I've been playing Victoria 2 for a dozen hours now, but I've wound up restarting as another country every time, because it seems like there's only one or two countries in the game that start in a tenable economic position. Let me say that I get this is a game with a steep learning curve, and an interface that makes no attempt to explain itself. I'm fine with that. But if the core goal of the game is basically to be the most economically effective power in the world, or at least to maintain a functioning economy, almost all of the countries worth playing as are guaranteed to go bankrupt within a couple months of starting.
I've already looked at the Wiki, the Paradox strategy booklet, and several threads here, and all of them give completely contradictory information on how to balance a budget. They all agree that Administration and Education should be covered as much as possible until the country's development is topped out, and I know you can reduce spending on your military when you're not at war, which should be most of the time. Some guides say it's fine to leave taxes at 100% for everyone and just work with that budget, others insist on keeping taxes low on the middle and upper classes to encourage growth and maybe raise tariffs to promote native industry. But all of that seems pretty meaningless when almost every country starts off with a standing military that costs two or three times as much to maintain as 100% taxes could hope to cover.
Both England and France start off capped at 50% taxation and about 300£ over budget, but can get down to that by slashing their military way down. Russia starts with a deficit larger than its maximum tax revenue and would need to almost completely eliminate its military to make any investment in admin/education. Prussia, Spain, and the Ottomans are in the same boat. The recommended starter countries of Sweden and Brazil are laughably underfunded, especially since I already know Brazil will get dragged into a war within a few years. Only Austria can have a balanced budget and field the military it starts with, but that still requires near 100% taxes or huge tariffs.
Victoria is clearly based on a classical economic model, so I don't want to do anything that could stifle growth, but after playing EU4 and CK2, I'm sure if my military isn't larger than all of my neighbors I'll be invaded by all of them sooner or later. Clearly lots of players manage to last longer than a couple years as powers other than France and Austria, so what am I missing in how to manage the budget at the start of the game for all these underfunded countries? Or is immediately nose-diving into bankruptcy not that big a deal?
I've already looked at the Wiki, the Paradox strategy booklet, and several threads here, and all of them give completely contradictory information on how to balance a budget. They all agree that Administration and Education should be covered as much as possible until the country's development is topped out, and I know you can reduce spending on your military when you're not at war, which should be most of the time. Some guides say it's fine to leave taxes at 100% for everyone and just work with that budget, others insist on keeping taxes low on the middle and upper classes to encourage growth and maybe raise tariffs to promote native industry. But all of that seems pretty meaningless when almost every country starts off with a standing military that costs two or three times as much to maintain as 100% taxes could hope to cover.
Both England and France start off capped at 50% taxation and about 300£ over budget, but can get down to that by slashing their military way down. Russia starts with a deficit larger than its maximum tax revenue and would need to almost completely eliminate its military to make any investment in admin/education. Prussia, Spain, and the Ottomans are in the same boat. The recommended starter countries of Sweden and Brazil are laughably underfunded, especially since I already know Brazil will get dragged into a war within a few years. Only Austria can have a balanced budget and field the military it starts with, but that still requires near 100% taxes or huge tariffs.
Victoria is clearly based on a classical economic model, so I don't want to do anything that could stifle growth, but after playing EU4 and CK2, I'm sure if my military isn't larger than all of my neighbors I'll be invaded by all of them sooner or later. Clearly lots of players manage to last longer than a couple years as powers other than France and Austria, so what am I missing in how to manage the budget at the start of the game for all these underfunded countries? Or is immediately nose-diving into bankruptcy not that big a deal?