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Yeah, I remember I really liked that feature on paper. It really does make sense your enemies would band together to face you once you are big enough. What really irritated me was how even your closest allies, even your vassals would all turn against you. That completely removed the diplomatic game from picture, which I thought it sucked. Of course, then I realized the diplomatic game kinda sucked in all Total War games, anyway. and I discovered Paradox around that time. Never looked back.

Paradox doesn't do the tactical side, though. So...
 
I think adding a minimum of about 70 realm holdings for an empire title to exist would be a quick and easy fix. Custom kingdoms currently require 35 holdings, so an emperor should have the same holdings as two kingdoms at minimum. Is this moddable?
 
I think adding a minimum of about 70 realm holdings for an empire title to exist would be a quick and easy fix. Custom kingdoms currently require 35 holdings, so an emperor should have the same holdings as two kingdoms at minimum. Is this moddable?

Poor Byzantium.
 
Paradox doesn't do the tactical side, though. So...

Good thing I prefer strategy and diplomacy. I always found Total War battles more a pain than anything, to be honest. The slowed the pace of the game way too much. I like to see how the landscape of the world change as I play, which take way too much time if every battle takes at last half an hour to finish.

I think adding a minimum of about 70 realm holdings for an empire title to exist would be a quick and easy fix. Custom kingdoms currently require 35 holdings, so an emperor should have the same holdings as two kingdoms at minimum. Is this moddable?

Yeah. I don't know how the code works, but there have been mods that destroy empire titles when they shrink too low for ages. I believe CK2+ had it back when Wiz was in charge.
 
I think there should be difficulties dealing with areas far removed from your capital.
Anywhere too far from your capital should not be able to be added as de jure and should have greatly increased chance of independence revolts and secession, especially at change of ruler.
E.g. England or France conquered by Byzantines.

That reflects the fact that vassals too far away would feel less connection with a distant ruler and prefer a local.
 
I am surprised you mentioned the HRE given it survived mostly intact in spite of everything until Napoleon came along and the emperor dissolved it to keep it out of his hands surviving even nearly 40 year periods of no emperors and one of the worse wars in European history the 30 years war.
Not... really. In game terms, the empire collapsed once and lost about half of its territory pretty much right out of the gate for the game's time frame.

In a word, France.

I agree with the OP's sentiments wholeheartedly.
 
The Karlings never do well in my game...they just implode into four of five successor states. In the last game I played, the Saxons conquered Denmark, so when the Franks won the Saxon Wars, Denmark passed into the Frankish realm. Widukind's Germanic revolt was successful, so Saxony was liberated, but Denmark remained in Frankish hands. When Karl died and the empire broke up, Denmark ended up as one of those successor kingdoms, as one of the Karlings inherited Denmark and converted the whole kingdom to Christianity.

...also, Widukind ended up becoming Dutch.
 
I've been playing a few games from CM, and it seems inevitable that several large kingdoms and empires will form and simply remain in power for eternity. CK2 seems to be doing a worse and worse job of modeling the explosive nature of European politics during this time, especially in regards to large kingdoms such as France or the HRE. I even had a Pictland grow and stay alive throughout a 400-year game, it took nearly everything needed to form Brittania, and stalwartly refused to evolve into Scotland or England. The Karling titles seem equally stubborn, if an early king manages to unite enough titles to form an empire, Western Europe is essentially Karling (or another big dynasty) for the next several hundred years.
For starters, Pictland is Scotland, just with a different name because it's controlled by Picts, not Scots.

And yes, if someone creates an Empire (Andalusia+a few bits, France+Aquitaine, the HRE) they tend to stay stable rather than shatter. That's kind of the point of building an empire, if it holds together past one ruler, it's probably stable.
It shouldn't be this way. Crusader Kings 2 is a game of story and events, where anything can, and should, happen. I'd like to see some event chains that can lead to the dissolution of a large empire/kingdom, whether that means a kingdom hemorrhages lands or collapses in on itself. I'd also like to see more successful independence factions within large empires and kingdoms. It should be HARD to keep a kingdom together, especially as crown authority grows (as every king eventually attempts to do). As it stands now, only Elective Gravelkind results in any kind of kingdom-breaking events upon succession, but such a mechanic makes sense even with early feudal powers.
So anything should happen... Except for being able to build and maintain a stable empire without deliberate efforts by the game to punish you for being successful?

Independence revolts should be difficult, unless they're large scale, and that requires them to have a reason to be large scale rather than just "Country X is too powerful, let's make 2/3 of his land revolt".

England had multiple wars based around Crown Authority or Claims. Not once did it have a serious "everything north of the Humber wants to be independent!" situation. Wales went to war a few times to break free of England's domain, but lost, largely due to scale. In general the wars tended not to be "I want to be king of an independent X", but rather "I want to be king of X and Y".

I'm very much enjoying CM and how CK2 has grown since its creation. I own all the major DLC and I enjoy almost every minute I play, but I think this aspect could use some very real improvement. In addition, this makes it more enjoyable for the player, there's nothing more satisfying than seeing your enemy spontaneously break apart after a stroke of bad luck or an unruly faction. And its satisfyingly frustrating to have your own hard work to hold together an empire be shattered by a series of unfortunate events. Such is life in medieval times.

You might think it satisfyingly frustrating to have an empire you've built up shattered by unfortunate events. I disagree, especially when they're events that I cannot influence or control, and that have been piled into the game purely because I've become an Empire, or picked up a second Kingdom title, or worse still I'm fine at 149 holdings in the Empire, but as soon as I hit 150 I get bad events to break me apart. Even worse would be being fine at 50 holdings, but degraded to a Duke at 49 - even though I'm in a war to get those provinces back, and I'm now going to have to pay through the nose to get my kingdom back, and worse still the now non-de jure areas are revolting.
 

I respect your perspective, but I think we play the games in different ways. I play CK2 as more of a historical simulator with an aim towards getting a realistic feel for managing a medieval nation. Correct me if I'm wrong, but it appears your style of play is a bit more casual, for the gameplay itself. I can't disagree that this is a valid way to play, but I honestly feel like there are enough players who enjoy the realism aspect that it deserves some serious consideration.

I wouldn't care for any arbitrary limits, such as those you suggested, as I feel those would break immersion too much. An empire should not simply break apart at 150 holdings, but perhaps it cracks at 100 holdings, fractures at 130 holdings and if you're still together at 150 holdings you've probably got a very strong ruler, a weak crown authority, decentralized government and low taxation, etc. If none of those things are true, it'll be likely that the empire breaks apart, or pieces break off. This would be completely normal and natural as strong and weak rulers come and go.
 
I wouldn't care for any arbitrary limits, such as those you suggested, as I feel those would break immersion too much. An empire should not simply break apart at 150 holdings, but perhaps it cracks at 100 holdings, fractures at 130 holdings and if you're still together at 150 holdings you've probably got a very strong ruler, a weak crown authority, decentralized government and low taxation, etc. If none of those things are true, it'll be likely that the empire breaks apart, or pieces break off. This would be completely normal and natural as strong and weak rulers come and go.

This is arbitrary, ahistoric, and nonsensical. It also makes it harder to hold even a smaller empire together as time moves on and people build more holdings. Not to mention that one of the criteria for a custom empire is 180 holdings.
 
This is arbitrary, ahistoric, and nonsensical. It also makes it harder to hold even a smaller empire together as time moves on and people build more holdings. Not to mention that one of the criteria for a custom empire is 180 holdings.

It was just an example based on the post I was quoting. Don't read too far into it.

Couldn't the ability to maintain an empire grow with technology as well? Seems like the CK2 devs would be smart enough to consider something like that.
 
It was just an example based on the post I was quoting. Don't read too far into it.

Couldn't the ability to maintain an empire grow with technology as well? Seems like the CK2 devs would be smart enough to consider something like that.

Roman Empire. Persia. Both of those would apparently have immediately disintegrated under your model. So would the ERE.
 
Roman Empire. Persia. Both of those would apparently have immediately disintegrated under your model. So would the ERE.

I'm not presenting a model. I'm presenting a concept and, in one post, used arbitrary numbers to illustrate it. If you insist on being argumentative about a non-issue, then I have no further comments for you.
 
I'm not presenting a model. I'm presenting a concept and, in one post, used arbitrary numbers to illustrate it. If you insist on being argumentative about a non-issue, then I have no further comments for you.

Your concept is that big empires should immediately fall apart, just because they're big. History does not work like that.
 
Any kind of generic event chain to nerf blobbing would be terrible. The game's own innate mechanics should keep things realistic. If indeed there is an issue with large AI kingdoms/empires becoming too stable (and in over 1600 hours played, I'm still not entirely convinced this is the case), it should be handled naturally, not with silly events. As for rump kingdoms/empires, this is a nonissue, and should not be changed.
 
I think the relative recent change by Paradox that make lieges hellbent on converting everyone's culture adds to this problem. Also, the ease at which entire cultures can be wiped out is far too easy and removes a bunch of negative opinion modifiers that Emperors should be dealing with.

A human player could never do this as it's too tedious to assign a tutor for every child and then making sure they don't stealthily change their tutors again. Players will hand out land to people of their own culture, but conquered vassals that remain your vassals get converted at a slower rate than under the AI (unless you're real diligent about it). The AI can do it for every single child of every single vassal however. I was once a vassal to the Umayyads and my liege suddenly switched upon succession from Andalusian to Bedouin... he suggested a tutor for all TEN of my daughters (not that the culture of female muslims matters, but hey, it's the AI).

Another problem is that most powerful realms absorb things too easily by De Jure drift, thereby removing the potential to get attacked when they are weakened. I wish an EU4 like block could somehow be applied if certain criterias aren't met. For example, the way cores don't expire on provinces with your primary culture or the way you can't convert a culture of a province if another state still exist with that as primary culture... I'm not asking for these to be implemented but some CK2 appropiate ruleset to hinder the cosolidation of conquered lands.

I've seen duchies of West Francia switch de jure to East Francia after being held long enough and the christian AI then becomes absolutely content to have a big hole in the middle of it's kingdom. It doesn't seek to connect up its land and can't remember the original De Jure borders like the human player can (but it should I believe and therefore aggressively fabricate claims to get it back).

And finally, decadence revolts don't seem to do much. It's simply an event that replaces the ruling dynasty with another while the blob remains a blob. A handful of vassals might declare independence, but it's never much... the Arabian Empire is huge and the new ruling dynasties will instantly gobble everything back up - and most of the Persian areas thanks to de jure drift.
 
A human player could never do this as it's too tedious to assign a tutor for every child and then making sure they don't stealthily change their tutors again. Players will hand out land to people of their own culture, but conquered vassals that remain your vassals get converted at a slower rate than under the AI (unless you're real diligent about it).

It's not hard. Run a character search on all non-culture title-holders in your realm, sort by rank. Mark them all as special interest (this is the only thing I typically use special interest for), and every five years or so, take a minute to check through them for heirs aged 6 to 15 and assign tutors. Bam.

And finally, decadence revolts don't seem to do much. It's simply an event that replaces the ruling dynasty while the blob remains a blob. A handful of vassals might declare independence, but it's never much... the Arabian Empire is huge and the new ruling dynasties will instantly gobble everything back up... and most of the Persian areas thanks to de jure drift.

I somewhat agree, but in my current Byzantine game (2.2.0.1), the Abbasids lost a decadence revolt which for reasons that are not clear to me (vassal-limit maybe?), caused a handful of Emirs at the periphery of the empire to become independent, including Aleppo and several in Persia. I've been thinking for a few days now that it might be a good idea to tie vassal-limit to decadence. That way, when a decadence revolt wins, more vassals over the limit at the periphery will split off.

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(I snatched Aleppo, Damascus, and Sinai after the dust settled; I don't have a ss of the immediate aftermath)
 
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