See all that angst over a non-issue. We really need to wait for a dev to answer before going off half-cocked.
You're probably exaggerating a bit.
See all that angst over a non-issue. We really need to wait for a dev to answer before going off half-cocked.
The angst was in reference to:
Unfortunately, in an earlier DD, Podcat clearly stated that bombing losses will be taken from the lowest priority production line. This means that the Allies would not be able to specifically target Germany's synthetic oil plants.
Which was in reference to:
But production lines and synthetic oil may not be the same thing (I doubt if they are). Wouldn't the oil be infrastructure? So let's wait to get clarification.
It occurs to me that saying that factory shortfalls coming from the lowest priority production line is the same as the old queue system overlooks something important. The initial impact is the same, and in the sense of strategic bombing it is essentially the same. Let's look at another situation that results in factories being taken out of production. I am referriing to territorial loss.
Let's say, for the sake of example, I am playing Russia. The Germans overrun a big section of my western country. I now have 50 (made up number) fewer factories. This will mean something like my 4 production lines with the lowest priority will cease to exist.
In the old system the items at the bottom would drop to 0% progress when factories were lost, but you could either reorder them in the stack or wait for things ahead of them to complete so that production was resumed on lower items. There was little long term penalty to doing either of these, other than the loss of production from what had been conquered.
If the new system takes such losses from the bottom instead of spreading the loss around to various lines. The only way you will be able to resume production of those items will be to start up new lines at 10% efficiency. This seems like a problem to me.
Buzz...wrong.Only Germany should have a synthetic oil industry because only Germany had it historically.
In 1931, the British Department of Scientific and Industrial Research located in Greenwich, England set up a small facility where hydrogen gas was combined with coal at extremely high pressures to make a synthetic fuel. ("Turns Coal Into Motor Fuel", October 1931, Popular Science)
Buzz...wrong.
I was unaware of that. I guess one can say that Germany was the only country that produced significant quantities of su\synthetic oil then?
http://energy.gov/fe/early-days-coal-research
https://www.e-education.psu.edu/egee120/node/243
USA had a plant up and running in 1945, Japan had begun its initial attempts in 1937, but ended up getting enough oil through the war to never continue it.
It would be like Germany having the beginning of Nuclear research already completed, but not being able to build the plants until the next 1 or 2 levels are completed.
Yeah, that's another pitfall with the current system. Not to mention that it is unrealistic that the most essential production lines are never located in territory invaded by the enemy.
Interesting. So it should be possible for all countries to establish a domestic synthetic oil industry. But I take Germany is the only country that will start the game in 1936 with a significant production of it.
The tech was known, it was the cost of the plants / lack of need that kept most from perusing it, so the tech shouldn't need to be researched, it's the cost of building that needs to be in place.Essentially yes, all MAJORS should be able to unlock the research necessary if needed. Maybe all Majors are 1 Tech behind Germany, which unlocks the plants.
All minors should struggle to unlock it though, 2-3 techs.