C'mon CO, where is the great game that I know you have in you?
I've held off on critiquing CIM2 until I've had enough time to digest this iteration of the game. Been playing since the beginning and I've tried every game in this genre since 1992. I loved things about CIM1 and I thought this version would push the genre along further. Although I like certain things about this game, I found too many changes from the original that made it frustrating. I won't go over most of them because they have been spoken about ad nauseum by me and plenty of other fans. I just have a hard time understanding why not take the first game and add the good features from CIM2 and create a really great experience? Then take those features and push the envelope a bit more to develop C:S into the ultimate game for this genre. Instead what I'm hearing is that CIM2 was our transportation sim and now we want to create a city-builder sim.
It seems you already have a city-builder game - a few nips and tucks and voila! Why cater to a small niche when you can expand the base of the genre by incorporating more elements to allow fans to determine how they want to play the game. Somebody in the ivory tower is probably going to say "let's keep it simple and not do too much" but this genre really needs new blood, fresh ideas and someone willing to break out of the box and push for more. I would normally be happy to hear about a new city-builder type game but everyone that enters the arena keeps trying to rehash Sim City in some form and that's not necessary. CIM1/CIM2 (I have to mash them for an idea of the ultimate game) are actually beyond that. Why regress? Re-introduce those features from CIM1 that everyone has been clamoring for, upgrade the transportation model and add an economic model, expand the content palette with a huge influx of buildings, flora, products, etc, streamline the code to be more efficient, figure out how to integrate user created content and C:S might become something special then. Just doing what's been done will only leave you (and us) boxed in with the same old thing.
Please, tear those walls down!!!
I've held off on critiquing CIM2 until I've had enough time to digest this iteration of the game. Been playing since the beginning and I've tried every game in this genre since 1992. I loved things about CIM1 and I thought this version would push the genre along further. Although I like certain things about this game, I found too many changes from the original that made it frustrating. I won't go over most of them because they have been spoken about ad nauseum by me and plenty of other fans. I just have a hard time understanding why not take the first game and add the good features from CIM2 and create a really great experience? Then take those features and push the envelope a bit more to develop C:S into the ultimate game for this genre. Instead what I'm hearing is that CIM2 was our transportation sim and now we want to create a city-builder sim.
It seems you already have a city-builder game - a few nips and tucks and voila! Why cater to a small niche when you can expand the base of the genre by incorporating more elements to allow fans to determine how they want to play the game. Somebody in the ivory tower is probably going to say "let's keep it simple and not do too much" but this genre really needs new blood, fresh ideas and someone willing to break out of the box and push for more. I would normally be happy to hear about a new city-builder type game but everyone that enters the arena keeps trying to rehash Sim City in some form and that's not necessary. CIM1/CIM2 (I have to mash them for an idea of the ultimate game) are actually beyond that. Why regress? Re-introduce those features from CIM1 that everyone has been clamoring for, upgrade the transportation model and add an economic model, expand the content palette with a huge influx of buildings, flora, products, etc, streamline the code to be more efficient, figure out how to integrate user created content and C:S might become something special then. Just doing what's been done will only leave you (and us) boxed in with the same old thing.
Please, tear those walls down!!!