It was stated in the production line DD that things like strategic bombing or resource shortfalls would impact the production lines with the lowest priority. The upside to this is we avoid the micromanagement of having to specify which factories are in which cities for each production line. The most obvious downside is that the defender rather than the attacker gets to determine what is lost. This latter item, however, is extremely similar to what happens in the old production queue system.
Let's now look at a different cause for factories being taken out of production. I am referring to loss of territory. For sake of example, let's say I am playng Russia and Germany has overrun the western part of my country. I now have several factories fewer than I once had. If these losses go to the lowest priority lines, I will have a number of production lines that cease to exist entirely. This is much worse for the defender than the old system.
With the queue, even though lower priority items would drop to 0% progress for a while, you could either repriortize them or wait for other items to complete and production would be resumed without further penalty.
If entire production lines cease to exist, the only way to resume that production will be to create new lines which start at 10% efficiency.
To avoid this, I strongly suggest that factory losses due to loss of territory be spread out across all the production lines and not taken from the lowest first. This is not only more realistic, but will avoid some obvious playability problems.
Let's now look at a different cause for factories being taken out of production. I am referring to loss of territory. For sake of example, let's say I am playng Russia and Germany has overrun the western part of my country. I now have several factories fewer than I once had. If these losses go to the lowest priority lines, I will have a number of production lines that cease to exist entirely. This is much worse for the defender than the old system.
With the queue, even though lower priority items would drop to 0% progress for a while, you could either repriortize them or wait for other items to complete and production would be resumed without further penalty.
If entire production lines cease to exist, the only way to resume that production will be to create new lines which start at 10% efficiency.
To avoid this, I strongly suggest that factory losses due to loss of territory be spread out across all the production lines and not taken from the lowest first. This is not only more realistic, but will avoid some obvious playability problems.