Interest Check in a “Dawn of War: Dark Crusade” Game?

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I am looking at gauging the interest level for a cooperative play of a Warhammer 40K scenario using the “Dawn of War: Dark Crusade” computer game.

In this forum game the Players take command of the various units in one faction striving (along with the other players and allied AI factions) to
accomplish the mission while staying keeping their forces alive in a grand eight faction battlefield.

Course of the game:
The scenario runs in a series of short intervals, with each active player providing instructions to the forces they control, the Game Master (GM)
then implementing those instructions and running the game for ten seconds. At that point, the GM provides annotated screen shots updating
the players on the status of their units, and awaits the next set of instructions from the players.
As new units show up, the GM assigns them to the players on a rotating basis, so that the player with the fewest units is the one to receive the next created unit.

One player at a time is the General, controlling the buildings, construction units as well as the research and resource allocations.
He does NOT control the combat units. That is the prerogative of the other players. The position of Manager rotates among the game players,
with each player filling the position for two game minutes at a time. Then the next player in rotation takes over.
The remaining players manage their individual combat units, deciding where they move as well as how they fight.

Players send orders for their unit activities via Private Message to the Game Master (That saves me from having to scan the forum for them).
Orders are due every two days by 0100 GMT, so if one turn is due Monday, the next is due Wednesday.

Unit orders should be simple, like go North East, change Combat state to Hold, and so forth.
Elaborate movement orders, and any conditional ones will most likely not be implemented, since instructions are invoked only once every ten seconds of game time.

Corrections to orders should be in the format of a complete set of orders using the latest revisions to the instructions. Sending partial orders will
most likely result in just the latest message being implemented, ignoring the earlier order sets.


Prototype Player Updates

Strategic Map

Player One


Player Two