Exactly.
Oh lord. I'm becoming nervous about this game.
Exactly.
Oh lord. I'm becoming nervous about this game.
Oh lord. I'm becoming nervous about this game.
why? It is literally the same exact thing HOI2 and HOI3 did, except it's broken down into 3 types, which means you can actually affect production even more then in HOI2 and HOI3. So it's an improvement.
I guess it's pretty much the same. Of course, it would be ideal if the destruction of IC affected all production lines. Bombing raids tend to target the most important industries first, not the least important first.
This will in effect produce the same result as in HOI3 for the player faction(s), but will hit the AI differently. In previous games, you could shift things in the production que at your leisure (or annoyance, depending on your level of aversion to micromanaging) to determine which items got the "short end of the stick". The AI simply added items in at the bottom and the last ones added were the most heavily affected.
In HOI4, the "lowest priority" lines will be affected first, so if the AI is given a set of priorities, the more important production lines will be less affected, evening up the field slightly between the player and the AI.
In neither case would I consider it "realistic".
Yes but "realistically" you would build a "high-priority" factory as far away from enemy bombers as possible, such as the US did and Germany. So unless you want to make it so we have to manually assign each factory to produce what we want on the map so I can have my highest production protected as I have planned, then we will never be realistic.
Also on top of this we would then need a spy/intelligence section built for displaying and figuring out which exact factory is producing what, otherwise all the factories are unknown.
Given that, the easiest way to "simulate" nations building and developing their highest priority factories away from bombers is by the current queue/list system without the above 2 things needed.
There are many more areas they can spend all of that time on, as this is already and improvement from HOI3 and you cannot have everything as realistic as possible.
Yes, because we don`t have enough gamey exploits already.Unfortunately, in an earlier DD, Podcat clearly stated that bombing losses will be taken from the lowest priority production line. This means that the Allies would not be able to specifically target Germany's synthetic oil plants.
Yes, because we don`t have enough gamey exploits already.
There is relatively little point in having that ability, because it will cause huge exploits that will be patched out quite quickly, turning it into a micromanagement chore that needed huge amount of developer resources to first develop, and then destroy any utility it can have, to prevent exploits.
That, it a middle ground I can agree with.Being able to 100% protect your Tiger production by putting it at the top of the priority stack is, on the other hand, neither gamey or exploitable right?
There is an easy middle ground that would involve zero micromanagement and be difficult to exploit. It should also involve only a tiny amount of recoding. That is to spread the damage evenly across the production lines. Since fractional factories might not make sense, it could be such that if you had 10 lines but suffered 3 factories worth of bombing damage, you would effectively knock out one each from the bottom 3 lines. I hope you would agree that this is better than all 3 coming from the bottom line.
This would have the advantage of being able to have some impact on higher priority lines if damage was heavy enough.
Don't do this. If you have something further to say about it, that is one thing, otherwise it's just spam.Bump