6
Martial - 0
Administrative - 4
Knowledge - 10
Skills: Conjuration,Destruction,Speechcraft,Sneak, and illusion
Position: Politician/adventuer in the Summer set Isle
Bio:TBA
 
Race: Redguard
Name: Bodean Mirel
Attributes:
Intrigue - 5
Martial - 5
Administrative - 10
Knowledge - 0
Skills: Mercantilism, Speechcraft, Heavy Armour, Spear, Athletics
Position: Uei-Utei (High King) of Hammerfell
 
Race: Dunmer
Name: Varon of House Redoran
Attributes:
Intrigue - 6
Martial - 3
Administrative - 6
Knowledge - 5
Skills: Mercantilism, Speechcraft, Conjoration, Unarmored, Destruction
Position: The Hortator of Morrowind
 
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Race: Altmer
Name: Lady Faeira (The Shadow of the Woods)
Attributes:
Intrigue - 7
Martial - 7
Administrative - 2
Knowledge - 4
Skills: Speechcraft, Alteration, Illusion, Spear, Athletics
Position: Grand-General of the Aldmeri Forces in Valenwood and head-inspector of the Thalmor in the region as well
Bio : Born into an elusive world, Faeria grew quick, she grew fast. She knew her place in the world, among the Thalmor, as an Altmer, above all others. She views Men with contempt, and lesser Atlmer are no better, but at least tolerable. She was originally just a pupil in the Great War, but from since then, she has grown to be an influential general, performing numerous covert-attacks against the Imperium, her brilliance have brought the Bosmer to heel, but how long will that last? Internal struggles she can deal with, assassinations are easy, but taxation and cultural melting pots? Less so.
 
Simbolo_Whiterun.png

Whiterun Hold

The largest of the nine holds of Skyrim, Whiterun, due to it's central location, is a hold of strategic importance for dominance of the realm, and preciously sought by Imperials and Stormcloaks. Due to the temporary peace brokered by the Dragonborn as Alduin threatened Skyrim, Whiterun was able to maintain neutrality in the civil war that threatens the Nord kingdom. With Alduin destroyed, fears return that Whiterun will be thrust into the war.

The landscape is mostly boreal plains with vast, sparse tundra and flowing rivers; however its most striking landmark is the Throat of the World, the highest peak in Tamriel. It is said among Nords that this is where mankind was first given life. High Hrothgar is an ancient monastery resting atop the mountain where the Greybeards dwell, masters of the Voice and trainers of the Dragonborn.

This hold is also known for having a large number of Giant camps. The White River divides the region. Sparse plains extend from west of the river to the township of Rorikstead near the western border, which is situated on ideal farmland. Much of the area near the southern border and east of the river is mountainous. Whiterun's insignia is a horse's head, which can be seen on the hold guards' shields and on banners inside Dragonsreach.
 
Race Dwemer
Name Yagrum Bagarn
Attributes
Intrigue - 5
Martial - 2
Administrative - 5
Knowledge - 8
Skills - Alchemy,Enchant,Armorer, Conjuration, Destruction,
Position - Master Crafter
MW-creature-Yagrum_Bagarn.jpg
 
Simbolo_Whiterun.png

Household of Balgruuf the Greater


256

Thane Hrongar

The younger brother of Balgruuf, Hrongar serves as a thane in his brother's court. He is a trusted adviser in matters of war and a proud Nord, yet untrusting of Ulfrik and the Stormcloaks. Instead, Hrongar supports the Empire and tirelessly attempts to persuade his elder brother to join the war. As well as being Balgruuf's chief war advisor, Hrongar is also next in line for the crown of Whiterun

250

Frothar
Son of Balgruuf

Frothar is next in line for the crown of Whiterun. He admires his uncle Hrongar and dreams of becoming a valiant warrior when he reaches adulthood. He is patient and humble, and has also exhibited qualities of fairness among his peers.

250

Nelkir
Son of Balgruuf
Nelkir is a bastard born son of the Jarl of Whiterun. He is arrogant and combative and resents his brother Frothar.

250

Dagny
Daughter of Balgruuf

Dagny has grown well accustomed to the life offered in Dragonreach, to the point of being spoiled. She looks down upon other Nords, believer herself and her family to be superior, because of her father's postion.

256

Farengar Secret-Fire
Court Wizard

A proud man, well versed in elemental magic. Farengar views the civil war with a degree of distaste, seeing it as an obstacle to progress. Though wizards are generally despised in Skyrim, Farengar is given an honoured place among the Nords of Whiterun. Because of this, Farengar remains ever loyal and respectful of Balgruuf.

256

Irileth
Housecarl Jarl Balgruuf

Irileth is a Dunmer nightblade and a resident of Whiterun living in Dragonsreach. She acts as housecarl to Jarl Balgruuf the Greater, and rarely leaves his side. Trained by the Morag Tong, an assassins guild in Morrowind, Irileth was once a battle comrade of Balgruuf years ago. When he came to power in Whiterun, she agreed to follow him as his Housecarl.

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Proventus Avenicci
Steward of Whiterun

A native of Cyrodil, Proventus is well respected in Whiterun. His daughter runs a smithy in the Plains District of the city while he advises the Jarl. Proventus is horrified by the actions of Ulfrik Stormcloak, yet he is a cautious man, and advises the Jarl to remain neutral until a winning side can be determined.
 
Name: Gaius Decianus, Senior General of the Imperial Legion, Duke of Red Ring
Race: Imperial
Attributes:
Intrigue: 7
Martial: 10
Administration: 2
Knowledge: 1​
Position: Senior General of the Imperial Legion, Duke of Red Ring, Councillor of the Council of Elders
 
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((Is it possible to be a member of the dark brotherhood?)
 
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Race: Nord (Skaal)
Name: Herot Frostborn
Attributes:
- Intrigue - 0
- Martial - 10
- Administrative - 4
- Knowledge - 6
Skills:
- Medium Armor
- Block
- Axe
- Restoration
- Athletics
Position: Skaal Leader, Solstheim

IC
 
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Race: Argonian
Name: Veezara
Attributes:
- intrigue - 10
- martial: 5
- administrative: 2
-knowledge: 3
skillz:
-sneak
-Alchemy
-marksman
-short blade
- light Armour
Position: Member of the dark Brotherhood in Skyrim

EDIT: this kinda makes me wonder if there would be intrest in a DA game :p)
 
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((I ll go for orcs instead))

Race: Orismer

Name: Urzog gro Dur

Attributes:

Intrigue - 2

Martial - 10

Administrative - 2

Knowledge - 6

Skills: Blunt Weapon, Heavy Armor, Armorer, Speechcraft and Athletics

Position: chief of leading Orcish tribe in High Rock

Bio: Son of Dur, Urzog is mighty chief who seeks to unite Orcs and restore the legendary kingdom of Orsnium and make sure it never falls again. He wields a great warhammer and is not afraid to crush his opponents with it. He is loyal follower of Malacath and seeks to purge Trinimac heresy (those who believe that Malacath and Trinimac are separate beings).
 
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