after seeing the interest in my interest checking thread i have decided to start sign-ups for my new LOTR role-play all you have to do is pick which 3 factions you would like to play in order of preference. it will be first come first served.
Factions available:
Major:
- Gondor - sneakyflaps
- Rohan - jako473
- Mordor - battle bunny
- Isengard - Dexander
- Dwarves - Brovahkin
- High Elves - jeeshadow
Minor Factions:
- Silvian Elves - Bialaska
- Rhun - Rovsea
- Harad/corsair - alexander23
- Free people of Eriador - dutch guy
- Orcs of gundabad - tapscott
- Goblins of the Misty Mountains - firelordsky
- Dale - bakerydog
I have included the rules below so people can get an understanding for it and whether they would like to play. However note that for now these rules are open to change if people want so if you disagree with something just say so below.
Also please try to stay in character if you play it makes it fun for everyone.
Twilight of the Third Age: A lord of the rings Role-play
Plot: the end of the third age approaches and as the dawn of the new age rears its head. The world has been changed. The Elves are leaving middle earth are shadow of their former self, Mordor rises again and the forces of the dark lord Sauron swell. The dwarfs have retaken the great fortress of Erebor. But even as they set out to reclaim Moria, dark forces stir beneath the hills of the misty mountains. The Kingdom Of Arnor lies in ruin, while Gondor is a mere shadow of its former self. Rumour’s say that maybe even the white wizard Saruman has succumbed to the dark lord’s whispers while the men of the Rohirrim are still unaware of the danger. The Fortress of Dol Guldur rises again, as the silvian elves prepare to defend their forest. Even with this orcs still roam the countryside at will. And to the east Men look upon Gondor with greedy Eyes
But there is still hope, you can lead your faction to power and to glory and as the dawn of the fourth age approaches it will be your faction that stands proud as the Leaders of Middle Earth.
Factions:
Major Powers:
- Mordor - Battle Bunny
- Isengard - Dexander
- Gondor - sneakyflaps
- High Elves -jeeshadow
- Dwarves - brovahkin
- Rohan -jako473
Minor Powers:
- Silvian Elves - bialsaka
- Rhun - Rovsea
- Harad - Alexander23
- Free people of Eriador - dutchguy
- Orcs of gundabad
- Goblins of the Misty Mountains - firelordsky
- Dale - bakerydog
- Bandits (NPC)
Map:
red: Rhun
Grey: Khand
light blue: Gondor
brown: Mordor
light orange: Harad
dark orange: Gundabad
Dark blue: Dale
purple: high elves
yellow: free people of eriador
isengard: white
dwarves: black
rohan: pink
silvan elves: green
puke green: misty mountain goblins
no extra colour: rebels/unocupied
Rules:
Each turn a player will send me a number of moves depending on their level of power. These moves will be PM’ed to me and can cover a wide range of policies and decisions. There are 2 types of moves:
- General Moves can be used for anything except war moves and should explain the developments of your faction. Depending on the Difficulty of the order (it’s a lot harder to build wood huts than a new castle) I will use a random number generator to find the outcome
- War moves: can only be used when at war with someone. Should be a brief 2-4 sentence description about what your troops are doing. E.g: cross from east osgilith to west osgilith at night to launch a sneak attack on the orcs.
- Major Powers get 3 moves and 1 war move while minor powers get 2 moves and 1 war move.
After moves have been sent to me I will write an update about what has happened this year. And after that the New Year will have begun. Every 5 years I will write a global Update which will include a random event and change up something. After this I will give people 2 days break to rethink. You can send in a special order for your 5 years which will automatically pass but will be generic these orders should be like this: increase the guards in the border forts, or begin a new 5 year program to increase the agriculture of our faction.
After every year I will also update the stats of the factions the stats are:
Leader: - which hero is the leader of this faction – a leader can’t be replaced unless the die so pick wisely
Population: the number of your citizens
Money: - current wealth
Income: - money added to current wealth every year
Stability: - how happy your people are with your rule
Production: the industrial value of this faction
Army: - a list of the soldiers in this faction
Navy: - the navy of this faction
Diplomacy: treaties and pacts with other players as well as who they are at war with.
Spies:
Spies can be recruited and used through orders. To recruit spies simply send an order requesting recruitment of a spy. And to use one send an order detailing who the spy will be spying on. If it succeeds I will tell you one of the other players orders next turn. Heroes can be used as spies as detailed below. Spies can also be used to assassinate heroes
Heroes:
Middle earth is a land of heroes. As such during the game heroes will occur. Be they good heroes or bad heroes. A hero will have 1 of 5 positive traits and 1 of 5 negative traits. When a hero dies he or she is out of the game except in the case of Gandalf or the Nazgul.
The traits that heroes can have are:
Positive traits:
Coin counter: +1 to finance rolls
Architect: +1 to building rolls
Courageous Leader: +2 stability
General: +1 to Battles
Agent: +1 to ambushes and Spying
Negative traits:
Corrupt: -1 to finance rolls
Structurally inept: -1 to building rolls
Poor Leader: - 2 stability
Uninspiring: -1 to battles
Visible: -1 to ambushes and Spying
One hero must be chosen to be your leader and this cannot be changed until they die. When you send in an order you can assign a hero to carry out that order and depending on their traits help succeed in that order. It is also worth noting that heroes can be used as spies as mentioned above.
Special heroes:
Gandalf: Gandalf will be randomly assigned to one of the “good” factions in the game. If Gandalf dies he will return in 2 turn as Gandalf the White and be assigned to a random “good” faction again. If he dies twice then he is dead for good.
Nazgul: the nazgul are treated as normal heroes. But are randomly assigned amongst the “bad” factions, in the same way as Gandalf. When a Nazgul dies they will respawn and be randomly assigned again in 5 turns. A Nazgul can also attempt a spy mission to locate the one ring requiring a role of 5+ (can’t be modified) if successful I will PM you the location of the one ring
The one ring: The one ring of Mordor is a powerful weapon that could be disastrous should it fall into the hands of the forces of Mordor. At the beginning of the game the ring will be randomly spawned in a town in middle – earth and will change location every 15 years. If forces of good collect the ring then one hero may try to destroy the ring (all bad forces suffer – stability for the rest of the game) with a role of 6+. If it fails the hero dies and the ring will be randomly placed again. If the “Bad” forces collect it then that force can summon sauron in his full form who becomes the leader of the faction and has all the positive traits and no negative traits
Some actions you do in game will work towards unlocking secret events or cause reactions such as being able to reforge the kingdom of Arnor. However i will not tell you how to do these only when you are capable of fulfilling the event.
These are the rules as they stand feel free to suggest corrections and have input on them.
Factions available:
Major:
- Gondor - sneakyflaps
- Rohan - jako473
- Mordor - battle bunny
- Isengard - Dexander
- Dwarves - Brovahkin
- High Elves - jeeshadow
Minor Factions:
- Silvian Elves - Bialaska
- Rhun - Rovsea
- Harad/corsair - alexander23
- Free people of Eriador - dutch guy
- Orcs of gundabad - tapscott
- Goblins of the Misty Mountains - firelordsky
- Dale - bakerydog
I have included the rules below so people can get an understanding for it and whether they would like to play. However note that for now these rules are open to change if people want so if you disagree with something just say so below.
Also please try to stay in character if you play it makes it fun for everyone.
Twilight of the Third Age: A lord of the rings Role-play
Plot: the end of the third age approaches and as the dawn of the new age rears its head. The world has been changed. The Elves are leaving middle earth are shadow of their former self, Mordor rises again and the forces of the dark lord Sauron swell. The dwarfs have retaken the great fortress of Erebor. But even as they set out to reclaim Moria, dark forces stir beneath the hills of the misty mountains. The Kingdom Of Arnor lies in ruin, while Gondor is a mere shadow of its former self. Rumour’s say that maybe even the white wizard Saruman has succumbed to the dark lord’s whispers while the men of the Rohirrim are still unaware of the danger. The Fortress of Dol Guldur rises again, as the silvian elves prepare to defend their forest. Even with this orcs still roam the countryside at will. And to the east Men look upon Gondor with greedy Eyes
But there is still hope, you can lead your faction to power and to glory and as the dawn of the fourth age approaches it will be your faction that stands proud as the Leaders of Middle Earth.
Factions:
Major Powers:
- Mordor - Battle Bunny
- Isengard - Dexander
- Gondor - sneakyflaps
- High Elves -jeeshadow
- Dwarves - brovahkin
- Rohan -jako473
Minor Powers:
- Silvian Elves - bialsaka
- Rhun - Rovsea
- Harad - Alexander23
- Free people of Eriador - dutchguy
- Orcs of gundabad
- Goblins of the Misty Mountains - firelordsky
- Dale - bakerydog
- Bandits (NPC)
Map:
red: Rhun
Grey: Khand
light blue: Gondor
brown: Mordor
light orange: Harad
dark orange: Gundabad
Dark blue: Dale
purple: high elves
yellow: free people of eriador
isengard: white
dwarves: black
rohan: pink
silvan elves: green
puke green: misty mountain goblins
no extra colour: rebels/unocupied
Rules:
Each turn a player will send me a number of moves depending on their level of power. These moves will be PM’ed to me and can cover a wide range of policies and decisions. There are 2 types of moves:
- General Moves can be used for anything except war moves and should explain the developments of your faction. Depending on the Difficulty of the order (it’s a lot harder to build wood huts than a new castle) I will use a random number generator to find the outcome
- War moves: can only be used when at war with someone. Should be a brief 2-4 sentence description about what your troops are doing. E.g: cross from east osgilith to west osgilith at night to launch a sneak attack on the orcs.
- Major Powers get 3 moves and 1 war move while minor powers get 2 moves and 1 war move.
After moves have been sent to me I will write an update about what has happened this year. And after that the New Year will have begun. Every 5 years I will write a global Update which will include a random event and change up something. After this I will give people 2 days break to rethink. You can send in a special order for your 5 years which will automatically pass but will be generic these orders should be like this: increase the guards in the border forts, or begin a new 5 year program to increase the agriculture of our faction.
After every year I will also update the stats of the factions the stats are:
Leader: - which hero is the leader of this faction – a leader can’t be replaced unless the die so pick wisely
Population: the number of your citizens
Money: - current wealth
Income: - money added to current wealth every year
Stability: - how happy your people are with your rule
Production: the industrial value of this faction
Army: - a list of the soldiers in this faction
Navy: - the navy of this faction
Diplomacy: treaties and pacts with other players as well as who they are at war with.
Spies:
Spies can be recruited and used through orders. To recruit spies simply send an order requesting recruitment of a spy. And to use one send an order detailing who the spy will be spying on. If it succeeds I will tell you one of the other players orders next turn. Heroes can be used as spies as detailed below. Spies can also be used to assassinate heroes
Heroes:
Middle earth is a land of heroes. As such during the game heroes will occur. Be they good heroes or bad heroes. A hero will have 1 of 5 positive traits and 1 of 5 negative traits. When a hero dies he or she is out of the game except in the case of Gandalf or the Nazgul.
The traits that heroes can have are:
Positive traits:
Coin counter: +1 to finance rolls
Architect: +1 to building rolls
Courageous Leader: +2 stability
General: +1 to Battles
Agent: +1 to ambushes and Spying
Negative traits:
Corrupt: -1 to finance rolls
Structurally inept: -1 to building rolls
Poor Leader: - 2 stability
Uninspiring: -1 to battles
Visible: -1 to ambushes and Spying
One hero must be chosen to be your leader and this cannot be changed until they die. When you send in an order you can assign a hero to carry out that order and depending on their traits help succeed in that order. It is also worth noting that heroes can be used as spies as mentioned above.
Special heroes:
Gandalf: Gandalf will be randomly assigned to one of the “good” factions in the game. If Gandalf dies he will return in 2 turn as Gandalf the White and be assigned to a random “good” faction again. If he dies twice then he is dead for good.
Nazgul: the nazgul are treated as normal heroes. But are randomly assigned amongst the “bad” factions, in the same way as Gandalf. When a Nazgul dies they will respawn and be randomly assigned again in 5 turns. A Nazgul can also attempt a spy mission to locate the one ring requiring a role of 5+ (can’t be modified) if successful I will PM you the location of the one ring
The one ring: The one ring of Mordor is a powerful weapon that could be disastrous should it fall into the hands of the forces of Mordor. At the beginning of the game the ring will be randomly spawned in a town in middle – earth and will change location every 15 years. If forces of good collect the ring then one hero may try to destroy the ring (all bad forces suffer – stability for the rest of the game) with a role of 6+. If it fails the hero dies and the ring will be randomly placed again. If the “Bad” forces collect it then that force can summon sauron in his full form who becomes the leader of the faction and has all the positive traits and no negative traits
Some actions you do in game will work towards unlocking secret events or cause reactions such as being able to reforge the kingdom of Arnor. However i will not tell you how to do these only when you are capable of fulfilling the event.
These are the rules as they stand feel free to suggest corrections and have input on them.
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