I think the division builder, with bn size building blocks, is a very welcome change with very little dissent expressed in the forums. I have one big question, however.
Once we put together our division, will all the bns simply add stats to some grand total, i.e. will the division just end up with an overall soft attack strength and hard attack strength from summing up its parts? What I would rather see is combat mechanics that let the individual bns play a direct role in combat. I think the notion of tracking individual vehicles supports this.
I know that combat execution will all be behind the scenes. This is not a tactical game. However, how the combat mechanics are implemented has a big impact.
If individual subunits directly participate in combat, variations in division structure will have more meaning, IMO. If not, then min/maxing will once again prevail.
Once we put together our division, will all the bns simply add stats to some grand total, i.e. will the division just end up with an overall soft attack strength and hard attack strength from summing up its parts? What I would rather see is combat mechanics that let the individual bns play a direct role in combat. I think the notion of tracking individual vehicles supports this.
I know that combat execution will all be behind the scenes. This is not a tactical game. However, how the combat mechanics are implemented has a big impact.
If individual subunits directly participate in combat, variations in division structure will have more meaning, IMO. If not, then min/maxing will once again prevail.