Campaign played on "Impossible Difficulty" (small map setting)
Naga is a weak pitiful race that just gets face rolled by catapults/warriors (Humans) and restore ardania (Krolm). Naga tower appears out of no where? No problem restore ardania will destroy the tower and the water at once. Send in your warriors/veterans with catapults to clear units out.[Downside to not destroying naga towers with units/spells is no gold/mana].
AI's x2
They are being slaughted by random naga spawns and water terraforms. They are too stupid to restore their own lands. 1 AI has only 1 city and dies as soon as they hit the water. Another AI has 3 cities and water all around/inbetween their cities.
You think if they add a race solely dependent on water; they would make the AI's able to stand their own against the random naga/water terraforms? Guess not.
The great battle
Ok so i got to battle the naga boss. This boss is freaking near impossible to kill, every 5 turns it heals all 750 hp. Boss levels as you fight it and ithas 110, melee 110 ranged and 75+ to the rest of resistances. Nothing short of 4 Legendary pimped up heroes or an Army of lich's is going to put this boss in his place. [Or alot of level 5+ catapults and Krolm's wrath spell].
Game said the united one and naga are working together yet i see no united one or his minions?
Ok so after i beat the naga boss there is no united one or any of his minions you have to fight or kill. IMHO getting to the naga boss is easy, killing the boss requires at least 2 legendary lords and another 2 lords. The lords need to be crazy buffed and you need an army of temple units such as lich's that can hit 3 tiles away. Why? because the naga boss rains 84 AoE spirit damage on everything within 6 tiles. Nothing short of pimped up lords with all those resistance perks and spells you've been stacking is going to sruvive 84 spirit damage. Fog of war and long range units are your friends. For humans i substituted lich's with leveled catapults and Krolms wrath spell for the extra punch on every unit i own (which includes my lords that deal 200+ damage already).
Naga boss (level 6)
Health: 750
melee resist 105 Death resist 90
ranged resist 115 Elemental resist 90
life resist 175 Spirit resist 75
Sight range +2, immune to banes, can see invisible units and restores full health every 5 turns.
Damage = 40 spriit, 28 elemental, 12 death.
Attack skill = Rain of water 84 spirit damage on target and around 6 tiles around it. Says it has 3 turn c/d but it spammed that ability every turn. Whatever i still killed him
Water anybody?
Achievement status is currently 0.03% on steam, not alot of people can beat this boss or simply didn't buy dlc huh? I wonder why? (sarcasism).
Full opinion of DLC, campaign and all?
It's horrible for $20 price range. Only worth $5 IMHO because that's how little content they added to the dlc. 1 race and 1 half-♥♥♥♥♥ campaign with no challenge even on impossible difficulty. I never once saw a naga AI building a city or attacking me outside of random trigger spawns. How the hell can you call this an epic battle? the whole game felt like a giant vacuum of nothing from your shard all the way to ainadra.
What are your thoughts about the naga dlc campaign? Do you love or hate it? Why?
Naga is a weak pitiful race that just gets face rolled by catapults/warriors (Humans) and restore ardania (Krolm). Naga tower appears out of no where? No problem restore ardania will destroy the tower and the water at once. Send in your warriors/veterans with catapults to clear units out.[Downside to not destroying naga towers with units/spells is no gold/mana].
AI's x2
They are being slaughted by random naga spawns and water terraforms. They are too stupid to restore their own lands. 1 AI has only 1 city and dies as soon as they hit the water. Another AI has 3 cities and water all around/inbetween their cities.
You think if they add a race solely dependent on water; they would make the AI's able to stand their own against the random naga/water terraforms? Guess not.
The great battle
Ok so i got to battle the naga boss. This boss is freaking near impossible to kill, every 5 turns it heals all 750 hp. Boss levels as you fight it and ithas 110, melee 110 ranged and 75+ to the rest of resistances. Nothing short of 4 Legendary pimped up heroes or an Army of lich's is going to put this boss in his place. [Or alot of level 5+ catapults and Krolm's wrath spell].
Game said the united one and naga are working together yet i see no united one or his minions?
Ok so after i beat the naga boss there is no united one or any of his minions you have to fight or kill. IMHO getting to the naga boss is easy, killing the boss requires at least 2 legendary lords and another 2 lords. The lords need to be crazy buffed and you need an army of temple units such as lich's that can hit 3 tiles away. Why? because the naga boss rains 84 AoE spirit damage on everything within 6 tiles. Nothing short of pimped up lords with all those resistance perks and spells you've been stacking is going to sruvive 84 spirit damage. Fog of war and long range units are your friends. For humans i substituted lich's with leveled catapults and Krolms wrath spell for the extra punch on every unit i own (which includes my lords that deal 200+ damage already).
Naga boss (level 6)
Health: 750
melee resist 105 Death resist 90
ranged resist 115 Elemental resist 90
life resist 175 Spirit resist 75
Sight range +2, immune to banes, can see invisible units and restores full health every 5 turns.
Damage = 40 spriit, 28 elemental, 12 death.
Attack skill = Rain of water 84 spirit damage on target and around 6 tiles around it. Says it has 3 turn c/d but it spammed that ability every turn. Whatever i still killed him
Water anybody?
Achievement status is currently 0.03% on steam, not alot of people can beat this boss or simply didn't buy dlc huh? I wonder why? (sarcasism).
Full opinion of DLC, campaign and all?
It's horrible for $20 price range. Only worth $5 IMHO because that's how little content they added to the dlc. 1 race and 1 half-♥♥♥♥♥ campaign with no challenge even on impossible difficulty. I never once saw a naga AI building a city or attacking me outside of random trigger spawns. How the hell can you call this an epic battle? the whole game felt like a giant vacuum of nothing from your shard all the way to ainadra.
What are your thoughts about the naga dlc campaign? Do you love or hate it? Why?
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