• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Chyll

General
57 Badges
Aug 8, 2009
2.165
654
  • Europa Universalis IV: Res Publica
  • Stellaris
  • Stellaris: Synthetic Dawn
  • Crusader Kings II
  • Rome Gold
  • Leviathan: Warships
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • BATTLETECH
  • BATTLETECH: Season pass
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Cities: Skylines Industries
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • Cities: Skylines - Snowfall
  • 500k Club
  • Stellaris: Necroids
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Cities: Skylines - Mass Transit
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
After playing for a while in the wild Pagan East... I'm thinking the barriers to empire creation are intended by design to stall a Tribal Empire.
8k Prestige, Elective Gavelkind, 180 holdings.

I can't decide if the hurdle is too high, or appropriate.
I can say the scramble to get my kingdoms back from my brothers every generation is chaotic good fun, even if I only ever made one kingdom...

Any other thoughts?
 
Well before we devolve into the usual historical vs gameplay arguments.

There is a simple way to decide from a gameplay perspective the position to take.

Has an AI ever achieved it anywhere, in anyone's game no matter how remote a chance, if not then it's too high.
Do players ever achieve this? If not then it's really, really too high.

I understand that it fits that it be a rare occurrence, but I haven't played enough of the latest expansion yet to answer these questions, and I am sure some people will come up with some strategies to help.
 
I've managed it within 3 generations. Some tribals have it easier than others - if you're in Central Europe or southern Scandinavia, you can take the holdings of Christians or feudal Pagans for their more developed lands. If you're out in the steppes, 180 realm size is going to get VERY close to 180 provinces. When I did it, I stretched from Bohemia all the way to easternmost Turkestan, clinging onto everything in between. It's a lot, but it's doable.

The trick is holding it. If you're on Elective Galvenkind, you better hope you're somewhere close to civilized Europe so you don't have to walk so far to get your 180. Whether you are or are not, there are options: if you grab a Muslim woman, convert to bedroom religion: Elective Gavelkind gets replaced with Open Succession, and you get to choose your heirs from now on. Instant stability.
 
I've managed it within 3 generations. Some tribals have it easier than others - if you're in Central Europe or southern Scandinavia, you can take the holdings of Christians or feudal Pagans for their more developed lands. If you're out in the steppes, 180 realm size is going to get VERY close to 180 provinces. When I did it, I stretched from Bohemia all the way to easternmost Turkestan, clinging onto everything in between. It's a lot, but it's doable.

The trick is holding it. If you're on Elective Galvenkind, you better hope you're somewhere close to civilized Europe so you don't have to walk so far to get your 180. Whether you are or are not, there are options: if you grab a Muslim woman, convert to bedroom religion: Elective Gavelkind gets replaced with Open Succession, and you get to choose your heirs from now on. Instant stability.
Ah, there's the ticket. EG succession kept dividing the realm and creating king tier titles as I got larger. By the time I recollected everything and started expanding, that king would die and it would start all over again.

Ultimately, I just settled for forming the Wendish Empire rather than creating... though of course at my first death EG gave away my built up home provinces and and denied me even a kingdom so my one province Emperor promptly faced a 3 king revolt...

Tribal is fun, though. A nice variation in game play.
 
Ah, there's the ticket. EG succession kept dividing the realm and creating king tier titles as I got larger. By the time I recollected everything and started expanding, that king would die and it would start all over again.

Ultimately, I just settled for forming the Wendish Empire rather than creating... though of course at my first death EG gave away my built up home provinces and and denied me even a kingdom so my one province Emperor promptly faced a 3 king revolt...

Tribal is fun, though. A nice variation in game play.

Those successions suck, but latest beta patch fixes Gavelkind. If you have holdings enough outside your de facto capital duchy you keep it all, the rest is handed off though. So at least you keep your good province now.
 
Well before we devolve into the usual historical vs gameplay arguments.

There is a simple way to decide from a gameplay perspective the position to take.

Has an AI ever achieved it anywhere, in anyone's game no matter how remote a chance, if not then it's too high.
Do players ever achieve this? If not then it's really, really too high.

I understand that it fits that it be a rare occurrence, but I haven't played enough of the latest expansion yet to answer these questions, and I am sure some people will come up with some strategies to help.

For the AI to form an Empire it needs to jump a much bigger hurdle:

OR = {
ai = no
AND = {
trait = proud
prestige = 40000
}
AND = {
trait = ambitious
prestige = 40000
}
prestige = 120000
}

The AI needs 40,000 prestige if its character is proud or ambitious, 120,000 otherwise, before it'll do it. As far as I'm concerned it's never gonna happen. I think a player could do it, but it seems harder than just conquering an empire for the most part. I understand the formation conditions are slightly broken and there's supposed to be an or in there instead of an and somewhere so we can presume it'll get a little more realistic for humans to do this anyway.
 
The AI needs 40,000 prestige if its character is proud or ambitious, 120,000 otherwise, before it'll do it. As far as I'm concerned it's never gonna happen. I think a player could do it, but it seems harder than just conquering an empire for the most part. I understand the formation conditions are slightly broken and there's supposed to be an or in there instead of an and somewhere so we can presume it'll get a little more realistic for humans to do this anyway.

Depending on where in the world the player is, it's much easier once it's fixed. 180 holdings or 3 kingdoms. Ireland, Scotland and Wales strike me as one of the easier locations.

That said it becomes a bit harder once you're no longer pagan. One of the advantages of the "old" titles is that you get the de jure CB for their lands, using custom Kingdoms / Empires makes you lose that.