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tamius23

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[The Resistance - Avalon] Game 34

Rules borrowed from madchemist’s game 30.

Game Setup

This is a game for 5 to 10 players. After sign-ups are closed, each player will be either on the side of the Knights of the Round Table or the Minions of Mordred. Distribution of these allegiances depends on the number of players:

Players5678910
Knights of the Round Table344566
Minions of Mordred223334

The Minions of Mordred are working together and will all know each other, except for certain optional roles.

At the very least, one of the Knights of the Round Table will be given the role of Merlin, while one Minion of Mordred will be the Assassin. Depending on the amount of players, other roles may be assigned as well.

For all roles, see below.

The GM will randomly determine the order of Leadership.

Game Play

The game consists of between three and five Missions.

Gather the Party

First, a Party must be appointed to go on the Mission. The size of the Party depends on the number of players and which mission is being attempted, according to the following table:

Players5678910
1st Mission222333
2nd Mission333444
3rd Mission243444
4th Mission334555
5th Mission344555

The current Leader must choose this many players and reveal their names in public. All players must then vote to either APPROVE or REJECT the proposed Party.

The Party is approved and goes on their mission if they receive a majority of approvals (a tied vote means the proposal is rejected). If the proposal is rejected, Leadership passes to the next player in the order who will make a new proposal. Should there ever be 5 proposals rejected for the same mission, then the Minions of Mordred win the game immediately.

Voting may be done in private or in public. Once all votes are tallied, everyone's vote will be revealed.

Undertaking Missions

Each player going on the mission must either SUPPORT or SABOTAGE the mission. The Knights of the Round Table must SUPPORT, while Minions of Mordred are free to SUPPORT or SABOTAGE at will.

A mission is successful only if every member of the Party supports it; if one or more sabotages occur, the mission fails. Note that with games of 7 players or more, the 4th mission requires at least two sabotages to fail.

Supporting or sabotaging is done in private. Once all actions are tallied, only the tally is revealed and not who did what.

Victory

The Knights of the Round Table win when they complete 3 missions successfully, unless the Assassin shoots Merlin.

The Minions of Mordred win when they sabotage 3 Expeditions, when Merlin gets shot, or when 5 proposals are rejected for the same mission.


Roles

All roles are optional except for Merlin and his Assassin.

Merlin - Knight of the Round Table
Merlin knows the names of all the Minions of Mordred, except for Mordred himself, if he is in the game.

Assassin - Minion of Mordred
The Assassin has to identify Merlin from the Knights. If, after 3 successful Missions, the Assassin correctly guesses Merlin, the game is declared a Minion victory.

Percival - Knight of the Round Table
Percival knows Merlin. If Morgana is in the game, he knows the names of Merlin and Morgana, but not which is which. Adding a Percival aids the Knights.

Mordred - Minion of Mordred
This Minion’s name is not given to Merlin at the beginning. Having a Mordred makes it easier for his Minions.

Oberon - Minion of Mordred
Oberon is not given the names of his fellow Spies and neither are the Spies given his name. Merlin still knows that Oberon is a spy, though. A game with Oberon makes it easier for the Knights.

Morgana - Minion of Mordred
An evil Minion, Morgana appears as Merlin to Percival. Adding Morgana makes it easier for the Minions.

Lancelots

These are two characters whose allegiance can change. One is always a Minion and the other a Knight. They may or may not know each other’s names.

The Lancelots will either switch allegiance in a random manner or in a predetermined manner:

Random
5 cards are prepared, 2 that force the Lancelots to switch and 3 that leave them their current allegiance.

After Expedition 2, one card is drawn from this deck, shown to all players as it takes effect and then discarded. This is repeated after every subsequent Expedition.

Predetermined
7 cards are prepared, 2 that force the Lancelots to switch and 5 that leave them their current allegiance.

At the start of the game, after roles are assigned, the top 5 cards are drawn and shown to all players. The first card takes affect right before Expedition 1, the second right before Expedition 2, etc.

IMPORTANT! In this variant, the Minion Lancelot must always sabotage any Expedition he is sent on.

The exact Lancelot rules - including whether they are present at all - will be announced by the GM before or at the very beginning of the game.

Optional Rules

The Lady of the Lake

The last player on the Leader list may start the game with the Lady of the Lake.

Immediately after the 2nd, 3rd and 4th Expeditions are resolved, the player with the Lady must choose another player, whose allegiance will be revealed to him in private. The Lady then passes to the targeted player.

The Lady may not be used on a player that has used it himself.

Adding the Lady of the Lake helps the Knights of the Round Table.

Formalities

No communication between players about the game may happen outside the public thread. PMs between players are NOT allowed, neither are phone calls, talking in another thread, letting things slip while having a drink, etc. Do not talk about the Resistance.

Each player is solely responsible for clearly communicating to the GM and the other players. Making things like votes and party proposals stand out by using colors, bold text, bigger fonts and such is strongly encouraged. If anything gets missed, it is the fault of the player who did not make himself clear enough.

Votes for or against a party may happen in public or private. Only the last vote will be counted (based on the timestamp).

In order to make the game move smoother, it is strongly recommended to PRELOAD your support or sabotage of the mission while the party is being voted on. This allows the GM to make a single update, counting the votes and handling the mission all at once.

If a player becomes absent, the GM reserves the right to replace him.
If a player fails to vote, the GM reserves the right to close the vote without him.
If a player fails to provide a mission action, the GM reserves the right to default the action to support if the player is Knight of the Round Table and sabotage if the player is an Minion of Mordred.
If a player fails to propose a Party, the GM reserves the right to move on to the next Leader in the order.
 
Last edited:
In
 
In.

Hey guys.
 
IN if there is place
 
I immediately realized this was not a normal game, I still don't have an idea about the setup.