An interesting event that had quite a strategic effect on Britain's ability to fight is the Dunkirk evacuation.
Cut off from friendly lines, the British sacrificed most of its heavy equipment in order to save as many soldiers as possible.
This could potentially be emulated in the game if we can tell a unit to abandon anything that is buildable, such as tanks, artillery, AT-guns and such in order to save weight to fit more men (with valuable experience) on transport ships in an emergency evacuation.
An example of the effects of the loss of all that heavy equipment in Dunkirk was the delay of production and introduction of the QF 6-Pounder by up to a year. The British was in such dire need for AT-guns so they did not want to risk switching the production of the QF 2-pounder over to the 6-pounder.
This is already more or less in the game already with the production line bonuses.
Cut off from friendly lines, the British sacrificed most of its heavy equipment in order to save as many soldiers as possible.
This could potentially be emulated in the game if we can tell a unit to abandon anything that is buildable, such as tanks, artillery, AT-guns and such in order to save weight to fit more men (with valuable experience) on transport ships in an emergency evacuation.
An example of the effects of the loss of all that heavy equipment in Dunkirk was the delay of production and introduction of the QF 6-Pounder by up to a year. The British was in such dire need for AT-guns so they did not want to risk switching the production of the QF 2-pounder over to the 6-pounder.
This is already more or less in the game already with the production line bonuses.