Hi everyone!
At the begining I'd like to point that I am not a programmer so I do not really know if my ideas could be implemented or not.
But getting to the topic.
I have been plying CK2 sice the relase, an what hit me, was that AI characters were set to have 0 or 1 type opinion modifiers. What's more they absolutely forgot about previous actions of their ruler or vassals or whatever. The Republican sucession is also unintuitive.
That is why (and because of the new DLC) I'd like to propose three mechanic's suggestions.
I. Decaying opinion.
The concept is based ont that all opinion modifiers that are teporary, and appear because of taken actions, shouldn't be yes-no but rather decaying durig period of time. Like "enraged by change succesion law" shouldn't disapear after set tim, but decay by 10% off original value each year. The same goes with "imprison", "killed close family member", "abduct wife", "gave duke title" and so forth.
II. Hopes and fears.
This is the name for additional opinion modifier calculated as such: after the death of the previous ruler, the actual opinios of his vassals, courtiers etc. at the moment of this death should be divided by 5 and added to the opinions agaist the current ruler.
For example:
when the old ruler was craven, wroth, possesed lunatic, who month before his death would got to killing and revocation spree, the next ruler should have more difficult start, as all people in the realm would fear that he would be the same. On the other hand , the heir of the ruler loved by the people, should have easier start, because of his fahter deeds. It is like they hope for them being similar to their father.
III. La Serenissia.
Te third concept is about Republican succesion. The main thing is that every republic (vanice, Amalfi, Genoa, Hanza, or created by the player) should be represented as the immomrtal character, that symbiolises the country. In this way, the doge election should be influenced by the "Republican opinion" about candidate. It may be achived in simmilar manner, as "opinion of X as a new liege" in pretender's factions.
For example:
If Venice would be greedy, diligent, gregarious, cynical thus candidate for dodge ith this traits ould be more preferred, than slothful, shy, charitable, zealous.
Hope you like this.
I am open for the discussion, and if the lack of my laguage skills make this post not quite understandable, please, let me know.
Al.
At the begining I'd like to point that I am not a programmer so I do not really know if my ideas could be implemented or not.
But getting to the topic.
I have been plying CK2 sice the relase, an what hit me, was that AI characters were set to have 0 or 1 type opinion modifiers. What's more they absolutely forgot about previous actions of their ruler or vassals or whatever. The Republican sucession is also unintuitive.
That is why (and because of the new DLC) I'd like to propose three mechanic's suggestions.
I. Decaying opinion.
The concept is based ont that all opinion modifiers that are teporary, and appear because of taken actions, shouldn't be yes-no but rather decaying durig period of time. Like "enraged by change succesion law" shouldn't disapear after set tim, but decay by 10% off original value each year. The same goes with "imprison", "killed close family member", "abduct wife", "gave duke title" and so forth.
II. Hopes and fears.
This is the name for additional opinion modifier calculated as such: after the death of the previous ruler, the actual opinios of his vassals, courtiers etc. at the moment of this death should be divided by 5 and added to the opinions agaist the current ruler.
For example:
when the old ruler was craven, wroth, possesed lunatic, who month before his death would got to killing and revocation spree, the next ruler should have more difficult start, as all people in the realm would fear that he would be the same. On the other hand , the heir of the ruler loved by the people, should have easier start, because of his fahter deeds. It is like they hope for them being similar to their father.
III. La Serenissia.
Te third concept is about Republican succesion. The main thing is that every republic (vanice, Amalfi, Genoa, Hanza, or created by the player) should be represented as the immomrtal character, that symbiolises the country. In this way, the doge election should be influenced by the "Republican opinion" about candidate. It may be achived in simmilar manner, as "opinion of X as a new liege" in pretender's factions.
For example:
If Venice would be greedy, diligent, gregarious, cynical thus candidate for dodge ith this traits ould be more preferred, than slothful, shy, charitable, zealous.
Hope you like this.
I am open for the discussion, and if the lack of my laguage skills make this post not quite understandable, please, let me know.
Al.
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