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BlackBishop

Dungeon Master
2 Badges
Jun 13, 2012
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  • Crusader Kings II
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A Song of Ice and Fire
A Scream of Souls
#ASOIAF
Sign Ups are Closed.

imagen-de-volcan-erupcionando.jpg


"On the day of Doom every hill for five miles had split asunder to fill the air with ash and smoke and fire,
blazes so hot and hungry that even dragons in the sky were engulfed and consumed.
Great rents had opened in the earth, swallowing palaces, temples, entire towns.
Lakes boiled or turned to acid, mountains burst, fiery fountains spewed molten rock a thousand feet into the air,
red clouds rained down dragonglass and the black blood of demons,
and to the north the ground splintered and collapsed and fell in on itself and an angry sea came rushing in.
The proudest city in all the world was gone in an instant, its fabled empire vanished in a day,
the Lands of the Long Summer scorched and drowned and blighted." ~ The Doom of Valryia



Reign of King Viserys II Targaryen
171 AC
172 AC
Reign of King Aegon IV Targaryen
173 AC
Trial of Utherdyes Tully
174AC
Attack on Saath
175 AC


It is the year 171 after Aegon's Conquest. King Bealor the Blessed has just passed, due to excessive fasting say some, others whisper of more sinister works. Westeros is at peace with Dorne recently brought into the Kingdom through marriage pacts, yet much of their autonomy in tact. Though peace seems to reign, in the shadows of the hall of power, the Dynasties vie for dominance, seeking new lands and wealth with greedy eyes, and the greatest of prizes, the priceless heirlooms of a ruined empire, swords wrought of Valryian steel. In Westeros, peace is always fleeting.

At the Wall, the Night's Watch is in decline from the celebrated order it once was. Only the North seems to hold the Watchers on the Wall in high esteem anymore. In the south, the men in black is used as a means of punishment, a place to send exiles and those deemed to be forgotten, to live out the rest of their days in the biting cold of the far north. A shadow of what it once was, the Night's Watch scarcely has the resources to sustain it's outposts along the Wall. Beyond, in the expanse of frozen lands, Wildlings appear to be mobilizing. Entire villages have emptied and large tracks head for the Frostfangs. It is feared they are uniting under on leader, and conflict draws near at a time when the Watch is at it's weakest.

In the North, rumours abound that House Magnar, the lords of Skagos, is suffering from internal strife. Their lord has passed under suspicious circumstances, his eldest son has fled to the wall to take the black and the ruthless brother, Brandt Grimbeard Magnar has taken Skagos for his own. Scrolls of the concerned lesser houses of Skagos, Crowl and Stane, both send word to Winterfell, professing fear of Grimbeard, and their conviction that he murdered their lord.

In the Vale of Arryn, the lord of Heart's Home, Gwayne Corbray has been attacked while hunting Snakewood. Mountain Clans appear to be responsible, and while Lord Gwayne has suffered a grievous wound, the worst that befell was that his ancestral sword, the Valyrian blade Lady Forlorn has been stolen by the mountain men. Such an affront to the men of the Vale cannot be suffered, and House Corbray appeals to their lords in the Eyrie for aid.

In the Westerlands, the once prosperous mines of gold have run dry. Miners, put out of work grow restless and put blame on the Lannisters. Many have taken to brigandry to provide for their families. Mining sights must be made soon, or a peasant uprising seems imminent.

In the Ironlands, the lords of the Iron Isles hunger for reaving, chafing under their fledging economies and years of peace imposed by Bealor and the Greyjoys. We do not sow, is the cry from the Iron Isles as ships put to sail and many wonder whom will fall before the blades of Iron Islanders.

The Reach, one of the most prosperous realms of the Seven Kingdoms is gripped by drought. Dry weather of the years past has only worsened and the lords of the Reach struggle to reach the demand for their goods across Westeros. Merchants grumble in Oldtown as the scarcity of goods has sent prices high and trade cogs leave the harbour empty and throwing curses. In Horn Hill, hit worst of all the Reach, the smallfolk starve and turn desperate. The vassals of Tarly appeal for relief, begging gold from their lords to sate the hunger that grips them and their people. Their misfortune are others' gain, as the economies of the Riverlands and Dorne gain a boom as the decrease in Reach trade goods increases the demand for Dornish and Riverland wines and goods.

In Dorne peace has settled after the war with the Targaryens. A marriage alliance, between Prince Daeron Targaryen and Princess Myriah Martell brokered by the late king has secured loyalty to the Targaryens and peace throughout the realm. In the wake of the war ten years ago, Dorne is left with a deep debt and a large army it can scarcely afford. The Martells are now under pressure to turn their fledgling economy around and fill their treasury once again.

Meanwhile, in King's Landing, only days after the coronation of King Viserys II Targaryen, stewards of the Iron Bank of Braavos have come to the court of the King. It is clear their purpose in the capital. Bealor the Blessed, in his chase of divinity, had acquired a huge debt for the kingdom. The Faith of the Seven was at it's strongest since the days of Faith Militant, and the Great Sept of Bealor a wonder of the world, yet the royal treasury bared the brunt of the cost. Now a half a million dragons in debt to the Iron Bank of Braavos, King Viserys must find a way to turn the dire situation around and bring prosperity back to his kingdom... The Iron Bank will have it's due.



How to Play​

Players take the role of a Dynasty and the faction or land they control. Turns take the course of a year in game and orders are submitted to me through PM. Each player is given a single order per turn, except for some member of the King's Small Council, who get an extra order per turn. Think of it as an annual focus for your Dynasty, such as launching a military campaign against a rival, carefully plotting the theft of a Valyrian blade, wooing the daughter of an NPC's House to gain an ally, throwing a grand tourney or establishing trade routes to boost your economy. With turns taking the course of a year, we will have fast pace game which will allow for broader orders and sweeping changes from turn to turn.

When submitting orders, please include your Dynasty figurehead, their trait, and a brief explanation of what you wish to achieve in the following year. Lash out in a brash attack or plan a slow, meticulous attack from the shadows over the years, whatever suits your character.

For example,
Jon Umber
Skilled Tactician
Calling my banners, 2000 troops, along with my 1000 soldiers, I shall march south toward Winterfell. Once there, I shall lay a siege upon the walls, attempting to breach the gates. Attempt to capture the Starks and obtain hostages, declaring myself the King of the North.

Be brief, yet specific. Give me exact troop numbers, its your responsibility to know how many you have, and how many you wish to use. Any left over will defend your home. Make sure you mention anything you wish me to include in the update.


NPCs
The Seven Kingdoms are populated with many NPCs that will be mostly dormant for the game, existing only to provide their liege-lord with troops and stand as a buffer between any conquering force and their liege's realm. However, NPCs can be manipulated. Players may spend orders to dissuade a rival's vassal from pledging troops to his liege, or revolt.

Failed orders will be remembered by your NPC vassals. They can come to perceive you as weak, or a tyrant, and fail to give you their full support, or fight to overthrow you as well. Keep a close eye on the loyalty of your bannermen. Earn their loyalty through love or fear, or pay the consequences.


King and Small Council
The Dynasty that holds the Iron Throne are the protectors of the realm. They dictate orders to the Kingsguard, the Gold Cloaks, and the Small Council, though each of these may carry out their own personal missions as well.

For this game to work, the player who sits the Iron Throne must be active, preferably in IRC as well. The King of the Seven Kingdoms decides who sits on the Small Council and who stands as a Kingsguard (once vacancies appear). Because of the responsibility rested upon the shoulders of the King, the player controlling him must be active, and should they become inactive, I will not hesitate to pass the throne to a more active player.

Hand of the King - Typically a seasoned statesmen of unquestionable loyalty to the Iron Throne. The Hand of the King is the King's chief advisor and executer of his will in the Seven Kingdoms. Typically the Hand manages the day-to-day affairs of the kingdom, but most notably, the Hand drafts laws, dispenses justice, and commands the King's armies, as well as overseeing the kingdom when the King is indisposed. Should the King decide a Player will fill the office of the Hand, then that player will get an additional council order per turn.

Lord Commander of the Kingsguard - Appointed by the king and generally the most senior member of the knights of the Kingsguard. The Lord Commander is the chief body guard and agent of the King.

Master of Coin - The chief financial advisor to the King. Responsibilities include keeping records of receipts and expenditures of the royal treasury, receiving reports from royal officials, supervising the collection of taxes and duties, managing the treasure and the royal mints. The Keepers of the Keys, the King's Counter, the King's Scales, the officers in charge of mints, harbormasters, tax farmers, customs sergeants, wool factors, toll collectors, pursers and wine factors all report to the Master of Coin. The player who holds the office of Master of Coins earns an extra council order per turn.

Master of Laws - The King's advisor relating to the administration of justice. Duties of the master of laws include managing the dungeons at the Red Keep and supervising the chief gaoler, chief undergaoler, undergaolers, and the King's Justice. The City Watch of King's Landing falls under the bailiwick of the master of laws. An additional council order is given to the player that holds this office.

Master of Whisperers - The spy master and head of intelligence for the Seven Kingdoms. Chiefly occupied with advising the King and gathering intelligence from across Westeros and Essos, as well as other clandestine activities. The player that holds this office, gets an additional order per turn.

Master of Ships - the commander of the King's Navy. Oversees the maintenance of warships, building ships and acquiring crews, and commanding naval operations in the name of the King. An extra council order is awarded to the player that holds this office.

Grand Maester - head advisor on matters of lore and wisdom. The Grand Maester is controlled by the player that holds the Iron Throne, or me.

A seat on the small council is seen as a prestigious appointment and also earns a stipend of gold for the service rendered to the realm. A wise king will use the above offices to secure loyalty of his vassals, and a cunning lord seeking to play the game of thrones may exploit such an office to gain power.


Alliances
Alliances in Westeros are sealed with marriage pacts. While a player may have as large a family as they wish, they may have only one marriage tie with another player. You may spend a diplomatic order to marry an NPC as you like, but success is not guaranteed, and only one alliance may exist for between players, unless a marriage pact already exists in canon at gamestart, then another can be created. For example, Dorne and Targaryen have a marriage alliance as the game begins, however they are free to create another alliance as their alliance already exists in canon. Players may ally with NPCs freely, but it costs an order to attempt to secure the alliance. Allying with another player is an IC agreement and does not cost an order.

As the game goes on, this limit of one player alliance will likely be raised.


Stats
Player may spend their order on increasing any of the following stats.

Fortification Number representing the obstacles conquerors must overcome take your holdings. [] represents natural barriers. This is the hardest of obstacles to overcome. () represents vassal castles, again this number is subject to change should a vassal turn on his liege. And the final number is castles held by the player - some castles, such as Storm's End are worth more then a single castle, due to the strength of their fortifications.

Soldiers Professional soldiers and knights willing to risk their lives for your dynasty. This is the back bone of your fighting force. Each player begins a number of them, but training more from your levy pool will require a significant expense.

Levies Your peasantry able to be called up for fighting. They are weak but make for good fodder to cushion against casualties for your professional soldiers. Can be trained into professional soldiers.

Banners The fighting forces of your vassals, making up soldiers and levies alike. Beware, you are in no way guaranteed access to this force, as low loyalty can turn this force against you.

Navy Your fighting forces upon the sea. Can ferry troops across water ways and aid in sieges of coastal areas.

Expenses Costs attributed to fiefdom upkeep and any events that adversely effect your economy. Unforeseen consequences of failed orders may increase your expenses.

Income Your yearly income from taxes, trade and tributes. Events may hinder your income.

Treasury The balance of your income minus expenses will be stored in your treasury, as well as any bonus funds you acquire throughout your reign in Westeros.

Valryian Blades The most prized possession of any house fortunate enough to obtain one. Holding a Valryian blade is a symbol of your power to all of Westeros. Holding one will grant you greater control over your vassals, and bring you fortune in battle.

Click here to see the stats.


Warfare
Military campaigns are decided by the throw of the die. Skilled tacticians get a bonus throw for a greater chance of winning a campaign. At the end of the year/turn, the winning side takes stock of their spoils, hostages ransomed and territory gained, while the losing side licks their wounds.

Casualties are mainly by chance as well. The defender receives a saving throw, however, for being in a fortified position. Three 10d roles are doled out representing 10% - 100% casualties. The most severe is applied to your banners, followed by your levies, then to your personal soldiers. Every five year cycle, that is five turns, lost banners and levies begin to replenish, though you may wish to spend an order to speed this up.


This is a role playing game. As such, I expect players to act in a manner inkeeping with their established IC. Be respectful of each other, and have fun!
 
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Appendix on the Houses of Westeros

Imperator
is
250px-House_Targaryen.PNG

House Targaryen

Aegon IV Targaryen
King of the Seven Kingdoms
Lord of the Andals, the Rhoynar and the First Men

Charismatic Diplomat
Wielder of Blackfyre
Indebted to the Iron Bank of Braavos
Allied with House Martell
Allied with House Baratheon

Viserys II Targaryen ~ Death by poison, 172 AC

His Small Council
Hand of the King - Lord Beric Darklyn
Master of Coin - High Septon, Righteous One
Master of Laws - Lord Willem Lannister
Master of Whispers - Lord Manfred Lothston
Master of Ships - Lord Theodore Hightower


Tapscott
is
his loyal vassal
250px-Kingsguard.PNG


Aemon Targaryen
Lord Commander of the Kingsguard
Skilled Tactician
Wielder of Dark Sister
The Book of the Brothers
^

Dutchguy
is
250px-House_Velaryon.PNG

House Velaryon

Deagar Velaryon
Lord of the Tide,
Master of Driftmark, Master of Whispers

Skilled Tactician

Aegar Velaryon
Heir to Driftmark
Heir to High Tide

Rickard Velaryon ~ Executed, 173 AC

Marschalk
is
250px-House_Darklyn.PNG

House Darklyn

Beric Darklyn
Lord of Duskendale
Hand of the King

Skilled Tactician
Vassal of House Tagaryen
Allied to House Lothston


Mathis Darklyn
Heir of Duskendale


Brovahkiin
is
250px-Celtigar.png

House Celtigar

Edwell Celtigar
Lord of Claw Isle
Masterful Steward

Crispian Celtigar
Heir to Claw Isle


* * *


Maxwell
is
theseven.png

The Faith of the Seven

The Righteous One
High Septon of the Faith of the Seven
Master of Coin

Currently giving generous alms to the poor
Devout populous giving high tribute

The Most Devout


* * *


Gorganslayer
is
220px-NightWatchCoat.svg.png

The Night's Watch

Jack Musgood
Lord Commander of the Night's Watch
Charismatic Diplomat


* * *



Bialaska
is
250px-House_Baratheon.PNG

House Baratheon

Duncan Baratheon
Lord Paramount of the Stormlands
Lord of Storm's End

Skilled Tactician

Ser Edric Baratheon
Heir to the Stormlands
Skilled Tactician
Allied with House Targaryen


Jcucc
is
250px-House_Caron.png

House Caron

Lilianne Caron
Lady of Nightsong, Lady of the Marches
Masterful Schemer
Vassal of House Baratheon
Allied to House Hightower



* * *


Aedan
is
250px-House_Stark.PNG

House Stark

Brandon Stark
Lord Paramount of the North
Warden of the North, Lord of Winterfell

Charismatic Diplomat
Wielder of Ice
Allied to House Frey

Barth Stark
Heir to the Lordship of Winterfell
and The North


Bakerydog
is
250px-Bolton.png

House Bolton

Eddard Bolton
Lord of the Dreadfort
Masterful Steward
Vassal of House Stark
Allied to House Royce
Allied to House Umber

Brynnan Bolton
Heir to the Dreadfort


Firelordsky
is
The Squatter of Moat Cailin

Cyril Carras
Ser Faker, Bandit Slayer
Masterful Steward



* * *


Pluto
is
250px-House_Arryn.PNG

House Arryn

Ronnel Arryn
Lord Paramount of the Vale
Lord of the Eyrie, Defender of the Vale, Warden of the East

Charming Diplomat
Allied to House Tully

Robert Arryn
Heir to the Vale


Dexander
is
250px-Royce.png

House Royce

Darren Royce
Lord of Runestone
Skilled Tactician

Vassal of House Arryn
Allied to House Bolton

* * *


KaiserBeer
is
250px-House_Lannister.png

House Lannister

Willem Lannister
Lord Paramount of Westerlands
Lord of Casterly Rock, Shield of Lannisport, Warden of the West, Master of Coin of the Seven Kingdoms

Masterful Steward
Allied to House Tyrell

Damon Lannister
Heir to Casterly Rock


Naxhi
is
250px-House_Reyne.PNG

House Reyne

Tywin "Hill" Reyne
Lord of Castamere
Skilled Tactician

Robb Reyne
Heir to Castamere

Damien Reyne ~ Executed, 172 AC




* * *


Jako
is
250px-House_Tully.PNG

House Tully

Utherydes Tully
Lord Paramount of the Riverlands
Lord of Riverrun

Skillful Tactician
Allied to House Arryn
Prospering from Reach drought

Ser Harrion Tully
Heir to Riverrun


Spectre
is
250px-House_Lothston.PNG

House Lothston

Manfred Lothston
Lord of Harrenhall
Vassal of House Tully
Allied to House Darklyn

Ser Duncan Lothston
Heir to Harrenhall
Elusive Shadow


Baboush
is
250px-House_Frey.png

House Frey

Baley Frey
Lord of the Crossing
Masterful Schemer
Vassal of House Tully

Harion Frey
Heir to the Crossing

Addam Frey ~ In Exile



* * *


Sneakyflaps
is
250px-House_Tyrell.PNG

House Tyrell

Willas Tyrell
Lord Paramount of the Reach
Lord of Highgarden, Defender of the Marches, High Marshal of the Reach, Warden of the South, Hand of the King

Charismatic Diplomat
Allied to House Lannister

Harlan Tyrell
Heir to Highgarden

Garth Tyrell ~ Natural Death, 172 AC

Happycats
is
250px-House_Hightower.png

House Hightower

Theodore Hightower
Lord of the Hightower
Voice of Oldtown, Lord of the Port, Defender of the Citadel, Beacon of the South, Master of Ships

Skilled Tactician
Vassal of House Tyrell
Allied to House Caron

Alicent Hightower
Heir to Hightower

Alestar Hightower ~ Natural Death, 172 AC

Alex
is
250px-Tarly.png

House Tarly

Randyll Tarly
Lord of Horn Hill
Wielder of Heartsbane

Samwell Tarly
Heir to Horn Hill


* * *


Black Bishop
is
250px-Greyjoy_coat_sigil.png

House Greyjoy

Euron Greyjoy
Lord Paramount of the Iron Isles
Son of the Sea Wind, Lord Reaper of Pyke


Quellon II Greyjoy ~ Natural Death, 172 AC

Leondark
is
250px-Blacktyde.PNG

House Blacktyde

Harold Blacktyde
Lord of Blacktyde
Skilled Tactician
Vassal of House Greyjoy


Zex
is
250px-Saltcliffe.png

House Bloodshore

Wex Bloodshore
Lord of Saltcliffe
Skilled Tactician
Vassal of House Greyjoy



* * *


Jeeshadow
is
250px-MartellCoA.png

House Martell

Maron Martell
Prince of Dorne
Lord of Sunspear

Charismatic Diplomat

Myriah Martell
Heir to Dorne


Riccardo
is
250px-DayneCoA.png

House Dayne

Edric Dayne
Lord of Starfall
Skilled Tactician
Vassal of House Martell

Arthur Dayne
Heir of Starfall


* * *
 
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Mercenary Companies of Westeros
Hiring mercenary groups is a free order.

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Keepers of the Old Way
Originally founded as a sort of monastic order of northerners battling the encroachment of the Faith of the Seven on the North. In the century since it's founding, the Keepers have become a rabble of common sellswords, known to carry Night's Watch deserters, exiles and wanted men from across the North. Their leader fashions himself as devout and Godly man, but Lord Beckett Snow is anything but.
The Keepers number 1,500 strong, and will not consider a contract less than 1000 gold.


150px-Windswept.png

Warrior's Bastards
A new sellsword company founded only a decade ago. These men are eager to prove their worth and highborn bastards fill their upper command. Shunned by the noble houses of their birth, these men are eager to earn glory and riches in battle, left with little other means besides that.
The Bastards number 3,000 swords, and will not consider a contract less than 2,000 gold.


200px-Second_Sons_flag.png

The Second Sons
Founded in Essos, the Second Sons are a note worthy company, famous for their victories over the feared Dorthraki, though many point out their many defeats as well. The Second Sons operate a company in Westeros as well as Essos.
The Sons number 5,000 sellswords, and will not consider a contract below 4,000 gold.


house_of_upcliff___the_vale_by_ashepdeviantart-d4a2rgo.png

The Bloodstone Navy
Located among the Stepstones, in the broken arm of Dorne, the Bloodstone Navy is renown for the defeat of the Tyroshi fleet in the Battle of Myrth. Now, nearly a century later, with their glory days behind them, the Bloodstone Navy have taken to pirating and smuggling and a feared presence among seafarers from Dorne to Tyrosh.
The Bloodstone Navy consists of 25 ships and will not consider a contract less then 3000 dragons.


house_of_moore___the_vale_by_ashepdeviantart-d49u4zf.png

Fiero's Company
Led by the First Sword of Braavos, Qarro Fiero, this company of professional soldiers are of the elite among Braavosi warriors. In Westeros hunting for the killer of a High Steward of the Iron Bank, Fiero's Company will sell their talents to the highest bidder in order to fund their investigation.
Fiero's Company number 3,000 Braavosi swordsmen and 5 ships. They will not consider a contract less then 4,000 gold.


The Sorrowful Men

350px-Joao_Bosco_Sorrowful_Man.jpg


Hailing from Qarth of Essos, the Sorrowful Men are an ancient guild of assassins, rumoured to whisper, I am so sorry, to their victims before striking. For a price, the Sorrowful Men may be contacted and given a contract to discreetly assassinate a target. Sorrowful Men are not limited to mere assassinations, however. The guild is tapped into a network of spies and informants and may also aid in clandestine activities for those not adept at cloak and dagger. The Sorrowful Men will not consider a contract less then eight thousand gold.

Maps of Westeros and Beyond

Map1-5_The_Land_Beyond_The_Wall_AGOT.jpg


Map1-1_The_North_AGOT.jpg


Map1-7_Iron_Islands_ASOS.jpg


Map1-3_The_South_AGOT.jpg


Map1-8_Kings_Landing_ACOK.jpg


Map1-10_The-Free_Cities_ADWD.jpg
 
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KingsguardSigil_zpscd777492.png

The Kingsguard of King Aegon Targaryen, Fourth of His Name.


HouseTargaryenCOA_zps8c7adb2b.jpg

Lord Commander Ser Aemon Targaryen, the ‘Dragonknight’
Broad of shoulder, silver of hair, violet of eye. A man most honourable and unflinching in his duties. Son of King Viserys Targaryen, Second of His Name, and brother of King Aegon Targaryen, Fourth of His Name. A warrior unmatched, he wields the ancestral Targaryen blade of Dark Sister.


HouseToyne_zps54bdcfb4.jpg

Ser Terrence Toyne
Broad of shoulder, black of hair, brown of eye. Regarded as being most fair to look upon, and a warrior whose bravery cannot be questioned. A most skilled and respected warrior.


HouseLangward_zps9ca9b876.jpg

Ser Allister Langward
Round of shoulder, small of stature, blond of hair, brown of eye. A poet and a warrior, his friendly nature has won him many friends. A fine swordsman, and a near-unmatched bowman.


HousePiperCOA_zps3d3d99ae.jpg

Ser Donnel Piper
Broad of shoulder, broad of belly, brown of hair, blue of eye. Fond of drinking and merrymaking. A respected warrior and leader of men.


HouseMorrigen_zps7f2087f5.jpg

Ser Hugh Morrigen, the ‘Old Crow’
Round of shoulder, thin of frame, black turned grey of hair, blue of eye. Honourable and honest, respected by his peers for his many years of faithful service. Despite his advanced age, remains one of the most formidable fighters in Westeros.

HouseArryn_zps97aa012b.jpg

Ser Edmund Arryn
Broad of shoulder, brown of hair, blue of eye. Reserved and silent, skilled equally with bow and blade. Cousin to the Lord Paramount of the Vale, Ronnel Arryn. Steadfast in battle, a warrior of the highest honour.


HouseBaratheon_zps70b71c88.jpg

Ser Lyonel Baratheon
Broad of shoulder, black of hair, brown of eye. Tall and strong, naturally proficient with all manners of close-combat weaponry. Second son of the Lord Paramount of the Stormlands, Duncan Baratheon. A man strong of heart and fearless in battle.




The Brothers Who Served

HouseRedwyne_zpsf9a1f7e4.jpg

Ser Garth Redwyne
Broad of shoulder, red of hair, green of eye. Skilled as equally with words as he is a blade. Rumours abound of him preferring the company of men.
Died of a pox in 173, during the reign of King Aegon Targaryen, Fourth of His Name.​
 
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The Hightowers
250px-House_Hightower.png

"We light the way."

A Short History

The Hightowers are a proud house that traces its roots to the First Men. They were petty kings during the Age of Heroes and continued to stay independent until the coming of the Andals. They sided with the Andals during their wars and thus they were allowed to keep their titles and lands so long as they remained faithful servants to The Reach and House Gardener. The Gardeners died when Aegon came, but the Hightowers lived on by heeding the wise advice of the High Septon and not marching into the folly that was the Field of Fire. During the Dance of Dragons, the Hightowers supported Aegon II and that was when they arguably reached the height of their power under the Targaryens. Otto Hightower was Hand of the King as he had been for Viserys, the first of his name, and Jaehaerys, Alicent Hightower was the dowager queen, Lord Ormund was the commander for the Reach forces that supported Aegon, and Gwayne was second in command to the Goldcloaks.

However, this golden age was short lived. Many Hightowers died when King's Landing was taken and Ormund and has brother Brynden died during the Battle of Tumbleton. On top of that, Vigilance, the family's Valyrian steel sword, was lost after the Battle of Tumbleton and all efforts to recover it have been fruitless. The mass loss of life has shocked the Hightowers and left them weary of another civil war in Westeros for fear that another civil war could wipe out the ancient house. For now, the Hightowers seem content to sit in Oldtown and watch and wait as others begin to plot and scheme, but the current Lord Hightower has lost the spryness in his step and those who have forgotten the horrors of the Dance of Dragons may soon take his place.

The Dynasty

Lord Alestar Hightower
Age: 53 (deceased, died of an unknown illness in 172 AC)
Trait: Elusive Shadow
Titles: Lord of Hightower (former)
Bio: Alestar is a man of average height with streaks of grey running through his mop of straight brown hair and his beard. He is the son of Lord Ormund Hightower. His youth was shaped by the Dance of Dragons and the loss of his father when he was only 11. His mother served as regent of Hightower as he was raised by his father's trusted courtiers until he was finally old enough to rule on his own. Throughout his childhood he was known as a quiet and reserved, but calculating child. The death of his father caused him to turn away from the world, preferring to focus on his studies and only appearing in court when it was required of him. He waited quite a long time to begin looking for a wife and turned down many offers before finally deciding to marry Lynesse Fossoway. They had five children together but she died during the birth of their last child. He remains widowed and has shown no interest in remarrying since then. In fact, he has again taken to avoiding the public since the death of his wife, preferring to communicate through messengers and ravens, even with his own children at times. This has caused him to become a mysterious figure in the court and rumors about him are whispered all across the courts of the Reach. His decision to support the craftsmen of Oldtown successfully turned back much of the effects of the drought and earned him the nickname of "The Wise Tower". In his last years he did his best to drill and prepare his son for rule, which was prudent as he was struck down by a sudden illness soon after the marriage of Theodore to Gladys. He lingered on for a few months, urging Lord Hunt to lay down his arm and seeking an alliance with Lord Redwyne. He passed away in peace towards the end of 172 AC, while Theodore was away at the tourney.

Ser Theodore Hightower
Age: 26 as of 173 AC
Trait: Skilled Tactician
Titles: Lord of Hightower
Bio: A tower of a man, Theodore stands a head taller than most men and power ripples through his broad frame and for this he is known as "The Strong Tower". His hair is a tad lighter than his father's, more like the auburn hair his mother had, and he is considered quite attractive. In many ways he is the opposite of his father. Theodore is brash, stubborn, and quick to anger, but he is also gregarious and charming and is able to win the respect of the men he commands. He has some experience with command, riding with Ser Edwyd, the Hightower's master at arms, and his father's soldiers to ride down brigands. He cannot wait to rule Hightower and to return it to its former glory. He finds his father too careful and cautious and dreams of the day that his word will be law. He is skilled with a sword and a bow and focused his efforts into learning how to wage war. His father has named him heir to Hightower and he is expected to soon marry. In 171 AC, he married Gladys Caron. He was originally hesitant of the match due to his wife's much younger age. However he went through with the marriage and has found happiness in it. Gladys has managed to be a calming force on Theodore, as Alestar has hoped. Theodore now acts with slightly more caution and thought, although he still is a man of action, bravery, and chivalry. The couple has become popular among the smallfolk in Oldtown due to their frequent visits to the city to explore it and browse the wares of the craftsmen. During these frequent visits the couple showed themselves to be kind and loving towards the smallfolk. When his father became sick, Gladys confided in him that she believed it was assassins. He had originally dismissed these fears until he received a letter from Lilianne informing him that Arthur Storm had died. Since then, he has taken the fears seriously and has taken more precautions then he usually would. He competed in the grand tourney of Castamere, where he became known as a mystery knight known only as "The Half-Giant Knight". He was defeated by Harrion, who he has begun to harbor resentment for. Upon returning to Hightower, he took the title Lord of Hightower after his father's death.

Margaery Hightower
Age: 22 as of 173 AC
Bio: A fair young lady with dark brown hair and a slim figure. Alestar has been overly protective of her, afraid to offer her hand in marriage up until now. Though there has been whispers. She is content to allow her father to choose her suitor. She is carefree and some have said that she's a bit ignorant. She has a great love for the stories of brave knights and damsels in distress and tends to believe that her life will work out that way and she will marry a chivalrous knight. She is much like her mother and enjoys poetry and music and tournaments and she is skillful on the harp. She harbors romantic feelings for her brother, Theodore. Alestar had been aware of this for several years, but had not acted on it, hoping that the feelings would naturally go away. During Theodore's marriage, Alestar saw the pain in Margaery's eyes and he knew she would not let go. Due to this, Margaery was married off to Quenton Redwyne, heir to the Arbor, in a political marriage to secure the support of the Arbor for Oldtown. She is currently living in a manse in Oldtown with Quenton as he studies at the Citadel as his father wishes.

Victor Hightower
Age: 18 as of 173 AC
Bio: Dark brown hair and dark brown eyes that are nearly black. He resents Theodore, whose shadow he has lived in ever since his birth. Theodore has always been taller, stronger, more attractive, and better liked than Victor. He also harbors a deep hate for his father, who never took the time to recognize his talents. He gets along well with Maester Pelleas who gave him most of his lessons and who he sees as a surrogate father and who he respects deeply. He is cunning and scheming and seeks to gain recognition for his intellect and knowledge. He has begun going to the Citadel to forge his chains and learn the knowledge that only the Maesters are privileged to know. He is quite interested in learning about poisons and potions. He is skilled with a hand axe and a bow. He quickly earned a silver chain for medicine and then quickly added several more chains, including an iron chain for warcraft and a gold one for economics. He began using his medical knowledge to conduct sadistic experiments at the Citadel, including testing poison on rats to see its effectiveness. He returned to Hightower when he heard Alestar was sick, hoping to win his father's favor by saving his life. His initial efforts were successful, but he ultimately failed. He left Hightower on poor terms with his brother, deciding to head to the Free Cities of Essos for some unknown purpose.

Lysa Hightower
Age: 14 as of 173 AC
Bio: Youngest daughter of Alestar. Being raised in Hightower. Adventurous and outgoing. Tends to wander off on her own if not attended to. Often plays with Luthor, especially with wooden swords. She prefers to play boyish games and wear boyish clothes, much to the frustration of Alestar and the Septa. Unlike her sister, she prefers stories about warrior princesses and shield maidens but still has a naive belief that things will go her way.

Luthor Hightower
Age: 12 as of 173 AC
Bio: Youngest son of Alestar. Being raised in Hightower. Shy and reserved, but dreams of being a great knight. His father harbors resentment towards Luthor since Lysenne died giving birth to him. He has not shown much promise with a sword, but he excels in his lessons with Maester Pelleas, especially with arithmetic and numbers and Pelleas says that he has a future as a steward.

Hightower Family Tree
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((Stuff in red is events that have happened during the course of the game.))
 

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Dynasty : Velaryon
Titles: Lord Commander of the city watch (goldcloaks)
Masterful Steward
name Rickard Velaryon
Skilled Skilled Tactician
The second son of a minor lord Rickard had to find his own way at an early age after several years as a sell sword of some small renown in the free cites a strange storm left him shipwrecked in the ruins of old Valaria 3 years later a passing ship picked him seemly unharmed from his ordeal but with a strange glint it his eyes after returning to Westros he stood as a candidate as Lord Commander after all the other candidates died and vanished mysteriously he was chosen without opposition though rumor say that he hears voices in his head is in fact quite mad none can deny his skill with the blade and brilliant Tactics or the fact the GoldCloaks under him are more efficient and disciplined then they have been in years. Rickard is one of the Velaryon that how their Valyrian hertiage perticularyly strongly
 
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House Baratheon

House Baratheon of Storm's End is one of the Great Houses of Westeros, and is the principal house in the Stormlands. Its seat, Storm's End, is an ancient castle raised by the Storm Kings. The Baratheon sigil is a crowned black stag on a field of gold. Members of the family tend to be tall and powerfully built, with black hair and blue eyes, as well as strong, square jawlines. They are known for their mercurial tempers, for their mastery of arms and their words are "Ours is the Fury".

House Baratheon is the youngest of the original great houses, tracing its descent from Orys Baratheon, one of Aegon I Targaryen's fiercest generals and bastard brother. Through the female line, the Baratheons are descended from the Storm Kings, as Orys slew Argilac the Arrogant, last of the Storm Kings, and married his daughter Argella Durrandon. Orys adopted the sigil and words of his wife's ancestral line.


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Duncan Baratheon (Skilled Commander)

The current paramount of the Stormlands and Lord of Storm's End is Duncan Baratheon. The eldest son of Aegar Baratheon. Duncan is a powerful warrior, wielding a heavy two-handed warhammer on the battlefield and was in his youth called the Giant because of him standing more than 7 feet in height. However after fathering more than 20 children, many call him the Potent instead.

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Edric Baratheon (Skilled Commander)

Also known as the Strong, Edric has the same powerful frame of his father. Knighted at the age of 15, Edric has won several tournaments, most often winning on pure physical prowess, although he also possess finesse when it is necessary. He is also a skilled commander of men, often in the front row of a cavalry charge.


Marriages and Alliances:

Edric the Strong (23) to Daena Targaryen (26) - alliance with Targaryen
Jocelyn (21)
Lyonel (19)
Shireen (16)

Below marriable age
Jon (14)
Mikel (11)
Nyssa (9)
Cassandra (8)
Andrew (6)
Alistair (6)
Barristan (4)
Arielle (2)
 
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(details are hard so not happening sorry)

((I expect there to be very little canon info on the Gold Cloaks of this time period, but don't be afraid to be creative and going off-canon. How did Rickard Thorne come by his office of Commander of the City Watch? What is he like? The City Watch is known to be corrupt, can the same be said for Thorne? Any exploits of note in his tenure as Watch commander? Notorious thugs he has put away? There is so much you can come up with rather then just "can't find info so not writing anything, sorry."))
 
((I expect there to be very little canon info on the Gold Cloaks of this time period, but don't be afraid to be creative and going off-canon. How did Rickard Thorne come by his office of Commander of the City Watch? What is he like? The City Watch is known to be corrupt, can the same be said for Thorne? Any exploits of note in his tenure as Watch commander? Notorious thugs he has put away? There is so much you can come up with rather then just "can't find info so not writing anything, sorry."))
( I meant more that I was lazy and didn't want to but back story is now up. Do you like?)
 
House Arryn

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"High as Honor"

History of the House of Arryn

Prior to the arrival of the Andals, the Vale was ruled by the First Men under the Mountain Kings. Ser Artys Arryn, a legendary Andal leader, crossed the narrow sea with his forces and slew the Griffin King. The Arryns became the Kings of Mountain and Vale, according to semi-canon sources some six thousand years ago. In honor of Ser Artys, now king, they renamed the Vale into the Vale of Arryn, and he was given the Falcon Crown, which was henceforth passed down his line. They built the Eyrie on the Giant's Lance as a summer pleasure palace, descending to the Gates of the Moon before winter made the Eyrie inaccessible.

Notable figures during the Arryn rule as kings include Alyssa Arryn, whose name was given to Alyssa's Tears, a waterfall on the Giant's Lance, when she did not shed a tear for her murdered husband, brothers and children, and King Osgood Arryn, who, with his son the Talon, went to war with House Stark of Winterfell.

The Arryns bore the Falcon Crown until the Wars of Conquest, when they submitted to House Targaryen. During the Conquest the Arryn and Targaryen fleets fought in the Battle of Gulltown, which resulted in the destruction of the Targaryen fleet and the death of its commanding officer, Daemon Velaryon. Visenya Targaryen, on her dragon Vhagar, burned the Arryn fleet in response. Since both fleets were destroyed, the battle was considered a tactical draw, but a strategic defeat for the Targaryens as they were unable to take Gulltown. For House Arryn the trouble did not end there, since the Sistermen on the Three Sisters revolted against House Arryn after the destruction of its fleet.

In a later stage of the War of Conquest, Visenya was charged with subduing the Vale. Sharra Arryn, Queen Regent of the Vale of Arryn, ruling in the name of her son, the boy-king Ronnel Arryn, amassed the Vale's army at the Bloody Gate. Visenya, however, simply flew on her dragon Vhagar straight up to the courtyard of the Eyrie to obtain the surrender of the Vale of Arryn. When Sharra Arryn returned to the Eyrie she found her son sitting on Visenya's lap asking if he could ride the dragon with her. Sharra yielded and bent the knee and Ronnel would get to fly with Visenya and Vhagar twice. Since then, the Arryns remained Defenders of the Vale and were also named Wardens of the East, a title that they have held since.

Over a century after the Conquest, the Arryns were involved in the Targaryen civil war, the Dance of the Dragons. It was a contest of claims between Viserys I Targaryen's issue, Rhaenyra Targaryen, from Aemma of House Arryn, and his issue, Aegon II Targaryen by Alicent of House Hightower. The head of House Arryn at that time, Jeyne Arryn, supported the blacks and her kinswoman Rhaenyra. At the start of the civil war, Prince Jacaerys Velaryon, Rhaenyra's eldest son, came to the Eyrie to secure aid for his mother's cause. Lady Jeyne, called the Maiden of the Vale, kept true to her promise and sent men by sea by way of Gulltown to join Rhaenyra's hosts.

When Lady Jeyne passed without an children of her own, the Vale fell to her nephew, Edward Arryn. His reign proved short, only lasting eight years between 151 and 159 before he fell from his horse during a hunt and died. This left six year old Ronnel Arryn as Lord Paramount of the Vale, and his mother Alys as his regent.

Current Members of the House of Arryn

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Lord Ronnel Arryn
Titles: Lord of the Vale
Trait: Charming Diplomat
Age: 18
Bio:
Born in 153, Ronnel Arryn was the first son of his father, Lord Edward of the Vale. named after his ancestor, the last King of Mountain and Vale. As it happened, he shared a similar fate as well, becoming Lord of the Vale at only six years old when his father died in a hunting accident when he fell from his horse. His mother, Alys, served as his regent until he reached his majority, maintaining the loyalty of the various houses of the Vale and teaching him how to govern justly as well as the fine arts of diplomacy. Meanwhile his uncle Jon, Keeper of the Gates of the Moon, taught him about warfare and fighting. Finally, Maester Kaeth served as a mentor in nearly everything from mathematics to history to poetry. Despite all of his lessons, Ronnel spent a lot of time with his older cousin Ser Edmund Arryn, son of his father’s older sister and a successful tourney knight that he greatly admired. When he was offered a position in the Kingsguard, Ronnel practically demanded that he accept.

Aside from the tutoring of his mother, uncle, and maester, when he turned thirteen, Ronnel also was a squire for Lord Utherydes Tully, a close friend of his fathers. During this time he still spent most of the year in the Vale, but would frequently make trips to Riverrun where the knowledge given to him by his uncle was expanded with yet more lessons, both martial and on chivalry. Lord Utherydes knighted him shortly before his sixteenth birthday, following his loss in the semifinals at a tourney at King’s Landing.

When Lord Ronnel turned sixteen he entered his majority and began taking an active part in ruling the Vale. That did not stop him from taking part in the occasional tourney however and a little over a year later Ronnel won a small tourney at Lord Harroway’s Town and named Liane Tully, who he had known since he was a child, queen of love and beauty. After a brief courtship they married, him seventeen, her nineteen, and returned to the Eyrie.

Lord Ronnel is tall, lean, and has bright blue eyes. He has short brown hair and sharp features and is often referred to as handsome. He is brave and honorable, but given that his mother and uncle have long helped to rule the Vale and now act as his advisors, he rarely takes things as seriously as he should. Still, he is a loyal friend and will go out of his way to help others even if he jokes about it all the while.

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Aemma Arryn
Age: 15
Bio:
Lord Ronnel’s younger sister, Aemma was born in 156 and was only three years old when her father died. She grew up in the Eyrie her family’s castle. With her brother Ronnel buried in studies or away as squire to Lord Utherydes, and Robert being three years younger than her, she spent most of her time with her cousin, Ryella Stone.

Like her brothers she too received a quality education from her mother, uncle, and maester, following in the tradition of other capable Arryn women. Several times her uncle took her and Ryella to practice swordsmanship in secret at the top of the Eyrie.

Aemma is of an average height and has blue eyes similar to her brother’s. She has pale skin and long brown hair that goes to the middle of her back. Like her ancestor Sharra Arryn, she is considered to be extremely attractive by all who know her, and many who don’t. She is very pious, spending a fair amount of her free time praying in the castle sept. She also has a strong will guided by a strong sense of justice and is very determined once she sets her mind to something.

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Robert Arryn
Titles: Heir to the Vale
Age: 13
Bio:
Born in 158, Robert never knew his father who died shortly after he was born. As a result Robert is the closest to his uncle Jon of any of his siblings, essentially seeing him as his father. As a result he focused almost all of his time honing his martial abilities and Jon has described him as a natural born warrior. Even though he is only thirteen he has beaten his older brother at sparring several times.

At the age of eleven he was sent to Strongsong to squire for Lord Elbert Belmore. Two years later he won his first tourney melee at Lord Harroway’s Town, while Ronnel won the joust.

He is tall and muscular for a thirteen year old, even more so than his brother was at that age, and has the distinctive bright blue eyes of his siblings with red hair. He is not considered attractive like his siblings but is not particularly unattractive either. Unlike his brother, Robert is very serious, sometimes stubborn, and not diplomatic in the least. He has no faith for the seven, unwilling to worship gods that would take a boy’s father before he even knew him.

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Jon Arryn
Titles: High Steward of the Vale and Keeper of the Gates of the Moon
Age: 36
Bio:
The youngest of Edward Arryn's siblings, Jon was born 135 and planned to make his living as a knight. The sudden succession of his brother and death of the current Keeper of the Gates of the Moon left him available for the non-hereditary position.

With the death of Edward Arryn, Jon's influence in the Vale increased greatly as High Steward and he aided his sister-in-law in managing the realm during Ronnel's minority. Not only that, but as he was skilled in fighting and warfare, it fell to him to impart those skills on the Edward's children.

Jon has never married, but he has a bastard daughter whom he loves very much, Ryella Stone. Her mother died during child birth, leaving him to care for her, a task he found that he quite enjoyed.

He is a polite man who places value on ceremony and prefers to focus on business more than pleasantries.

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Alys Arryn
Age: 43
Bio:
Alys Arryn was a member of House Grafton of Gulltown and her marriage to Edward Arryn was used better relations between their two houses. While their marriage was not particularly loving they shared a mutual respect and fondness for each other.

Following the death of her husband shortly after she gave birth to Edward, Alys took the position of regent of the Vale. During her time as regent she made sure to help educate her son in how to rule properly, showing by example as she maintained the loyalty and friendship of man of the great houses of the Vale. Since Ronnel has come of age she is no longer officially regent, but she still plays a key role in governing the realm and advising Ronnel on his decisions.

Alys was described as beautiful in her younger days, and despite her age she still may be described as such. She is described as charming by most who meet her, though she is quite pragmatic when there is business that needs done. She is fiercely protective of her family and would do anything to protect them from harm.

The Eyrie

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The Eyrie is the ancient seat of House Arryn, one of the oldest lines of Andal nobility. It is situated in the Mountains of the Moon astride the peak known as the Giant's Lance, several thousand feet above the valley floor below. It's considered impregnable to attack. During winter years, the Arryns seek refuge against the cold at the base of the mountain in the Gates of the Moon.

The Eyrie is the smallest of the great castles, consisting only of a cluster of seven slim, white towers bunched tightly together. They can hold up to five hundred men. The castle is made of fine white stone. The towers encircle a garden, which had been meant as a godswood, but no weirwood tree would take root in the stony soil. The barracks and stables are carved directly into the mountain. Though it is a small castle, the granary is as large as those found in much larger castles, like Winterfell.

The High Hall of the Arryns is where the household takes meals. It is a long and austere hall, with walls made of blue-veined white marble. At the end of it sits the throne of the Arryns, a seat carved of weirwood. It has narrow, arched windows, between which are torches mounted on high iron sconces. The Crescent Chamber is the Eyrie's reception hall. Here, guests are given refreshments and warmed by the fire after making the climb up the Giant's Lance. The Maiden's Tower: Easternmost of the seven towers of the Eyrie. From a balcony on the tower, one can see the Vale and the Giant's Lance.

To reach the Eyrie, an invading army would have to overcome the Bloody Gate guarding the High Road, then overcome the Gates of the Moon located at the bottom of the mountain and climb up the narrow goat trail. Under normal circumstances this would take half a day, all the while being exposed to attack from the defenders in the Eyrie and its three waycastles along the path. The first waycastle is called Stone. The path to it is surrounded by forest and it boasts a massive ironbound gate. The stone walls are crowned with iron spikes and its two fat round towers raise above the keep. The second waycastle is called Snow. The trail to it is steeper than that of Stone. It consists of a single fortified tower, a timber keep, and a stable placed behind a low wall of unmortared rock. It is nestled into the Giant's Lance so as to command the entire pathway from Stone to Snow. The final waycastle is called Sky. The path to it is treacherous. It is open to the wind and the steps are cracked and broken from the constant freezing. Sky is a high, crescent-shaped wall of unmortared stone raised against the side of the mountain. Inside the walls are a series of ramps and a great tumble of boulders and stones of all sizes, ready to throw down or even cause a minor avalanche. There is a cavern containing a long natural hall, stables, and supplies. Handholds carved into the rock lead to the Eyrie, while earthen ramps give access to the walls. The Eyrie is located six hundred feet above this point.
 
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(I tried to make it interesting and yet a little amusing)
 
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House Lannister

The Lannisters are the blood of Andal adventurers who carved out a mighty kingdom in the western hills and valleys of Westeros.Through the female line they boast of descent from Lann the Clever, the legendary trickster of the Age of Heroes, who became the first King of the Rock, after tricking the members of House Casterly into giving him Casterly Rock. The gold of Casterly Rock, Castamere, the Pendric Hills and the Golden Tooth has made them the wealthiest of the Great Houses, the keep at Casterly Rock sits literally on top of a gold mine, built into the very rock. From that lofty yet uncomfortable position, House Lannister rules over the Westerlands and influences all of Westeros, by virtue of the kingdom’s purse strings. House Lannister even possessed an ancestral Valyrian steel greatsword called Brightroar; but it was lost when King Tommen II Lannister went on a quest to Valyria and never returned. The Lannisters have been looking for a replacement ever since, though they have not stopped looking for their own lost ancestral sword.

When the War of Conquest began and Aegon the Conqueror swept through the land, King Loren I, the last King of the Rock, sided with King Mern IX of the Reach against the Targaryens. The two armies met in the Reach, where the combined might of the Reach and the Rock broke Aegon's army. Their army, dubbed by historians 'The Host of the Two Kings', numbered 55,000; five thousand of them mounted knights, while the Targaryens had only 10,000 men, many of uncertain loyalty and reliability. With their smaller force severely weakened and in danger of routing, Aegon and his sisters deployed all three dragons at once; the only time this happened during the war. Their combined fires scoured the battlefield, immolating more than four thousand men (including King Mern and his heirs) and giving the battle its name: The Field of Fire. After he was captured, King Loren bent the knee and was allowed to remain Lord of Casterly Rock and became the first Warden of the West.

The Lannisters were also involved in the Targaryen civil war, the Dance of the Dragons. It was a contest of claims between Viserys I Targaryen's issue, Rhaenyra Targaryen, by his first wife Aemma of House Arryn and his issue, Aegon II Targaryen by his second wife Alicent of House Hightower. The head of House Lannister at that time, Jason Lannister, supported the greens, along with his brother Ser Tyland Lannister, the master of ships and a member of the small council during the reign of Viserys I Targaryen. Tyland was named master of coin at the start of the Dance, and he seized the royal treasury and divided crown's gold into four parts. One part was entrusted to the care of the Iron Bank of Braavos for safekeeping, another sent under strong guard to Casterly Rock and a third to Oldtown. The remaining wealth was used by the greens for bribes and gifts and hiring sellswords. However, the Lannister host under Lord Lefford was shattered in the Battle by the Lakeshore, the bloodiest battle of the Targaryen civil war. After the fall of King's Landing, Tyland Lannister was given to torturers in the hopes of recovering some of the crown's treasure. Lord Jason also died at some point during the conflict, leaving Casterly Rock in disarray.

After the death of Lord Jason Lannister and the end of the Targaryen civil war, his son, Loreon inherited the not so simple task to bring the Westerlands back to the standards immediately prior the Dance of the Dragons. Despite the fact that late Lord Jason mismanaged the riches of the West until his death, Lord Loreon managed to stabilize the currency and return prosperity back to the region. Such prosperity, however, would not endure, the nightmare of every westerman, noble and commoner alike, suddenly turned into reality as the current geological veins that fueled the rich and demanding westerman and westerosi society simple exhausted themselves just a few years ago. For some time, the West and the Lannisters could survive simply with the accumulated riches that commonly overflowed the coffers of every significant westerman family but restless, unemployed miners and craftsman struggled to feed their families. Now, the Lannisters are in a difficult position, Lord Loreon ordered scholars and experts to search for new veins of gold, silver and precious metals, but only time would reveal if such endeavor would bear fruits or if the Westerlands - and the Lannisters - would face the greatest crisis of it's history, especially considering that venerable Lord Loreon passed away recently, leaving the reins of the West to his son, Lord Willem Lannister.

House Lannister circa 171 AC


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Lord Willem Lannister
Titles: Lord Paramount of the Westerlands, Lord of Casterly Rock, Shield of Lannisport and Warden of the West
Age: 36
Trait: Masterful Steward
The first and unique son of lord Loreon, Willem is a pragmatic, intelligent, quiet and diligent man. Tall, with long, curly golden hair that elegantly falls to the middle of his back and with vivid dark green eyes that resemble the green fields of the Reach, he still retain most of his youth splendor even at his current age. Since his teenager years he worked side by side with his father as his right man and castellan of Casterly Rock, learning his way with coin in the process - a profession which he'd come to excel at. A very patient man, many would say that Lord Willem isn't exactly ambitious. Loyal, confortable with duty and void of dreams of grandeour his main interest is to bring back the days of plenty to the Westerlands and to keep the Lannisters as one of the most powerful and influent houses of Westeros.


Lady Shirley Reyne
Titles: Lady Paramount of the Westerlands and Lady of Casterly Rock
Age: 33
Lady Shirley is first daughter of the previous Lord Reyne and sister to the current one. The match between her and Lord Willem was extremely expected and unventful. It had been some time that a Lannister had married a Reyne and both the similar age and the standing of House Reyne as one of the most powerful vassals of the Westerlands turned her in an obvious target for the then young Lannister heir. Polite, quick to grasp and well educated, she lives a considerably happy marriage with Willem and their children.


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Damon Lannister
Titles: Heir to the Westerlands
Age: 15
The heir to the golden lion stamped in the crimson banner, Damon inherited his father's golden hair and his mother's blue eyes, being another proof of the common Lannister habit to produce stuning splendor and beauty among them. A very proud boy, Damon lived up the strict expectations to become a worthy heir for the Rock. Competent with the sword, much better with the quill, he'll carry crimsom banner to the next generation.


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Jayne Lannister
Age: 14
The second child of Lord Willem, Jayne is a gregarious and naturally friendly girl with the natural Lannister appearance. Despite her young age she shows some interest in the affairs of state and the first class education expected of a Lannister will certainly turn her in a valuable member of House Lannister

Timeon Lannister
Age: 9
The youngest child of Lord Willem, Timeon is currently being fostered in Castamere by his uncle. A active and brave kid, his dream is to be a knight worthy of legend.
 
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(changed the dynasty to be one the 2 that can trace it's ancestry to old valyria)
 
House Lothston of Harrenhal
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Lord Manfred Lothston
Titles: Lord of Harrenhal
Age: 49
Trait: Elusive Shadow
Biography: The eldest son of Lord Lucas Lothston of Harrenhal Manfred is a weak-willed and unambitious man who has led Harrenhal and House Lothston for nearly 20 years by keeping his head down and keeping out of the troubles of the Realm while keeping just enough informants and spies to ensure that if he must act he would know exactly how to do it, a difficult balance to be sure. Ever since his eldest son came of age the majority of the decisions at Harrenhal have been made by Ser Duncan. Despite this Lord Manfred remains skilled at intrigue and, pushed by his son's ambition, may begin to finally use those skills to advance the cause of House Lothston in the Seven Kingdoms.

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Ser Duncan Lothston
Titles: Heir to Harrenhal
Age: 24
Trait: Skilled Commander
Biography: The eldest child of Lord Manfred Lothston Duncan was trained as a warrior from the moment he learned how to walk. By the age of 14 he was leading cavalry patrols against outlaw bands south of the God's Eye and by 16 lead 750 men from Harrenhal to finally crush the bands that had plagued those lands. In a lightning campaign Duncan used cavalry columns supported by his well-trained and fast-moving infantry to cut down the outlaws. After this success Duncan returned to Harrenhal and has effectively governed the Lordship ever since, his strong personality dominating his weak-willed father. With the ascension of King Viserys Duncan continues to look for ways to expand the power and prestige of House Lothston to match their wealth, gained from the rich farmlands around Harrenhal. A skilled infantry commander Duncan is, however, most at home on horseback leading cavalry, whether it be in a frontal charge or more advanced maneuvers. He also has a rivalry with his younger sister. Following a failed attempt to win the hand of the daughter of Lord Mooton of Maidenpool Duncan lead 100 men in mock battles with the guards of Maidenpool and formed a strong friendship with the only son of Lord Mooton, Richard, and secured a vital alliance with Maidenpool thanks to a marriage to the fair Lady Melyssa.

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Alysanne Lothston
Age: 22
Biography: The eldest daughter of Lord Manfred Lothston Alysanne was brought up in the usual way for young ladies of the Seven Kingdoms. Considered a beauty across the Seven Kingdoms her auburn hair and pale complexion have seen many suitors be turned down by the ambitious young lady. She particularly enjoys music, poetry and dancing. She has a rivalry with her elder brother.

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Zoe Lothston
Age: 16
Biography: The youngest daughter of Lord Manfred Lothston Zoe echoes her sister in looks except for her blonde hair but, unlike her, is far more studious and enjoys books more then music or dancing. Sheltered by her father and elder brother she remains largely ignorant of the outside world.

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Aenys Lothston
Age: 14
Biography: A decade younger then his elder brother Aenys is however his spitting image. He was trained as a warrior from the age of 6 and the training has paid off, even at the age of 14 he is a skilled swordsman and is currently leading cavalry patrols north of Harrenhal. Following detailed negotiations between his father and Lord Beric Darklyn of Duskendale Aenys was betrothed to the eldest and only daughter of Lord Darklyn, Myrissa, securing an important alliance between House Lothston and House Darklyn.

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Ser Brynden Lothston
Age: 43
Biography: Younger brother of Lord Manfred Ser Brynden is third in command of the army of Harrenhal and has been in charge of ensuring the strength of the walls and defences for over 20 years, a task at which he has excelled.
 
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File:House_Volmark.png
Character : Euron Redbyrn
House Words : Born shall come.
Culture : Ironborn
Age: 35
Title : Reaver of Volmark
Religion : Drowned God
Trait : Skilled Tacitician

Bio : Descended from the elder bastard son of the last Hoare King, Euron and his ancestors have lived near for centuries.He has not forgotten his ancestry and still believes in the Drowned God as all his ancestors did before him.He has a healthy and sonbearing wife named Allyna Harlaw(34),Family of his lord Reaver, who has carried him 3 sons and one daughter .The Oldest is Victarion Redbyrn, currently 14 years of age.His younger sister is Yara Redbyrn,9 years old, Then Theon Redbyrn, currently 8, and finally Rodrik Redbyrn, 5 years old as of now.He has one younger sister, Thea, who is currently 20 years old .He is a lucky man, a common nickname for him is ''The Lucky''


((Cant seem to get the pic working, its the coat of arms of the old dynasty of Volmark ))
 
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((Do Paramounts and other lords also get some bonus orders for their advisors? Considering everyone else has a single action each turn, it does seem rather overpowered that the King has 1 + 1 for 5 council members = 6 orders per turn.))
 
((Do Paramounts and other lords also get some bonus orders for their advisors? Considering everyone else has a single action each turn, it does seem rather overpowered that the King has 1 + 1 for 5 council members = 6 orders per turn.))

((I believe the extra orders are just for the players occupying their respective seats in the small council, there's no guarantee that they'll act on the king's interest with their council order.))